From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- source/Chunk.cpp | 2732 ------------------------------------------------------ 1 file changed, 2732 deletions(-) delete mode 100644 source/Chunk.cpp (limited to 'source/Chunk.cpp') diff --git a/source/Chunk.cpp b/source/Chunk.cpp deleted file mode 100644 index 1c937c894..000000000 --- a/source/Chunk.cpp +++ /dev/null @@ -1,2732 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#ifndef _WIN32 - #include -#endif - - -#include "Chunk.h" -#include "World.h" -#include "ClientHandle.h" -#include "Server.h" -#include "zlib.h" -#include "Defines.h" -#include "BlockEntities/ChestEntity.h" -#include "BlockEntities/DispenserEntity.h" -#include "BlockEntities/DropperEntity.h" -#include "BlockEntities/FurnaceEntity.h" -#include "BlockEntities/HopperEntity.h" -#include "BlockEntities/JukeboxEntity.h" -#include "BlockEntities/NoteEntity.h" -#include "BlockEntities/SignEntity.h" -#include "Entities/Pickup.h" -#include "Item.h" -#include "Noise.h" -#include "Root.h" -#include "MersenneTwister.h" -#include "Entities/Player.h" -#include "BlockArea.h" -#include "PluginManager.h" -#include "Blocks/BlockHandler.h" -#include "Simulator/FluidSimulator.h" -#include "MobCensus.h" -#include "MobSpawner.h" - - -#include - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// sSetBlock: - -sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position - : x( a_BlockX ) - , y( a_BlockY ) - , z( a_BlockZ ) - , BlockType( a_BlockType ) - , BlockMeta( a_BlockMeta ) -{ - cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cChunk: - -cChunk::cChunk( - int a_ChunkX, int a_ChunkY, int a_ChunkZ, - cChunkMap * a_ChunkMap, cWorld * a_World, - cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP -) - : m_PosX( a_ChunkX ) - , m_PosY( a_ChunkY ) - , m_PosZ( a_ChunkZ ) - , m_BlockTickX( 0 ) - , m_BlockTickY( 0 ) - , m_BlockTickZ( 0 ) - , m_World( a_World ) - , m_ChunkMap(a_ChunkMap) - , m_IsValid(false) - , m_IsLightValid(false) - , m_IsDirty(false) - , m_IsSaving(false) - , m_StayCount(0) - , m_NeighborXM(a_NeighborXM) - , m_NeighborXP(a_NeighborXP) - , m_NeighborZM(a_NeighborZM) - , m_NeighborZP(a_NeighborZP) - , m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()) - , m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) -{ - if (a_NeighborXM != NULL) - { - a_NeighborXM->m_NeighborXP = this; - } - if (a_NeighborXP != NULL) - { - a_NeighborXP->m_NeighborXM = this; - } - if (a_NeighborZM != NULL) - { - a_NeighborZM->m_NeighborZP = this; - } - if (a_NeighborZP != NULL) - { - a_NeighborZP->m_NeighborZM = this; - } -} - - - - - -cChunk::~cChunk() -{ - cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ); - - // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() ); - - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - delete *itr; - } - m_BlockEntities.clear(); - - // Remove and destroy all entities that are not players: - cEntityList Entities; - std::swap(Entities, m_Entities); // Need another list because cEntity destructors check if they've been removed from chunk - for (cEntityList::const_iterator itr = Entities.begin(); itr != Entities.end(); ++itr) - { - if (!(*itr)->IsPlayer()) - { - (*itr)->Destroy(false); - delete *itr; - } - } - - if (m_NeighborXM != NULL) - { - m_NeighborXM->m_NeighborXP = NULL; - } - if (m_NeighborXP != NULL) - { - m_NeighborXP->m_NeighborXM = NULL; - } - if (m_NeighborZM != NULL) - { - m_NeighborZM->m_NeighborZP = NULL; - } - if (m_NeighborZP != NULL) - { - m_NeighborZP->m_NeighborZM = NULL; - } - delete m_WaterSimulatorData; - delete m_LavaSimulatorData; -} - - - - - -void cChunk::SetValid(void) -{ - m_IsValid = true; - - m_World->GetChunkMap()->ChunkValidated(); -} - - - - - -void cChunk::MarkRegenerating(void) -{ - // Tell all clients attached to this chunk that they want this chunk: - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - (*itr)->AddWantedChunk(m_PosX, m_PosZ); - } // for itr - m_LoadedByClient[] -} - - - - - -bool cChunk::CanUnload(void) -{ - return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0); -} - - - - - -void cChunk::MarkSaving(void) -{ - m_IsSaving = true; -} - - - - - -void cChunk::MarkSaved(void) -{ - if (!m_IsSaving) - { - return; - } - m_IsDirty = false; -} - - - - - -void cChunk::MarkLoaded(void) -{ - m_IsDirty = false; - SetValid(); -} - - - - - -void cChunk::MarkLoadFailed(void) -{ - if (m_IsValid) - { - return; - } - - m_HasLoadFailed = true; -} - - - - - -void cChunk::GetAllData(cChunkDataCallback & a_Callback) -{ - a_Callback.HeightMap (&m_HeightMap); - a_Callback.BiomeData (&m_BiomeMap); - a_Callback.BlockTypes (m_BlockTypes); - a_Callback.BlockMeta (m_BlockMeta); - a_Callback.LightIsValid (m_IsLightValid); - a_Callback.BlockLight (m_BlockLight); - a_Callback.BlockSkyLight(m_BlockSkyLight); - - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - a_Callback.Entity(*itr); - } - - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - a_Callback.BlockEntity(*itr); - } -} - - - - - -void cChunk::SetAllData( - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const HeightMap * a_HeightMap, - const BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities -) -{ - memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap)); - - if (a_HeightMap != NULL) - { - memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); - } - - memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); - memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta)); - if (a_BlockLight != NULL) - { - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); - } - if (a_BlockSkyLight != NULL) - { - memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); - } - - m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); - - if (a_HeightMap == NULL) - { - CalculateHeightmap(); - } - - // Clear the block entities present - either the loader / saver has better, or we'll create empty ones: - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - delete *itr; - } - std::swap(a_BlockEntities, m_BlockEntities); - - // Set all block entities' World variable: - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - (*itr)->SetWorld(m_World); - } - - // Create block entities that the loader didn't load; fill them with defaults - CreateBlockEntities(); - - // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize) - SetValid(); - - // Wake up all simulators for their respective blocks: - WakeUpSimulators(); - - m_HasLoadFailed = false; -} - - - - - -void cChunk::SetLight( - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight -) -{ - // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. - // Postponing until we see how bad it is :) - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); - memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight)); - m_IsLightValid = true; -} - - - - - -void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) -{ - memcpy(a_BlockTypes, m_BlockTypes, NumBlocks); -} - - - - - -void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) -{ - if ((a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas)) != (cBlockArea::baTypes | cBlockArea::baMetas)) - { - LOGWARNING("cChunk::WriteBlockArea(): unsupported datatype request, can write only types + metas (0x%x), requested 0x%x. Ignoring.", - (cBlockArea::baTypes | cBlockArea::baMetas), a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas) - ); - return; - } - - // SizeX, SizeZ are the dimensions of the block data to copy to the chunk (size of the geometric union) - - int BlockStartX = std::max(a_MinBlockX, m_PosX * cChunkDef::Width); - int BlockEndX = std::min(a_MinBlockX + a_Area.GetSizeX(), (m_PosX + 1) * cChunkDef::Width); - int BlockStartZ = std::max(a_MinBlockZ, m_PosZ * cChunkDef::Width); - int BlockEndZ = std::min(a_MinBlockZ + a_Area.GetSizeZ(), (m_PosZ + 1) * cChunkDef::Width); - int SizeX = BlockEndX - BlockStartX; - int SizeZ = BlockEndZ - BlockStartZ; - int OffX = BlockStartX - m_PosX * cChunkDef::Width; - int OffZ = BlockStartZ - m_PosZ * cChunkDef::Width; - int BaseX = BlockStartX - a_MinBlockX; - int BaseZ = BlockStartZ - a_MinBlockZ; - int SizeY = a_Area.GetSizeY(); - - // TODO: Improve this by not calling FastSetBlock() and doing the processing here - // so that the heightmap is touched only once for each column. - BLOCKTYPE * AreaBlockTypes = a_Area.GetBlockTypes(); - NIBBLETYPE * AreaBlockMetas = a_Area.GetBlockMetas(); - for (int y = 0; y < SizeY; y++) - { - int ChunkY = a_MinBlockY + y; - int AreaY = y; - for (int z = 0; z < SizeZ; z++) - { - int ChunkZ = OffZ + z; - int AreaZ = BaseZ + z; - for (int x = 0; x < SizeX; x++) - { - int ChunkX = OffX + x; - int AreaX = BaseX + x; - int idx = a_Area.MakeIndex(AreaX, AreaY, AreaZ); - BLOCKTYPE BlockType = AreaBlockTypes[idx]; - NIBBLETYPE BlockMeta = AreaBlockMetas[idx]; - FastSetBlock(ChunkX, ChunkY, ChunkZ, BlockType, BlockMeta); - } // for x - } // for z - } // for y -} - - - - - -/// Returns true if there is a block entity at the coords specified -bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if ( - ((*itr)->GetPosX() == a_BlockX) && - ((*itr)->GetPosY() == a_BlockY) && - ((*itr)->GetPosZ() == a_BlockZ) - ) - { - return true; - } - } // for itr - m_BlockEntities[] - return false; -} - - - - - -/// Sets or resets the internal flag that prevents chunk from being unloaded -void cChunk::Stay(bool a_Stay) -{ - m_StayCount += (a_Stay ? 1 : -1); - ASSERT(m_StayCount >= 0); -} - - - - -void cChunk::CollectMobCensus(cMobCensus& toFill) -{ - toFill.CollectSpawnableChunk(*this); - std::list playerPositions; - cPlayer* currentPlayer; - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr) - { - currentPlayer = (*itr)->GetPlayer(); - playerPositions.push_back(&(currentPlayer->GetPosition())); - } - - Vector3d currentPosition; - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - //LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); - if ((*itr)->IsMob()) - { - cMonster& Monster = (cMonster&)(**itr); - currentPosition = Monster.GetPosition(); - for (std::list::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++) - { - toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength()); - } - } - } // for itr - m_Entitites[] -} - - - - -void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ) -{ - ASSERT(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff); - int Random = m_World->GetTickRandomNumber(0x00ffffff); - a_X = Random % (a_MaxX * 2); - a_Y = (Random / (a_MaxX * 2)) % (a_MaxY * 2); - a_Z = ((Random / (a_MaxX * 2)) / (a_MaxY * 2)) % (a_MaxZ * 2); - a_X /= 2; - a_Y /= 2; - a_Z /= 2; -} - - - - - -void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z) -{ - // MG TODO : check if this kind of optimization (only one random call) is still needed - // MG TODO : if so propagate it - - getThreeRandomNumber(a_X, a_Y, a_Z, Width, Height-2, Width); - a_Y++; -} - - - - - -void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) -{ - int Center_X,Center_Y,Center_Z; - getRandomBlockCoords(Center_X,Center_Y,Center_Z); - - BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z); - if (a_MobSpawner.CheckPackCenter(PackCenterBlock)) - { - a_MobSpawner.NewPack(); - int NumberOfTries = 0; - int NumberOfSuccess = 0; - int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass - while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess) - { - const int HorizontalRange = 20; // MG TODO : relocate - const int VerticalRange = 0; // MG TODO : relocate - int Try_X, Try_Y, Try_Z; - getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1); - Try_X -= HorizontalRange; - Try_Y -= VerticalRange; - Try_Z -= HorizontalRange; - Try_X += Center_X; - Try_Y += Center_Y; - Try_Z += Center_Z; - - ASSERT(Try_Y > 0); - ASSERT(Try_Y < cChunkDef::Height-1); - - EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z); - // MG TODO : - // Moon cycle (for slime) - // check player and playerspawn presence < 24 blocks - // check mobs presence on the block - - // MG TODO : check that "Level" really means Y - - NIBBLETYPE SkyLight = 0; - - NIBBLETYPE BlockLight = 0; - - if (IsLightValid()) - { - cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess); - if (newMob) - { - int WorldX, WorldY, WorldZ; - PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); - double ActualX = WorldX + 0.5; - double ActualZ = WorldZ + 0.5; - newMob->SetPosition(ActualX, WorldY, ActualZ); - LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); - NumberOfSuccess++; - } - } - - NumberOfTries++; - } - } - -} - - - - - -void cChunk::Tick(float a_Dt) -{ - BroadcastPendingBlockChanges(); - - // Unload the chunk from all clients that have queued unloading: - for (cClientHandleList::iterator itr = m_UnloadQuery.begin(), end = m_UnloadQuery.end(); itr != end; ++itr) - { - (*itr)->SendUnloadChunk(m_PosX, m_PosZ); - } - m_UnloadQuery.clear(); - - // Set all blocks that have been queued for setting later: - ProcessQueuedSetBlocks(); - - CheckBlocks(); - - // Tick simulators: - m_World->GetSimulatorManager()->SimulateChunk(a_Dt, m_PosX, m_PosZ, this); - - TickBlocks(); - - // Tick all block entities in this chunk: - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty; - } - - // Tick all entities in this chunk (except mobs): - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players) - if (!((*itr)->IsMob())) - { - (*itr)->Tick(a_Dt, *this); - } - } // for itr - m_Entitites[] - - // Remove all entities that were scheduled for removal: - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) - { - if ((*itr)->IsDestroyed()) - { - LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); - cEntity * ToDelete = *itr; - itr = m_Entities.erase(itr); - delete ToDelete; - continue; - } - itr++; - } // for itr - m_Entitites[] - - // If any entity moved out of the chunk, move it to the neighbor: - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) - { - if ( - ((*itr)->GetChunkX() != m_PosX) || - ((*itr)->GetChunkZ() != m_PosZ) - ) - { - MoveEntityToNewChunk(*itr); - itr = m_Entities.erase(itr); - } - else - { - ++itr; - } - } - - ApplyWeatherToTop(); -} - - - - - -void cChunk::MoveEntityToNewChunk(cEntity * a_Entity) -{ - cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width); - if (Neighbor == NULL) - { - Neighbor = m_ChunkMap->GetChunkNoLoad(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); - if (Neighbor == NULL) - { - // TODO: What to do with this? - LOGWARNING("%s: Failed to move entity, destination chunk unreachable. Entity lost", __FUNCTION__); - return; - } - } - - ASSERT(Neighbor != this); // Moving into the same chunk? wtf? - - Neighbor->AddEntity(a_Entity); - - class cMover : - public cClientDiffCallback - { - virtual void Removed(cClientHandle * a_Client) override - { - a_Client->SendDestroyEntity(*m_Entity); - } - - virtual void Added(cClientHandle * a_Client) override - { - m_Entity->SpawnOn(*a_Client); - } - - cEntity * m_Entity; - - public: - cMover(cEntity * a_Entity) : - m_Entity(a_Entity) - {} - } Mover(a_Entity); - - m_ChunkMap->CompareChunkClients(this, Neighbor, Mover); -} - - - - - -void cChunk::ProcessQueuedSetBlocks(void) -{ - Int64 CurrTick = m_World->GetWorldAge(); - for (sSetBlockQueueVector::iterator itr = m_SetBlockQueue.begin(); itr != m_SetBlockQueue.end();) - { - if (itr->m_Tick < CurrTick) - { - // Not yet - ++itr; - continue; - } - else - { - // Now is the time to set the block - SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); - itr = m_SetBlockQueue.erase(itr); - } - } // for itr - m_SetBlockQueue[] -} - - - - - -void cChunk::BroadcastPendingBlockChanges(void) -{ - if (m_PendingSendBlocks.empty()) - { - return; - } - - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr) - { - (*itr)->SendBlockChanges(m_PosX, m_PosZ, m_PendingSendBlocks); - } - m_PendingSendBlocks.clear(); -} - - - - - -void cChunk::CheckBlocks(void) -{ - if (m_ToTickBlocks.size() == 0) - { - return; - } - std::vector ToTickBlocks; - std::swap(m_ToTickBlocks, ToTickBlocks); - - for (std::vector::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr) - { - unsigned int index = (*itr); - Vector3i BlockPos = IndexToCoordinate(index); - - cBlockHandler * Handler = BlockHandler(GetBlock(index)); - Handler->Check(BlockPos.x, BlockPos.y, BlockPos.z, *this); - } // for itr - ToTickBlocks[] -} - - - - - -void cChunk::TickBlocks(void) -{ - // Tick dem blocks - // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 ) - int RandomX = m_World->GetTickRandomNumber(0x00ffffff); - int RandomY = m_World->GetTickRandomNumber(0x00ffffff); - int RandomZ = m_World->GetTickRandomNumber(0x00ffffff); - int TickX = m_BlockTickX; - int TickY = m_BlockTickY; - int TickZ = m_BlockTickZ; - - // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it - // This is so that SetNextBlockTick() works - for (int i = 0; i < 50; i++, - - // This weird construct (*2, then /2) is needed, - // otherwise the blocktick distribution is too biased towards even coords! - - TickX = (TickX + RandomX) % (Width * 2), - TickY = (TickY + RandomY) % (Height * 2), - TickZ = (TickZ + RandomZ) % (Width * 2), - m_BlockTickX = TickX / 2, - m_BlockTickY = TickY / 2, - m_BlockTickZ = TickZ / 2 - ) - { - - if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ)) - { - continue; // It's all air up here - } - - unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ); - cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]); - ASSERT(Handler != NULL); // Happenned on server restart, FS #243 - Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width); - } // for i - tickblocks -} - - - - - -void cChunk::ApplyWeatherToTop() -{ - if ( - (m_World->GetTickRandomNumber(100) != 0) || - ( - (m_World->GetWeather() != eWeather_Rain) && - (m_World->GetWeather() != eWeather_ThunderStorm) - ) - ) - { - // Not the right weather, or not at this tick; bail out - return; - } - - int X = m_World->GetTickRandomNumber(15); - int Z = m_World->GetTickRandomNumber(15); - switch (GetBiomeAt(X, Z)) - { - case biTaiga: - case biFrozenOcean: - case biFrozenRiver: - case biIcePlains: - case biIceMountains: - case biTaigaHills: - { - // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?) - int Height = GetHeight(X, Z); - BLOCKTYPE TopBlock = GetBlock(X, Height, Z); - NIBBLETYPE TopMeta = GetMeta (X, Height, Z); - if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW)) - { - int MaxSize = 7; - BLOCKTYPE BlockType[4]; - NIBBLETYPE BlockMeta[4]; - UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]); - UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]); - UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]); - UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]); - for (int i = 0; i < 4; i++) - { - switch (BlockType[i]) - { - case E_BLOCK_AIR: - { - MaxSize = 0; - break; - } - case E_BLOCK_SNOW: - { - MaxSize = std::min(BlockMeta[i] + 1, MaxSize); - break; - } - } - } - if (TopMeta < MaxSize) - { - FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1); - } - else if (TopMeta > MaxSize) - { - FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1); - } - } - else if (g_BlockIsSnowable[TopBlock]) - { - SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0); - } - else if ((TopBlock == E_BLOCK_WATER) || (TopBlock == E_BLOCK_STATIONARY_WATER)) - { - SetBlock(X, Height, Z, E_BLOCK_ICE, 0); - } - else if ( - (m_World->IsDeepSnowEnabled()) && - ( - (TopBlock == E_BLOCK_RED_ROSE) || - (TopBlock == E_BLOCK_YELLOW_FLOWER) || - (TopBlock == E_BLOCK_RED_MUSHROOM) || - (TopBlock == E_BLOCK_BROWN_MUSHROOM) - ) - ) - { - SetBlock(X, Height, Z, E_BLOCK_SNOW, 0); - } - break; - } // case (snowy biomes) - - // TODO: Rainy biomes should check for farmland and cauldrons - } // switch (biome) -} - - - - - -void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) -{ - // Convert the stem BlockType into produce BlockType - BLOCKTYPE ProduceType; - switch (a_BlockType) - { - case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break; - case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break; - default: - { - ASSERT(!"Unhandled blocktype in TickMelonPumpkin()"); - return; - } - } - - // Check if there's another melon / pumpkin around that stem, if so, abort: - bool IsValid; - BLOCKTYPE BlockType[4]; - NIBBLETYPE BlockMeta; // unused - IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta); - if ( - !IsValid || - (BlockType[0] == ProduceType) || - (BlockType[1] == ProduceType) || - (BlockType[2] == ProduceType) || - (BlockType[3] == ProduceType) - ) - { - // Neighbors not valid or already taken by the same produce - return; - } - - // Pick a direction in which to place the produce: - int x = 0, z = 0; - int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness - switch (CheckType) - { - case 0: x = 1; break; - case 1: x = -1; break; - case 2: z = 1; break; - case 3: z = -1; break; - } - - // Check that the block in that direction is empty: - switch (BlockType[CheckType]) - { - case E_BLOCK_AIR: - case E_BLOCK_SNOW: - case E_BLOCK_TALL_GRASS: - case E_BLOCK_DEAD_BUSH: - { - break; - } - default: return; - } - - // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok - BLOCKTYPE Soil; - UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta); - switch (Soil) - { - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_FARMLAND: - { - // DEBUG: This is here to catch FS #349 - melons growing over other crops. - LOG("Growing melon/pumpkin overwriting %s, growing on %s", - ItemTypeToString(BlockType[CheckType]).c_str(), - ItemTypeToString(Soil).c_str() - ); - // Place a randomly-facing produce: - UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4)); - break; - } - } -} - - - - - -void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) -{ - // Check the total height of the sugarcane blocks here: - int Top = a_RelY + 1; - while ( - (Top < cChunkDef::Height) && - (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE) - ) - { - ++Top; - } - int Bottom = a_RelY - 1; - while ( - (Bottom > 0) && - (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE) - ) - { - --Bottom; - } - - // Grow by at most a_NumBlocks, but no more than max height: - int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom)); - for (int i = 0; i < ToGrow; i++) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) - { - UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0); - } - else - { - break; - } - } // for i -} - - - - - -void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) -{ - // Check the total height of the sugarcane blocks here: - int Top = a_RelY + 1; - while ( - (Top < cChunkDef::Height) && - (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS) - ) - { - ++Top; - } - int Bottom = a_RelY - 1; - while ( - (Bottom > 0) && - (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS) - ) - { - --Bottom; - } - - // Grow by at most a_NumBlocks, but no more than max height: - int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom)); - for (int i = 0; i < ToGrow; i++) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) - { - // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations) - UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0); - } - else - { - break; - } - } // for i -} - - - - - -bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - return true; -} - - - - - -bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - a_BlockType = Chunk->GetBlock(a_RelX, a_RelY, a_RelZ); - return true; -} - - - - - -bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - a_BlockMeta = Chunk->GetMeta(a_RelX, a_RelY, a_RelZ); - return true; -} - - - - - -bool cChunk::UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockBlockLight) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - a_BlockBlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); - return true; -} - - - - - -bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockSkyLight) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - a_BlockSkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); - return true; -} - - - - - -bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight, NIBBLETYPE & a_SkyLight) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ); - a_BlockLight = Chunk->GetBlockLight(idx); - a_SkyLight = Chunk->GetSkyLight(idx); - return true; -} - - - - - -bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) - { - LOGWARNING("UnboundedRelSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - return true; -} - - - - - -bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) - { - LOGWARNING("UnboundedRelFastSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - Chunk->FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - return true; -} - - - - - -void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - // Outside of chunkmap - return; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk != NULL) && Chunk->IsValid()) - { - Chunk->QueueTickBlock(a_RelX, a_RelY, a_RelZ); - } -} - - - - - -int cChunk::GetHeight(int a_X, int a_Z) -{ - ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); - - if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)) - { - return m_HeightMap[a_X + a_Z * Width]; - } - return 0; -} - - - - - -void cChunk::CreateBlockEntities(void) -{ - for (int x = 0; x < Width; x++) - { - for (int z = 0; z < Width; z++) - { - for (int y = 0; y < Height; y++) - { - BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z); - switch (BlockType) - { - case E_BLOCK_CHEST: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_LIT_FURNACE: - case E_BLOCK_FURNACE: - case E_BLOCK_HOPPER: - case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_JUKEBOX: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(cBlockEntity::CreateByBlockType( - BlockType, GetMeta(x, y, z), - x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World - )); - } - break; - } - } // switch (BlockType) - } // for y - } // for z - } // for x -} - - - - - -void cChunk::WakeUpSimulators(void) -{ - cSimulator * WaterSimulator = m_World->GetWaterSimulator(); - cSimulator * LavaSimulator = m_World->GetLavaSimulator(); - int BaseX = m_PosX * cChunkDef::Width; - int BaseZ = m_PosZ * cChunkDef::Width; - for (int x = 0; x < Width; x++) - { - int BlockX = x + BaseX; - for (int z = 0; z < Width; z++) - { - int BlockZ = z + BaseZ; - for (int y = GetHeight(x, z); y >= 0; y--) - { - switch (cChunkDef::GetBlock(m_BlockTypes, x, y, z)) - { - case E_BLOCK_WATER: - { - WaterSimulator->AddBlock(BlockX, y, BlockZ, this); - break; - } - case E_BLOCK_LAVA: - { - LavaSimulator->AddBlock(BlockX, y, BlockZ, this); - break; - } - } // switch (BlockType) - } // for y - } // for z - } // for x -} - - - - - -void cChunk::CalculateHeightmap() -{ - for (int x = 0; x < Width; x++) - { - for (int z = 0; z < Width; z++) - { - for (int y = Height - 1; y > -1; y--) - { - int index = MakeIndex( x, y, z ); - if (m_BlockTypes[index] != E_BLOCK_AIR) - { - m_HeightMap[x + z * Width] = (unsigned char)y; - break; - } - } // for y - } // for z - } // for x -} - - - - - -void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - - const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - - // Tick this block and its neighbors: - m_ToTickBlocks.push_back(index); - QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ); - - // If there was a block entity, remove it: - Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); - cBlockEntity * BlockEntity = GetBlockEntity(WorldPos); - if (BlockEntity != NULL) - { - BlockEntity->Destroy(); - RemoveBlockEntity(BlockEntity); - delete BlockEntity; - } - - // If the new block is a block entity, create the entity object: - switch (a_BlockType) - { - case E_BLOCK_CHEST: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_LIT_FURNACE: - case E_BLOCK_FURNACE: - case E_BLOCK_HOPPER: - case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_JUKEBOX: - { - AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } - } // switch (a_BlockType) -} - - - - - -void cChunk::QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick) -{ - m_SetBlockQueue.push_back(sSetBlockQueueItem(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_Tick)); -} - - - - - -void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) -{ - ASSERT ( - (a_RelX >= 0) && (a_RelX < Width) && - (a_RelY >= 0) && (a_RelY < Height) && - (a_RelZ >= 0) && (a_RelZ < Width) - ); // Coords need to be valid - - if (!IsValid()) - { - return; - } - - m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)); -} - - - - - -void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ) -{ - struct - { - int x, y, z; - } - Coords[] = - { - { 1, 0, 0}, - {-1, 0, 0}, - { 0, 1, 0}, - { 0, -1, 0}, - { 0, 0, 1}, - { 0, 0, -1}, - } ; - for (int i = 0; i < ARRAYCOUNT(Coords); i++) - { - UnboundedQueueTickBlock(a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z); - } // for i - Coords[] -} - - - - - -void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) -{ - ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width))); - - ASSERT(IsValid()); - - const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index); - const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index); - if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) - { - return; - } - - MarkDirty(); - - m_BlockTypes[index] = a_BlockType; - - // The client doesn't need to distinguish between stationary and nonstationary fluids: - if ( - (OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client - !( - ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water - ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water - ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water - ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water - ) - ) - { - m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); - } - - SetNibble(m_BlockMeta, index, a_BlockMeta); - - // ONLY recalculate lighting if it's necessary! - if( - (g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) || - (g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) || - (g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType]) - ) - { - m_IsLightValid = false; - } - - // Update heightmap, if needed: - if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width]) - { - if (a_BlockType != E_BLOCK_AIR) - { - m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY; - } - else - { - for (int y = a_RelY - 1; y > 0; --y) - { - if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR) - { - m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y; - break; - } - } // for y - column in m_BlockData - } - } -} - - - - - -void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) -{ - // The coords must be valid, because the upper level already does chunk lookup. No need to check them again. - // There's an debug-time assert in MakeIndexNoCheck anyway - unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - - if (a_Client == NULL) - { - // Queue the block for all clients in the chunk (will be sent in Tick()) - m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index))); - return; - } - - Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); - a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index)); - - // FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client: - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) - { - if (((*itr)->GetPosX() == wp.x) && ((*itr)->GetPosY() == wp.y) && ((*itr)->GetPosZ() == wp.z)) - { - (*itr)->SendTo(*a_Client); - } - } // for itr - m_BlockEntities -} - - - - - -void cChunk::AddBlockEntity(cBlockEntity * a_BlockEntity) -{ - MarkDirty(); - m_BlockEntities.push_back(a_BlockEntity); -} - - - - - -cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if ( - ((*itr)->GetPosX() == a_BlockX) && - ((*itr)->GetPosY() == a_BlockY) && - ((*itr)->GetPosZ() == a_BlockZ) - ) - { - return *itr; - } - } // for itr - m_BlockEntities[] - - return NULL; -} - - - - - -void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) -{ - cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); - if (be != NULL) - { - be->UsedBy(a_Player); - } -} - - - - - -void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) -{ - double PosX = a_Player->GetPosX(); - double PosY = a_Player->GetPosY(); - double PosZ = a_Player->GetPosZ(); - - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile())) - { - continue; // Only pickups and projectiles - } - float DiffX = (float)((*itr)->GetPosX() - PosX ); - float DiffY = (float)((*itr)->GetPosY() - PosY ); - float DiffZ = (float)((*itr)->GetPosZ() - PosZ ); - float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; - if (SqrDist < 1.5f * 1.5f) // 1.5 block - { - /* - LOG("Pickup %d being collected by player \"%s\", distance %f", - (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist - ); - */ - MarkDirty(); - if ((*itr)->IsPickup()) - { - (reinterpret_cast(*itr))->CollectedBy(a_Player); - } - else - { - (reinterpret_cast(*itr))->CollectedBy(a_Player); - } - } - else if (SqrDist < 5 * 5) - { - /* - LOG("Pickup %d close to player \"%s\", but still too far to collect: %f", - (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist - ); - */ - } - } -} - - - - - -bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) -{ - // Also sends update packets to all clients in the chunk - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if ( - ((*itr)->GetPosX() == a_PosX) && - ((*itr)->GetPosY() == a_PosY) && - ((*itr)->GetPosZ() == a_PosZ) && - ( - ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) || - ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST) - ) - ) - { - MarkDirty(); - (reinterpret_cast(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4); - m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ); - return true; - } - } // for itr - m_BlockEntities[] - return false; -} - - - - - -void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) -{ - MarkDirty(); - m_BlockEntities.remove(a_BlockEntity); -} - - - - - -bool cChunk::AddClient(cClientHandle* a_Client) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - if (a_Client == *itr) - { - // Already there, nothing needed - return false; - } - } - m_LoadedByClient.push_back( a_Client ); - - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) - { - LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str()); - (*itr)->SpawnOn(*a_Client); - } - return true; -} - - - - - -void cChunk::RemoveClient( cClientHandle* a_Client ) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - if (*itr != a_Client) - { - continue; - } - - m_LoadedByClient.erase(itr); - - if (!a_Client->IsDestroyed()) - { - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) - { - LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() ); - a_Client->SendDestroyEntity(*(*itr)); - } - } - return; - } // for itr - m_LoadedByClient[] -} - - - - - -bool cChunk::HasClient( cClientHandle* a_Client ) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - if ((*itr) == a_Client) - { - return true; - } - } - return false; -} - - - - - -bool cChunk::HasAnyClients(void) -{ - return !m_LoadedByClient.empty(); -} - - - - - -void cChunk::AddEntity(cEntity * a_Entity) -{ - if (!a_Entity->IsPlayer()) - { - MarkDirty(); - } - - ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already - - m_Entities.push_back(a_Entity); -} - - - - - -void cChunk::RemoveEntity(cEntity * a_Entity) -{ - size_t SizeBefore = m_Entities.size(); - m_Entities.remove(a_Entity); - size_t SizeAfter = m_Entities.size(); - - if (SizeBefore != SizeAfter) - { - // Mark as dirty if it was a server-generated entity: - if (!a_Entity->IsPlayer()) - { - MarkDirty(); - } - } -} - - - - - -bool cChunk::HasEntity(int a_EntityID) -{ - for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) - { - if ((*itr)->GetUniqueID() == a_EntityID) - { - return true; - } - } // for itr - m_Entities[] - return false; -} - - - - - -bool cChunk::ForEachEntity(cEntityCallback & a_Callback) -{ - // The entity list is locked by the parent chunkmap's CS - for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) - { - ++itr2; - if (a_Callback.Item(*itr)) - { - return false; - } - } // for itr - m_Entitites[] - return true; -} - - - - - -bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult) -{ - // The entity list is locked by the parent chunkmap's CS - for (cEntityList::iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) - { - if ((*itr)->GetUniqueID() == a_EntityID) - { - a_CallbackResult = a_Callback.Item(*itr); - return true; - } - } // for itr - m_Entitites[] - return false; -} - - - - - -bool cChunk::ForEachChest(cChestCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if ((*itr)->GetBlockType() != E_BLOCK_CHEST) - { - continue; - } - if (a_Callback.Item((cChestEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::ForEachDispenser(cDispenserCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER) - { - continue; - } - if (a_Callback.Item((cDispenserEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::ForEachDropper(cDropperCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if ((*itr)->GetBlockType() != E_BLOCK_DROPPER) - { - continue; - } - if (a_Callback.Item((cDropperEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::ForEachDropSpenser(cDropSpenserCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER)) - { - continue; - } - if (a_Callback.Item((cDropSpenserEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - switch ((*itr)->GetBlockType()) - { - case E_BLOCK_FURNACE: - case E_BLOCK_LIT_FURNACE: - { - break; - } - default: - { - continue; - } - } - if (a_Callback.Item((cFurnaceEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - if ((*itr)->GetBlockType() != E_BLOCK_CHEST) - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - - // The correct block entity is here - if (a_Callback.Item((cChestEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER) - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - - // The correct block entity is here - if (a_Callback.Item((cDispenserEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - if ((*itr)->GetBlockType() != E_BLOCK_DROPPER) - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - - // The correct block entity is here - if (a_Callback.Item((cDropperEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER)) - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - - // The correct block entity is here - if (a_Callback.Item((cDropSpenserEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - switch ((*itr)->GetBlockType()) - { - case E_BLOCK_FURNACE: - case E_BLOCK_LIT_FURNACE: - { - break; - } - default: - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - } // switch (BlockType) - - // The correct block entity is here, - if (a_Callback.Item((cFurnaceEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - switch ((*itr)->GetBlockType()) - { - case E_BLOCK_WALLSIGN: - case E_BLOCK_SIGN_POST: - { - a_Line1 = ((cSignEntity *)*itr)->GetLine(0); - a_Line2 = ((cSignEntity *)*itr)->GetLine(1); - a_Line3 = ((cSignEntity *)*itr)->GetLine(2); - a_Line4 = ((cSignEntity *)*itr)->GetLine(3); - return true; - } - } // switch (BlockType) - - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const -{ - if ( - (a_RelX < 0) || (a_RelX >= Width) || - (a_RelY < 0) || (a_RelY >= Height) || - (a_RelZ < 0) || (a_RelZ >= Width) - ) - { - ASSERT(!"GetBlock(x, y, z) out of bounds!"); - return 0; // Clip - } - - return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)]; -} - - - - - -BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const -{ - if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) - { - ASSERT(!"GetBlock(idx) out of bounds!"); - return 0; - } - - return m_BlockTypes[ a_BlockIdx ]; -} - - - - - -void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) -{ - int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ); - a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); -} - - - - - -void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) -{ - int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx); - a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx); - a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx); - a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx); -} - - - - - -cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ) -{ - // Convert coords to relative, then call the relative version: - a_BlockX -= m_PosX * cChunkDef::Width; - a_BlockZ -= m_PosZ * cChunkDef::Width; - return GetRelNeighborChunk(a_BlockX, a_BlockZ); -} - - - - - -cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) -{ - bool ReturnThis = true; - if (a_RelX < 0) - { - if (m_NeighborXM != NULL) - { - cChunk * Candidate = m_NeighborXM->GetRelNeighborChunk(a_RelX + cChunkDef::Width, a_RelZ); - if (Candidate != NULL) - { - return Candidate; - } - } - // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on. - ReturnThis = false; - } - else if (a_RelX >= cChunkDef::Width) - { - if (m_NeighborXP != NULL) - { - cChunk * Candidate = m_NeighborXP->GetRelNeighborChunk(a_RelX - cChunkDef::Width, a_RelZ); - if (Candidate != NULL) - { - return Candidate; - } - } - // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on. - ReturnThis = false; - } - - if (a_RelZ < 0) - { - if (m_NeighborZM != NULL) - { - return m_NeighborZM->GetRelNeighborChunk(a_RelX, a_RelZ + cChunkDef::Width); - // For requests crossing both X and Z, the X-first way has been already tried - } - return NULL; - } - else if (a_RelZ >= cChunkDef::Width) - { - if (m_NeighborZP != NULL) - { - return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelZ - cChunkDef::Width); - // For requests crossing both X and Z, the X-first way has been already tried - } - return NULL; - } - - return (ReturnThis ? this : NULL); -} - - - - - -cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const -{ - cChunk * ToReturn = const_cast(this); - - // The most common case: inside this chunk: - if ( - (a_RelX >= 0) && (a_RelX < Width) && - (a_RelZ >= 0) && (a_RelZ < Width) - ) - { - return ToReturn; - } - - // Request for a different chunk, calculate chunk offset: - int RelX = a_RelX; // Make a local copy of the coords (faster access) - int RelZ = a_RelZ; - while ((RelX >= Width) && (ToReturn != NULL)) - { - RelX -= Width; - ToReturn = ToReturn->m_NeighborXP; - } - while ((RelX < 0) && (ToReturn != NULL)) - { - RelX += Width; - ToReturn = ToReturn->m_NeighborXM; - } - while ((RelZ >= Width) && (ToReturn != NULL)) - { - RelZ -= Width; - ToReturn = ToReturn->m_NeighborZP; - } - while ((RelZ < 0) && (ToReturn != NULL)) - { - RelZ += Width; - ToReturn = ToReturn->m_NeighborZM; - } - if (ToReturn != NULL) - { - a_RelX = RelX; - a_RelZ = RelZ; - return ToReturn; - } - - // The chunk cannot be walked through neighbors, find it through the chunkmap: - int AbsX = a_RelX + m_PosX * Width; - int AbsZ = a_RelZ + m_PosZ * Width; - int DstChunkX, DstChunkZ; - BlockToChunk(AbsX, AbsZ, DstChunkX, DstChunkZ); - ToReturn = m_ChunkMap->FindChunk(DstChunkX, DstChunkZ); - a_RelX = AbsX - DstChunkX * Width; - a_RelZ = AbsZ - DstChunkZ * Width; - return ToReturn; -} - - - - - -void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - (*itr)->SendAttachEntity(a_Entity, a_Vehicle); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendBlockBreakAnim(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - // We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list - cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); - if (Entity == NULL) - { - return; - } - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - Entity->SendTo(*(*itr)); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendCollectPickup(a_Pickup, a_Player); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendDestroyEntity(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityHeadLook(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityLook(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityMetadata(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityStatus(a_Entity, a_Status); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityVelocity(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendPlayerAnimation(a_Player, a_Animation); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - a_Entity.SpawnOn(*(*itr)); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - (*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) -{ - cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); - if (Entity == NULL) - { - return; - } - Entity->SendTo(a_Client); -} - - - - - -void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ) -{ - a_BlockY = a_RelY; - a_BlockX = m_PosX * Width + a_RelX; - a_BlockZ = m_PosZ * Width + a_RelZ; -} - - - - - -Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ) -{ - return Vector3i(m_PosX * Width + a_RelX, m_PosY * Height + a_RelY, m_PosZ * Width + a_RelZ); -} - - - - - -NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const -{ - a_Skylight -= m_World->GetSkyDarkness(); - // Because NIBBLETYPE is unsigned, we clamp it to 0 .. 15 by checking for values above 15 - return (a_Skylight < 16)? a_Skylight : 0; -} - - - - - -#if !C_CHUNK_USE_INLINE -# include "cChunk.inl.h" -#endif - - - - -- cgit v1.2.3