From dae2adde6563bec4b614230992cae6b1ca965b4f Mon Sep 17 00:00:00 2001 From: mathiascode Date: Wed, 15 Feb 2017 07:05:24 +0200 Subject: Updated sounds and effect IDs (#3422) --- src/Items/ItemThrowable.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Items/ItemThrowable.h') diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index d5a109887..eaeb118f0 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -37,7 +37,7 @@ public: // Play sound cFastRandom Random; - a_World->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / (Random.NextFloat(1.0f) * 0.4f + 0.8f)); + a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / (Random.NextFloat(1.0f) * 0.4f + 0.8f)); if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) == cEntity::INVALID_ID) { -- cgit v1.2.3