From 347162a82f2cba75c4eb7739d4405ea78de4f0b5 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 12 Nov 2013 21:43:20 +0000 Subject: Bundled fixes [SEE DESC] * BoundingBox now returns FACE_NONE + Arrows can be picked up * Arrows dug up resume physics simulations * Added sound effects for bows, lava to stone, and arrows * Fixed SoundParticleEffect on <1.7 protocols --- source/BoundingBox.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/BoundingBox.cpp') diff --git a/source/BoundingBox.cpp b/source/BoundingBox.cpp index d8a1bc679..02602992e 100644 --- a/source/BoundingBox.cpp +++ b/source/BoundingBox.cpp @@ -243,11 +243,11 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & { // The starting point is inside the bounding box. a_LineCoeff = 0; - a_Face = BLOCK_FACE_YM; // Make it look as the top face was hit, although none really are. + a_Face = BLOCK_FACE_NONE; // No faces hit return true; } - char Face = 0; + char Face = BLOCK_FACE_NONE; double Coeff = Vector3d::NO_INTERSECTION; // Check each individual bbox face for intersection with the line, remember the one with the lowest coeff -- cgit v1.2.3