From 448df85e569e85e1b4da4eac685950273f30ae1f Mon Sep 17 00:00:00 2001 From: tycho Date: Sat, 21 Mar 2015 17:17:26 +0000 Subject: Added support for additional data in the ParticleEffect Packet Also started refactoring how broadcasts are handled --- src/Entities/Floater.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Entities/Floater.cpp') diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index cf8dd6c6f..0c868270d 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -6,7 +6,7 @@ #include "Floater.h" #include "Player.h" #include "../ClientHandle.h" - +#include "Broadcaster.h" @@ -145,12 +145,12 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { LOGD("Started producing particles for floater %i", GetUniqueID()); m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8))); - m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15); + m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast(m_ParticlePos), Vector3f{}, 0, 15); } else if (m_CountDownTime < 20) { m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6); - m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15); + m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast(m_ParticlePos), Vector3f{}, 0, 15); } m_CountDownTime--; -- cgit v1.2.3