From 92c59963f82f81aa3202657e7fdbb2592924ede3 Mon Sep 17 00:00:00 2001 From: "cedeel@gmail.com" Date: Thu, 14 Jun 2012 13:06:06 +0000 Subject: Attempt to bring sanity to newlines across systems. git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cFurnaceEntity.cpp | 802 +++++++++++++++++++++++----------------------- 1 file changed, 401 insertions(+), 401 deletions(-) (limited to 'source/cFurnaceEntity.cpp') diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp index 925682590..f127e05e8 100644 --- a/source/cFurnaceEntity.cpp +++ b/source/cFurnaceEntity.cpp @@ -1,401 +1,401 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cFurnaceEntity.h" -#include "BlockID.h" -#include "cItem.h" -#include "cFurnaceWindow.h" -#include "cPlayer.h" -#include "cWorld.h" -#include "cClientHandle.h" -#include "cFurnaceRecipe.h" -#include "cServer.h" -#include "cPickup.h" -#include "cRoot.h" - -#include "packets/cPacket_InventoryProgressBar.h" - -#include - - - - - -cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) - : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World ) - , m_Items( new cItem[3] ) - , m_CookingItem( 0 ) - , m_CookTime( 0 ) - , m_TimeCooked( 0 ) - , m_BurnTime( 0 ) - , m_TimeBurned( 0 ) -{ -} - - - - - -cFurnaceEntity::~cFurnaceEntity() -{ - // Tell window its owner is destroyed - if( GetWindow() ) - { - GetWindow()->OwnerDestroyed(); - } - - // Clean up items - if( m_Items ) - { - delete [] m_Items; - } -} - - - - - -void cFurnaceEntity::Destroy() -{ - // Drop items - cItems Pickups; - for( int i = 0; i < 3; i++) - { - if( !m_Items[i].IsEmpty() ) - { - Pickups.push_back(m_Items[i]); - m_Items[i].Empty(); - } - } - m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ); -} - - - - - -void cFurnaceEntity::UsedBy( cPlayer * a_Player ) -{ - LOG("Used a furnace"); - - if( !GetWindow() ) - { - cWindow* Window = new cFurnaceWindow( this ); - Window->SetSlots( m_Items, 3 ); - Window->SetWindowTitle("UberFurnace"); - Window->GetOwner()->SetEntity(this); - OpenWindow( Window ); - } - if( GetWindow() ) - { - if( a_Player->GetWindow() != GetWindow() ) - { - a_Player->OpenWindow( GetWindow() ); - - GetWindow()->SendWholeWindow( a_Player->GetClientHandle() ); - } - } -} - - - - - -bool cFurnaceEntity::Tick( float a_Dt ) -{ - /* - // DEBUG: - Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0); - Int16 CookTime = (Int16)(GetTimeCooked() / 50.0); - LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime); - */ - - if (m_BurnTime <= 0) - { - // There is no fuel and no flame, no need to tick at all - return false; - } - - // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime ); - - if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime))) - { - if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty()) - { - m_TimeCooked += a_Dt; - if ( m_TimeCooked >= m_CookTime ) - { - m_Items[0].m_ItemCount--; - if( m_Items[0].IsEmpty() ) m_Items[0].Empty(); - - m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth; - m_Items[2].m_ItemID = m_CookingItem->m_ItemID; - m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount; - delete m_CookingItem; - m_CookingItem = NULL; - - cWindow * Window = GetWindow(); - if (Window != NULL) - { - Window->BroadcastWholeWindow(); - } - - m_TimeCooked -= m_CookTime; - StartCooking(); - } - cWindow * Window = GetWindow(); - if (Window != NULL) - { - cPacket_InventoryProgressBar Progress; - Progress.m_ProgressBar = 0; - Progress.m_WindowID = (char)Window->GetWindowID(); - Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) ); - if (Progress.m_Value > 180) Progress.m_Value = 180; - if (Progress.m_Value < 0) Progress.m_Value = 0; - Window->Broadcast(Progress); - } - } - } - - m_TimeBurned += a_Dt; - - cWindow * Window = GetWindow(); - if (m_TimeBurned >= m_BurnTime) - { - m_TimeBurned -= m_BurnTime; - m_BurnTime = 0; - if (StartCooking() && (Window != NULL)) - { - Window->BroadcastWholeWindow(); - } - } - if (Window != NULL) - { - cPacket_InventoryProgressBar Progress; - Progress.m_WindowID = (char)Window->GetWindowID(); - Progress.m_ProgressBar = 1; - - if (m_BurnTime > 0.f) - { - Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) ); - if (Progress.m_Value > 250) Progress.m_Value = 250; - if (Progress.m_Value < 0) Progress.m_Value = 0; - } - else - { - Progress.m_Value = 0; - } - Window->Broadcast(Progress); - } - return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking -} - - - - - -bool cFurnaceEntity::StartCooking(void) -{ - cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe(); - float BurnTime = FR->GetBurnTime( m_Items[1] ); - if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material - { - const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] ); - if( R ) // cook able ingredient - { - if( m_Items[2].Equals( *R->Out ) || m_Items[2].IsEmpty() ) - { - // good to go - - if( m_TimeBurned >= m_BurnTime ) // burn new material - { - m_Items[1].m_ItemCount--; - if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty(); - m_TimeBurned = 0; - m_BurnTime = BurnTime; - } - - if( !m_CookingItem ) // Only cook new item if not already cooking - { - m_CookingItem = new cItem( *R->Out ); // Resulting item - m_TimeCooked = 0.f; - m_CookTime = R->CookTime; - } - return true; - } - } - } - return false; -} - - - - - -bool cFurnaceEntity::ContinueCooking(void) -{ - cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); - float BurnTime = FR->GetBurnTime( m_Items[1] ); - if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material - { - const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] ); - if (R != NULL) // cook able ingredient - { - if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty()) - { - // good to go - if (m_CookingItem == NULL) // Only cook new item if not already cooking - { - m_CookingItem = new cItem( *R->Out ); // Resulting item - } - return true; - } - } - } - return false; -} - - - - - -void cFurnaceEntity::ResetCookTimer() -{ - delete m_CookingItem; - m_CookingItem = NULL; - m_TimeCooked = 0.f; - m_CookTime = 0.f; -} - - - - - -void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item) -{ - if ((a_Slot < 0) || (a_Slot >= 3)) - { - ASSERT(!"Furnace: slot number out of range"); - return; - } - m_Items[a_Slot] = a_Item; -} - - - - - -#define READ(File, Var) \ - if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ - { \ - LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \ - return false; \ - } - -bool cFurnaceEntity::LoadFromFile(cFile & f) -{ - READ(f, m_PosX); - READ(f, m_PosY); - READ(f, m_PosZ); - - unsigned int NumSlots = 0; - READ(f, NumSlots); - m_Items = new cItem[ NumSlots ]; - for(unsigned int i = 0; i < NumSlots; i++) - { - cItem & Item = m_Items[i]; - READ(f, Item.m_ItemID); - READ(f, Item.m_ItemCount); - READ(f, Item.m_ItemHealth); - } - cItem CookingItem; - READ(f, CookingItem.m_ItemID); - READ(f, CookingItem.m_ItemCount); - READ(f, CookingItem.m_ItemHealth); - if (!CookingItem.IsEmpty()) - { - m_CookingItem = new cItem(CookingItem); - } - - READ(f, m_CookTime); - READ(f, m_TimeCooked); - READ(f, m_BurnTime); - READ(f, m_TimeBurned); - - return true; -} - - - - - -bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value ) -{ - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - Json::Value AllSlots = a_Value.get("Slots", 0); - int SlotIdx = 0; - for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr ) - { - m_Items[ SlotIdx ].FromJson( *itr ); - SlotIdx++; - } - - // Get currently cooking item - Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue ); - if( !JsonItem.empty() ) - { - cItem Item; - Item.FromJson( JsonItem ); - if( !Item.IsEmpty() ) - { - m_CookingItem = new cItem( Item ); - } - } - - m_CookTime = (float)a_Value.get("CookTime", 0).asDouble(); - m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble(); - m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble(); - m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble(); - - return true; -} - - - - - -void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - Json::Value AllSlots; - for(unsigned int i = 0; i < 3; i++) - { - Json::Value Slot; - m_Items[ i ].GetJson( Slot ); - AllSlots.append( Slot ); - } - a_Value["Slots"] = AllSlots; - - // Currently cooking item - if( m_CookingItem ) - { - Json::Value JsonItem; - m_CookingItem->GetJson( JsonItem ); - a_Value["Cooking"] = JsonItem; - } - - a_Value["CookTime"] = m_CookTime; - a_Value["TimeCooked"] = m_TimeCooked; - a_Value["BurnTime"] = m_BurnTime; - a_Value["TimeBurned"] = m_TimeBurned; -} - - - - + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cFurnaceEntity.h" +#include "BlockID.h" +#include "cItem.h" +#include "cFurnaceWindow.h" +#include "cPlayer.h" +#include "cWorld.h" +#include "cClientHandle.h" +#include "cFurnaceRecipe.h" +#include "cServer.h" +#include "cPickup.h" +#include "cRoot.h" + +#include "packets/cPacket_InventoryProgressBar.h" + +#include + + + + + +cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) + : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World ) + , m_Items( new cItem[3] ) + , m_CookingItem( 0 ) + , m_CookTime( 0 ) + , m_TimeCooked( 0 ) + , m_BurnTime( 0 ) + , m_TimeBurned( 0 ) +{ +} + + + + + +cFurnaceEntity::~cFurnaceEntity() +{ + // Tell window its owner is destroyed + if( GetWindow() ) + { + GetWindow()->OwnerDestroyed(); + } + + // Clean up items + if( m_Items ) + { + delete [] m_Items; + } +} + + + + + +void cFurnaceEntity::Destroy() +{ + // Drop items + cItems Pickups; + for( int i = 0; i < 3; i++) + { + if( !m_Items[i].IsEmpty() ) + { + Pickups.push_back(m_Items[i]); + m_Items[i].Empty(); + } + } + m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ); +} + + + + + +void cFurnaceEntity::UsedBy( cPlayer * a_Player ) +{ + LOG("Used a furnace"); + + if( !GetWindow() ) + { + cWindow* Window = new cFurnaceWindow( this ); + Window->SetSlots( m_Items, 3 ); + Window->SetWindowTitle("UberFurnace"); + Window->GetOwner()->SetEntity(this); + OpenWindow( Window ); + } + if( GetWindow() ) + { + if( a_Player->GetWindow() != GetWindow() ) + { + a_Player->OpenWindow( GetWindow() ); + + GetWindow()->SendWholeWindow( a_Player->GetClientHandle() ); + } + } +} + + + + + +bool cFurnaceEntity::Tick( float a_Dt ) +{ + /* + // DEBUG: + Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0); + Int16 CookTime = (Int16)(GetTimeCooked() / 50.0); + LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime); + */ + + if (m_BurnTime <= 0) + { + // There is no fuel and no flame, no need to tick at all + return false; + } + + // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime ); + + if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime))) + { + if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty()) + { + m_TimeCooked += a_Dt; + if ( m_TimeCooked >= m_CookTime ) + { + m_Items[0].m_ItemCount--; + if( m_Items[0].IsEmpty() ) m_Items[0].Empty(); + + m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth; + m_Items[2].m_ItemID = m_CookingItem->m_ItemID; + m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount; + delete m_CookingItem; + m_CookingItem = NULL; + + cWindow * Window = GetWindow(); + if (Window != NULL) + { + Window->BroadcastWholeWindow(); + } + + m_TimeCooked -= m_CookTime; + StartCooking(); + } + cWindow * Window = GetWindow(); + if (Window != NULL) + { + cPacket_InventoryProgressBar Progress; + Progress.m_ProgressBar = 0; + Progress.m_WindowID = (char)Window->GetWindowID(); + Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) ); + if (Progress.m_Value > 180) Progress.m_Value = 180; + if (Progress.m_Value < 0) Progress.m_Value = 0; + Window->Broadcast(Progress); + } + } + } + + m_TimeBurned += a_Dt; + + cWindow * Window = GetWindow(); + if (m_TimeBurned >= m_BurnTime) + { + m_TimeBurned -= m_BurnTime; + m_BurnTime = 0; + if (StartCooking() && (Window != NULL)) + { + Window->BroadcastWholeWindow(); + } + } + if (Window != NULL) + { + cPacket_InventoryProgressBar Progress; + Progress.m_WindowID = (char)Window->GetWindowID(); + Progress.m_ProgressBar = 1; + + if (m_BurnTime > 0.f) + { + Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) ); + if (Progress.m_Value > 250) Progress.m_Value = 250; + if (Progress.m_Value < 0) Progress.m_Value = 0; + } + else + { + Progress.m_Value = 0; + } + Window->Broadcast(Progress); + } + return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking +} + + + + + +bool cFurnaceEntity::StartCooking(void) +{ + cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe(); + float BurnTime = FR->GetBurnTime( m_Items[1] ); + if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material + { + const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] ); + if( R ) // cook able ingredient + { + if( m_Items[2].Equals( *R->Out ) || m_Items[2].IsEmpty() ) + { + // good to go + + if( m_TimeBurned >= m_BurnTime ) // burn new material + { + m_Items[1].m_ItemCount--; + if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty(); + m_TimeBurned = 0; + m_BurnTime = BurnTime; + } + + if( !m_CookingItem ) // Only cook new item if not already cooking + { + m_CookingItem = new cItem( *R->Out ); // Resulting item + m_TimeCooked = 0.f; + m_CookTime = R->CookTime; + } + return true; + } + } + } + return false; +} + + + + + +bool cFurnaceEntity::ContinueCooking(void) +{ + cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); + float BurnTime = FR->GetBurnTime( m_Items[1] ); + if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material + { + const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] ); + if (R != NULL) // cook able ingredient + { + if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty()) + { + // good to go + if (m_CookingItem == NULL) // Only cook new item if not already cooking + { + m_CookingItem = new cItem( *R->Out ); // Resulting item + } + return true; + } + } + } + return false; +} + + + + + +void cFurnaceEntity::ResetCookTimer() +{ + delete m_CookingItem; + m_CookingItem = NULL; + m_TimeCooked = 0.f; + m_CookTime = 0.f; +} + + + + + +void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item) +{ + if ((a_Slot < 0) || (a_Slot >= 3)) + { + ASSERT(!"Furnace: slot number out of range"); + return; + } + m_Items[a_Slot] = a_Item; +} + + + + + +#define READ(File, Var) \ + if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ + { \ + LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \ + return false; \ + } + +bool cFurnaceEntity::LoadFromFile(cFile & f) +{ + READ(f, m_PosX); + READ(f, m_PosY); + READ(f, m_PosZ); + + unsigned int NumSlots = 0; + READ(f, NumSlots); + m_Items = new cItem[ NumSlots ]; + for(unsigned int i = 0; i < NumSlots; i++) + { + cItem & Item = m_Items[i]; + READ(f, Item.m_ItemID); + READ(f, Item.m_ItemCount); + READ(f, Item.m_ItemHealth); + } + cItem CookingItem; + READ(f, CookingItem.m_ItemID); + READ(f, CookingItem.m_ItemCount); + READ(f, CookingItem.m_ItemHealth); + if (!CookingItem.IsEmpty()) + { + m_CookingItem = new cItem(CookingItem); + } + + READ(f, m_CookTime); + READ(f, m_TimeCooked); + READ(f, m_BurnTime); + READ(f, m_TimeBurned); + + return true; +} + + + + + +bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value ) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + Json::Value AllSlots = a_Value.get("Slots", 0); + int SlotIdx = 0; + for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr ) + { + m_Items[ SlotIdx ].FromJson( *itr ); + SlotIdx++; + } + + // Get currently cooking item + Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue ); + if( !JsonItem.empty() ) + { + cItem Item; + Item.FromJson( JsonItem ); + if( !Item.IsEmpty() ) + { + m_CookingItem = new cItem( Item ); + } + } + + m_CookTime = (float)a_Value.get("CookTime", 0).asDouble(); + m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble(); + m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble(); + m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble(); + + return true; +} + + + + + +void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + Json::Value AllSlots; + for(unsigned int i = 0; i < 3; i++) + { + Json::Value Slot; + m_Items[ i ].GetJson( Slot ); + AllSlots.append( Slot ); + } + a_Value["Slots"] = AllSlots; + + // Currently cooking item + if( m_CookingItem ) + { + Json::Value JsonItem; + m_CookingItem->GetJson( JsonItem ); + a_Value["Cooking"] = JsonItem; + } + + a_Value["CookTime"] = m_CookTime; + a_Value["TimeCooked"] = m_TimeCooked; + a_Value["BurnTime"] = m_BurnTime; + a_Value["TimeBurned"] = m_TimeBurned; +} + + + + -- cgit v1.2.3