From 011e11af2caa9da43e92cb7c5806502645270f9d Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Fri, 1 Mar 2013 19:35:29 +0000 Subject: New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data. http://forum.mc-server.org/showthread.php?tid=617&pid=6626#pid6626 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1233 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/World.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/World.h') diff --git a/source/World.h b/source/World.h index 6fc3fa088..2965ae1c3 100644 --- a/source/World.h +++ b/source/World.h @@ -451,6 +451,9 @@ public: /// Spawns a mob of the specified entity type. Returns the mob's EntityID if recognized and spawned, <0 otherwise int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityType); // tolua_export + /// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! + unsigned GetTickRandomNumber(unsigned a_Range) { return m_TickRand.randInt(a_Range); } + private: friend class cRoot; -- cgit v1.2.3