From 8436e5d8bd0889830f8daa7a15f08b6772e106fe Mon Sep 17 00:00:00 2001 From: SafwatHalaby Date: Tue, 19 May 2015 06:54:20 +0300 Subject: Path recalculation improvements --- src/Mobs/Monster.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/Mobs/Monster.cpp') diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 2b00f6959..f5d961096 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -177,13 +177,14 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk) case ePathFinderStatus::NEARBY_FOUND: { m_NoPathToTarget = true; - m_Path->AcceptNearbyPath(); + m_PathFinderDestination = m_Path->AcceptNearbyPath(); break; } case ePathFinderStatus::PATH_NOT_FOUND: { - StopMovingToPosition(); // Give up pathfinding to that destination. + ResetPathFinding(); // Try to calculate a path again. + // Note that the next time may succeed, e.g. if a player breaks a barrier. break; } case ePathFinderStatus::CALCULATING: -- cgit v1.2.3