From 45c84ea93318a4ab8921a20d7d2c086cfc313999 Mon Sep 17 00:00:00 2001 From: DevToaster Date: Tue, 31 Mar 2015 11:03:35 -0400 Subject: Changed air drag units to 'interpolated ticks' per second --- src/Entities/ProjectileEntity.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Entities/ProjectileEntity.cpp') diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 28f7d0dea..05b7669cd 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -228,7 +228,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a m_IsInGround(false) { SetGravity(-12.0f); - SetAirDrag(0.2f); + SetAirDrag(0.01f); } @@ -245,7 +245,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve SetYawFromSpeed(); SetPitchFromSpeed(); SetGravity(-12.0f); - SetAirDrag(0.2f); + SetAirDrag(0.01f); } @@ -395,7 +395,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a // Add slowdown and gravity effect to the speed: Vector3d NewSpeed(GetSpeed()); NewSpeed.y += m_Gravity * DtSec.count(); - NewSpeed -= NewSpeed * m_AirDrag * DtSec.count(); + NewSpeed -= NewSpeed * (m_AirDrag * 20.0f) * DtSec.count(); SetSpeed(NewSpeed); SetYawFromSpeed(); SetPitchFromSpeed(); -- cgit v1.2.3