From 1c1832b6ce08de71e6a46187420d91eacb18d16e Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Wed, 29 Jan 2014 19:15:26 +0100 Subject: Rewritten code. Implemented xoft suggestion. Using MoveToPosition as tigerw suggested. --- src/Mobs/PassiveMonster.cpp | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) (limited to 'src/Mobs/PassiveMonster.cpp') diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index d774d3170..903761a95 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -3,7 +3,7 @@ #include "PassiveMonster.h" #include "../World.h" - +#include "../Entities/Player.h" @@ -39,6 +39,20 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk) { CheckEventLostPlayer(); } + cItem FollowedItem = GetFollowedItem(); + if (FollowedItem.IsEmpty()) + { + return; + } + cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance); + if (a_Closest_Player != NULL) + { + if (a_Closest_Player->GetEquippedItem().m_ItemType == FollowedItem.m_ItemType) + { + Vector3d PlayerPos = a_Closest_Player->GetPosition(); + MoveToPosition(PlayerPos); + } + } } -- cgit v1.2.3