From 66e65898838e3d5d40dfb225fd6c34f0f354b2e3 Mon Sep 17 00:00:00 2001 From: Gargaj Date: Tue, 10 Nov 2015 14:02:07 +0100 Subject: blockheight mechanism --- src/Blocks/BlockHandler.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/Blocks/BlockHandler.h') diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 4a7b76019..41fbc5140 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -124,7 +124,11 @@ public: /** Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true */ virtual bool DoesDropOnUnsuitable(void); - + + /** Tests if a_Position is inside the block where a_Position is relative to the origin of the block + Note that this is considered from a "top-down" perspective i.e. empty spaces on the bottom of a block don't matter */ + virtual bool IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta); + /** Called when one of the neighbors gets set; equivalent to MC block update. By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()), and wakes up all simulators on the block. */ -- cgit v1.2.3