From 1f9788a80119814d1082015479731291a9cbfbad Mon Sep 17 00:00:00 2001 From: Lane Kolbly Date: Tue, 29 Aug 2017 18:35:53 -0500 Subject: Added ShouldSendRespawn parameter to ScheduleMoveToWorld (#3979) --- src/Entities/Entity.cpp | 5 +++-- src/Entities/Entity.h | 3 ++- 2 files changed, 5 insertions(+), 3 deletions(-) (limited to 'src/Entities') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 347c0ec91..836e69961 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1353,12 +1353,13 @@ void cEntity::DetectCacti(void) -void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown) +void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown, bool a_ShouldSendRespawn) { m_NewWorld = a_World; m_NewWorldPosition = a_NewPosition; m_IsWorldChangeScheduled = true; m_WorldChangeSetPortalCooldown = a_SetPortalCooldown; + m_WorldChangeSendRespawn = a_ShouldSendRespawn; } @@ -1378,7 +1379,7 @@ bool cEntity::DetectPortal() m_PortalCooldownData.m_ShouldPreventTeleportation = true; } - MoveToWorld(m_NewWorld, false, m_NewWorldPosition); + MoveToWorld(m_NewWorld, m_WorldChangeSendRespawn, m_NewWorldPosition); return true; } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index ace2eb6d7..d143e3814 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -428,7 +428,7 @@ public: virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); /** Schedules a MoveToWorld call to occur on the next Tick of the entity */ - void ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_ShouldSetPortalCooldown = false); + void ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_ShouldSetPortalCooldown = false, bool a_ShouldSendRespawn = false); bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition); @@ -592,6 +592,7 @@ protected: /** State variables for ScheduleMoveToWorld. */ bool m_IsWorldChangeScheduled; bool m_WorldChangeSetPortalCooldown; + bool m_WorldChangeSendRespawn; cWorld * m_NewWorld; Vector3d m_NewWorldPosition; -- cgit v1.2.3