From 994036a3b8b09f8da1b6ec2055cc7a5ceb05a776 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 3 May 2020 20:04:33 +0000 Subject: Add cEntity::GetBoundingBox, and use where appropriate. (#4711) * Add cEntity::GetBoundingBox, and use where appropriate. --- src/Entities/Pawn.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities/Pawn.cpp') diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 6a69cf6e5..b872cdfac 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -84,7 +84,7 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // Spectators cannot push entities around if ((!IsPlayer()) || (!static_cast(this)->IsGameModeSpectator())) { - m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), GetWidth(), GetHeight()), [=](cEntity & a_Entity) + m_World->ForEachEntityInBox(GetBoundingBox(), [=](cEntity & a_Entity) { if (a_Entity.GetUniqueID() == GetUniqueID()) { -- cgit v1.2.3