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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp18
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h36
2 files changed, 20 insertions, 34 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp
index 33c0f9523..f2c8b7e65 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp
@@ -273,26 +273,18 @@ void cIncrementalRedstoneSimulator::ProcessWorkItem(cChunk & Chunk, cChunk & Tic
void cIncrementalRedstoneSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block)
{
- // Can't inspect block, ignore:
- if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
- {
- return;
- }
-
- auto & ChunkData = *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk->GetRedstoneSimulatorData());
- const auto Relative = cChunkDef::AbsoluteToRelative(a_Block, a_Chunk->GetPos());
- const auto CurrentBlock = a_Chunk->GetBlock(Relative);
+ auto & ChunkData = *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData());
- if (!IsRedstone(CurrentBlock))
+ if (!IsRedstone(a_Block))
{
return;
}
- if (IsAlwaysTicked(CurrentBlock))
+ if (IsAlwaysTicked(a_Block))
{
- ChunkData.AlwaysTickedPositions.emplace(Relative);
+ ChunkData.AlwaysTickedPositions.emplace(a_Position);
}
// Always update redstone devices:
- ChunkData.WakeUp(Relative);
+ ChunkData.WakeUp(a_Position);
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
index 7f1a6a9cf..44c63a5a8 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
@@ -21,26 +21,7 @@ public:
{
}
-private:
-
- virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
-
- virtual void Simulate(float Dt) override {};
- virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;
-
- void ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position);
-
- virtual cIncrementalRedstoneSimulatorChunkData * CreateChunkData() override
- {
- return new cIncrementalRedstoneSimulatorChunkData;
- }
-
- virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override
- {
- return IsRedstone(a_BlockType);
- }
-
- virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
+ static const cRedstoneHandler * GetComponentHandler(BLOCKTYPE a_BlockType);
/** Returns if a block is a mechanism (something that accepts power and does something)
Used by torches to determine if they will power a block */
@@ -164,7 +145,20 @@ private:
}
}
- static const cRedstoneHandler * GetComponentHandler(BLOCKTYPE a_BlockType);
+private:
+
+ virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
+ virtual void Simulate(float Dt) override {};
+ virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;
+
+ void ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position);
+
+ virtual cIncrementalRedstoneSimulatorChunkData * CreateChunkData() override
+ {
+ return new cIncrementalRedstoneSimulatorChunkData;
+ }
+
+ virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
private: