From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- source/WorldStorage/NBTChunkSerializer.h | 220 +++++++++++++++---------------- 1 file changed, 110 insertions(+), 110 deletions(-) (limited to 'source/WorldStorage/NBTChunkSerializer.h') diff --git a/source/WorldStorage/NBTChunkSerializer.h b/source/WorldStorage/NBTChunkSerializer.h index c71286797..1ccd356b0 100644 --- a/source/WorldStorage/NBTChunkSerializer.h +++ b/source/WorldStorage/NBTChunkSerializer.h @@ -1,110 +1,110 @@ - -// NBTChunkSerializer.h - -// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil - - - - - -#pragma once - -#include "../ChunkDef.h" - - - - - -// fwd: -class cFastNBTWriter; -class cEntity; -class cBlockEntity; -class cChestEntity; -class cDispenserEntity; -class cDropperEntity; -class cFurnaceEntity; -class cHopperEntity; -class cJukeboxEntity; -class cNoteEntity; -class cSignEntity; -class cFallingBlock; -class cMinecart; -class cMinecartWithChest; -class cMinecartWithFurnace; -class cMonster; -class cPickup; -class cItemGrid; - - - - - -class cNBTChunkSerializer : - public cChunkDataSeparateCollector -{ -public: - cChunkDef::BiomeMap m_Biomes; - unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width]; - bool m_BiomesAreValid; - - - cNBTChunkSerializer(cFastNBTWriter & a_Writer); - - /// Close NBT tags that we've opened - void Finish(void); - - bool IsLightValid(void) const {return m_IsLightValid; } - -protected: - - /* From cChunkDataSeparateCollector we inherit: - - m_BlockTypes[] - - m_BlockMetas[] - - m_BlockLight[] - - m_BlockSkyLight[] - */ - - cFastNBTWriter & m_Writer; - - bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed. - bool m_HasHadEntity; // True if any Entity has already been received and processed - bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed - bool m_IsLightValid; // True if the chunk lighting is valid - - - /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested. - void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = ""); - - /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag - void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0); - - // Block entities: - void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID); - void AddChestEntity (cChestEntity * a_Entity); - void AddDispenserEntity(cDispenserEntity * a_Entity); - void AddDropperEntity (cDropperEntity * a_Entity); - void AddFurnaceEntity (cFurnaceEntity * a_Furnace); - void AddHopperEntity (cHopperEntity * a_Entity); - void AddJukeboxEntity (cJukeboxEntity * a_Jukebox); - void AddNoteEntity (cNoteEntity * a_Note); - void AddSignEntity (cSignEntity * a_Sign); - - // Entities: - void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName); - void AddFallingBlockEntity(cFallingBlock * a_FallingBlock); - void AddMinecartEntity (cMinecart * a_Minecart); - void AddMonsterEntity (cMonster * a_Monster); - void AddPickupEntity (cPickup * a_Pickup); - - void AddMinecartChestContents(cMinecartWithChest * a_Minecart); - - // cChunkDataSeparateCollector overrides: - virtual bool LightIsValid(bool a_IsLightValid) override; - virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override; - virtual void Entity(cEntity * a_Entity) override; - virtual void BlockEntity(cBlockEntity * a_Entity) override; -} ; // class cNBTChunkSerializer - - - - + +// NBTChunkSerializer.h + +// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil + + + + + +#pragma once + +#include "../ChunkDef.h" + + + + + +// fwd: +class cFastNBTWriter; +class cEntity; +class cBlockEntity; +class cChestEntity; +class cDispenserEntity; +class cDropperEntity; +class cFurnaceEntity; +class cHopperEntity; +class cJukeboxEntity; +class cNoteEntity; +class cSignEntity; +class cFallingBlock; +class cMinecart; +class cMinecartWithChest; +class cMinecartWithFurnace; +class cMonster; +class cPickup; +class cItemGrid; + + + + + +class cNBTChunkSerializer : + public cChunkDataSeparateCollector +{ +public: + cChunkDef::BiomeMap m_Biomes; + unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width]; + bool m_BiomesAreValid; + + + cNBTChunkSerializer(cFastNBTWriter & a_Writer); + + /// Close NBT tags that we've opened + void Finish(void); + + bool IsLightValid(void) const {return m_IsLightValid; } + +protected: + + /* From cChunkDataSeparateCollector we inherit: + - m_BlockTypes[] + - m_BlockMetas[] + - m_BlockLight[] + - m_BlockSkyLight[] + */ + + cFastNBTWriter & m_Writer; + + bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed. + bool m_HasHadEntity; // True if any Entity has already been received and processed + bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed + bool m_IsLightValid; // True if the chunk lighting is valid + + + /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested. + void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = ""); + + /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag + void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0); + + // Block entities: + void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID); + void AddChestEntity (cChestEntity * a_Entity); + void AddDispenserEntity(cDispenserEntity * a_Entity); + void AddDropperEntity (cDropperEntity * a_Entity); + void AddFurnaceEntity (cFurnaceEntity * a_Furnace); + void AddHopperEntity (cHopperEntity * a_Entity); + void AddJukeboxEntity (cJukeboxEntity * a_Jukebox); + void AddNoteEntity (cNoteEntity * a_Note); + void AddSignEntity (cSignEntity * a_Sign); + + // Entities: + void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName); + void AddFallingBlockEntity(cFallingBlock * a_FallingBlock); + void AddMinecartEntity (cMinecart * a_Minecart); + void AddMonsterEntity (cMonster * a_Monster); + void AddPickupEntity (cPickup * a_Pickup); + + void AddMinecartChestContents(cMinecartWithChest * a_Minecart); + + // cChunkDataSeparateCollector overrides: + virtual bool LightIsValid(bool a_IsLightValid) override; + virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override; + virtual void Entity(cEntity * a_Entity) override; + virtual void BlockEntity(cBlockEntity * a_Entity) override; +} ; // class cNBTChunkSerializer + + + + -- cgit v1.2.3