From f7da7c2536b438db92bc28b88c4139d9af15e44f Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 13 Oct 2012 09:53:28 +0000 Subject: Preparation for multiple fluid simulators. Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/FluidSimulator.h | 55 ------------------------------------------------- 1 file changed, 55 deletions(-) delete mode 100644 source/FluidSimulator.h (limited to 'source/FluidSimulator.h') diff --git a/source/FluidSimulator.h b/source/FluidSimulator.h deleted file mode 100644 index 09d9520ef..000000000 --- a/source/FluidSimulator.h +++ /dev/null @@ -1,55 +0,0 @@ -#pragma once - -#include "Simulator.h" -#include "Vector3i.h" - - -//TODO This definitly needs a better naming :D but how? -enum Direction -{ - X_PLUS, - X_MINUS, - Y_PLUS, - Y_MINUS, - Z_PLUS, - Z_MINUS, - NONE -}; - -class Vector3i; -class cWorld; -class cFluidSimulator : public cSimulator -{ -public: - cFluidSimulator( cWorld* a_World ); - ~cFluidSimulator(); - - virtual void Simulate( float a_Dt ); - - //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard) - Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); - - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) = 0; - virtual bool IsStationaryBlock( BLOCKTYPE a_BlockType); - virtual bool IsPassableForFluid( BLOCKTYPE a_BlockType ); - bool CanWashAway( BLOCKTYPE a_BlockType ); - bool IsSolidBlock(BLOCKTYPE a_BlockType); -protected: - virtual void AddBlock( int a_X, int a_Y, int a_Z); - char GetHighestLevelAround( int a_X, int a_Y, int a_Z ); - - bool UniqueSituation(Vector3i a_Pos); //Applys special for this fluid rules like generation of water betwin sources, returns false if it is necessary to apply general rules - void ApplyUniqueToNearest(Vector3i a_Pos); - - float m_Timer; - - class FluidData; - FluidData* m_Data; - - //Customize - BLOCKTYPE m_FluidBlock; - BLOCKTYPE m_StationaryFluidBlock; - char m_MaxHeight; - char m_FlowReduction; - -}; \ No newline at end of file -- cgit v1.2.3