From 376dc880b37e1b104c86efebef0f294c34ca3c42 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 24 Apr 2014 23:03:04 +0200 Subject: Add armor to switch() in ItemHandler.cpp --- src/Items/ItemHandler.cpp | 31 +++++++++++++++++++++++++------ src/UI/SlotArea.cpp | 2 +- 2 files changed, 26 insertions(+), 7 deletions(-) diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 2cb1471aa..ce9593a70 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -91,12 +91,6 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) { - // Armor - if (ItemCategory::IsArmor(a_ItemType)) - { - return new cItemArmorHandler(a_ItemType); - } - switch(a_ItemType) { default: return new cItemHandler(a_ItemType); @@ -229,6 +223,31 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) { return new cItemFoodHandler(a_ItemType); } + + // Armor: + case E_ITEM_LEATHER_CAP: + case E_ITEM_GOLD_HELMET: + case E_ITEM_CHAIN_HELMET: + case E_ITEM_IRON_HELMET: + case E_ITEM_DIAMOND_HELMET: + case E_ITEM_LEATHER_TUNIC: + case E_ITEM_GOLD_CHESTPLATE: + case E_ITEM_CHAIN_CHESTPLATE: + case E_ITEM_IRON_CHESTPLATE: + case E_ITEM_DIAMOND_CHESTPLATE: + case E_ITEM_LEATHER_PANTS: + case E_ITEM_GOLD_LEGGINGS: + case E_ITEM_CHAIN_LEGGINGS: + case E_ITEM_IRON_LEGGINGS: + case E_ITEM_DIAMOND_LEGGINGS: + case E_ITEM_LEATHER_BOOTS: + case E_ITEM_GOLD_BOOTS: + case E_ITEM_CHAIN_BOOTS: + case E_ITEM_IRON_BOOTS: + case E_ITEM_DIAMOND_BOOTS: + { + return new cItemArmorHandler(a_ItemType); + } } } diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index ef4cf17cd..87b4032e0 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1108,7 +1108,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - //Armors haven't a dbl click + // Armors haven't a dbl click if (a_ClickAction == caDblClick) { return; -- cgit v1.2.3