From 92e85cc96030285bba74837759925866c1be7235 Mon Sep 17 00:00:00 2001 From: andrew Date: Thu, 13 Feb 2014 17:13:09 +0200 Subject: Implementation of in-game maps --- src/Protocol/Protocol.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/Protocol/Protocol.h') diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 791082537..5f89799e1 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -28,6 +28,7 @@ class cWorld; class cMonster; class cChunkDataSerializer; class cFallingBlock; +class cMap; @@ -79,6 +80,8 @@ public: virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; virtual void SendKeepAlive (int a_PingID) = 0; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; + virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0; + virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0; virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; virtual void SendPlayerAbilities (void) = 0; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; -- cgit v1.2.3