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-rw-r--r--src/Server.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Server.h b/src/Server.h
index b5280c59d..51c450ebd 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -59,7 +59,7 @@ public: // tolua_export
// Player counts:
int GetMaxPlayers(void) const {return m_MaxPlayers; }
- int GetNumPlayers(void);
+ int GetNumPlayers(void) const;
void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
// Hardcore mode or not:
@@ -83,7 +83,7 @@ public: // tolua_export
void Shutdown(void);
void KickUser(int a_ClientID, const AString & a_Reason);
- void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
+ void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator to auth the specified user
const AString & GetServerID(void) const { return m_ServerID; } // tolua_export
@@ -168,7 +168,7 @@ private:
cClientHandleList m_Clients; ///< Clients that are connected to the server and not yet assigned to a cWorld
cClientHandleList m_ClientsToRemove; ///< Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick()
- cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount
+ mutable cCriticalSection m_CSPlayerCount; ///< Locks the m_PlayerCount
int m_PlayerCount; ///< Number of players currently playing in the server
cCriticalSection m_CSPlayerCountDiff; ///< Locks the m_PlayerCountDiff
int m_PlayerCountDiff; ///< Adjustment to m_PlayerCount to be applied in the Tick thread