| Commit message (Collapse) | Author | Age | Files | Lines |
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+ Use libdeflate
+ Use std::byte
* Fix passing temporary to string_view
+ Emulate make_unique_for_overwrite
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* added new monster types to enum
added string <-> enum conversion in namespace serializer
added loading functions
added to saving
* renamed zombie pigman to zombified piglins in enum
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* fixed network
fixed explosion
fixed ticking
added network broadcast to Setter method
added nullptr protection
using macros in 1.10 Protocol_1_10.cpp
revealed functions to LUA API
small fixups, typos, less functions used
fixed more doc
readded info that saving is done only if the beam is displayed
made the constructor transfer all needed members
fixed wrong commit
removed default parameters on SpawnEnderCrystal
fixed wrong metadata
moved call to destroy in the right place
fixed some typos
Fixed Ender Crystal
* fixed documentation
* fixed doc and added proper error message
* Parameters, arrows
* Parameters
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Fixes #4990
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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Here we go again...
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* Avoid inefficient AString -> c_str() -> AString round trip
* Avoid redundant string init expressions
* Avoid unnecessary return, continue, etc.
* Add .clang-format to help with clang-tidy fix-its
* Avoid unnecessary passing by value
* Avoid unnecessary local copying
* Avoid copying in range-for loops
* Avoid over-complicated boolean expressions
* Some violations missed by my local clang-tidy
* Allow unnecessary continue statements
* Add brackets
* Another expression missed locally
* Move BindingsProcessor call into clang-tidy.sh and add space
* Fix pushd not found error
* Different grouping of CheckBlockInteractionRate
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Closes #4708
This updates jsoncpp, mbedtls, TCLAP and SQLiteCpp to their latest stable release. A few additional changes were needed:
* jsoncpp deprecated Reader, FastWriter and StyledWriter which I've replaced
with some helper functions in JsonUtils.cpp
* SQLiteCpp changed how it builds with external sqlite libraries, now expecting
them to be installed. The simplest path was to remove sqlite from cuberite's
submodule and just use SQLiteCpp's internal version.
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Closes #4236
CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/".
#include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
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* Change reinterpret_cast -> static_cast wherever possible
* Remove more unnecessary `const_cast`s.
reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
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* Fix switch warnings
* Fix a variety of -Wswitch and -Wswitch-enum warnings
* Remove unneeded -Wno-error flags
* Reorganise some eMonsterType switches
* Alpha sort eMonsterType cases in WriteMobMetadata
and in cNBTChunkSerializer::AddMonsterEntity
* List all mob types in protocol 1.12 and NBTChunkSerializer
* cStructGenTrees::GetNumTrees: remove switch default
* cWSSAnvil::LoadOldMinecartFromNBT: Log unhandled minecart type
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* Added GetPacketId method to protocol, implemented for all protocols.
* Moved GetPacketID methods into a single file, alpha-sorted.
* Fixed 1.12.1 HandlePacket switch statement.
* Added SendLogin to the GetPacketId framework.
* Added SpawnObject to GetPacketId framework.
* Added missing sendEntityEquipment packet ID update for 1.12.1
* Added LeashEntity packet ID change to 1.12.1
* Alphabetized packet enum, added SpawnGlobalEntity to GetPacketId framework
* Fixed clang errors
* Indented cases, expanded comment for GetPacketId
* Changed dyslexic comment.
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* Attempts to fix #2257
Derived from d233e9843148313c71fbaba96ccff660e47b07b1
* Changed player count type to int
* Clarified certain actions
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- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
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* Varint metadata written correctly for boats
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