From ca538d5323bbd8b33d87ad8ee8954529e0cf7c61 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 18 Oct 2013 20:02:53 +0200 Subject: Adapted code style. --- source/World.cpp | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) (limited to 'source/World.cpp') diff --git a/source/World.cpp b/source/World.cpp index 967cd8f59..039e192d9 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -732,21 +732,19 @@ void cWorld::TickMobs(float a_Dt) { cMobCensus::tMobSpawnRate::const_iterator spawnrate = cMobCensus::m_SpawnRate().find(*itr); // hostile mobs are spawned more often - if (spawnrate != cMobCensus::m_SpawnRate().end() && m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second) + if ((spawnrate != cMobCensus::m_SpawnRate().end()) && (m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second)) { m_LastSpawnMonster[*itr] = m_WorldAge; // each megatype of mob has it's own cap - if (!(MobCensus.isCaped(*itr))) + if (!(MobCensus.IsCapped(*itr))) { if (m_bAnimals) { - cMobSpawner Spawner(*itr,m_AllowedMobs); if (Spawner.CanSpawnSomething()) { m_ChunkMap->SpawnMobs(Spawner); // do the spawn - for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) { SpawnMobFinalize(*itr2); @@ -758,14 +756,14 @@ void cWorld::TickMobs(float a_Dt) } // move close mobs - cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(-1,64*16);// MG TODO : deal with this magic number (the 16 is the size of a block) + cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++) { - itr->second.m_Monster.Tick(a_Dt,itr->second.m_Chunk); + itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); } // remove too far mobs - cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(128*16,-1);// MG TODO : deal with this magic number (the 16 is the size of a block) + cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block) for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++) { itr->second.m_Monster.Destroy(true); -- cgit v1.2.3