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Diffstat (limited to 'src/Protocol/Protocol_1_9.h')
-rw-r--r-- | src/Protocol/Protocol_1_9.h | 358 |
1 files changed, 358 insertions, 0 deletions
diff --git a/src/Protocol/Protocol_1_9.h b/src/Protocol/Protocol_1_9.h new file mode 100644 index 000000000..99fc87b69 --- /dev/null +++ b/src/Protocol/Protocol_1_9.h @@ -0,0 +1,358 @@ + +// Protocol_1_9.h + +/* +Declares the 1.9 protocol classes: + - cProtocol_1_9_0 + - release 1.9 protocol (#107) + - cProtocol_1_9_1 + - release 1.9.1 protocol (#108) + - cProtocol_1_9_2 + - release 1.9.2 protocol (#109) + - cProtocol_1_9_4 + - release 1.9.4 protocol (#110) +*/ + + + + + +#pragma once + +#include "Protocol.h" +#include "../ByteBuffer.h" + +#ifdef _MSC_VER + #pragma warning(push) + #pragma warning(disable:4127) + #pragma warning(disable:4244) + #pragma warning(disable:4231) + #pragma warning(disable:4189) + #pragma warning(disable:4702) +#endif + +#ifdef _MSC_VER + #pragma warning(pop) +#endif + +#include "PolarSSL++/AesCfb128Decryptor.h" +#include "PolarSSL++/AesCfb128Encryptor.h" + + + + + +// fwd: +namespace Json +{ + class Value; +} + + + + + +class cProtocol_1_9_0 : + public cProtocol +{ + typedef cProtocol super; + +public: + + cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + + /** Called when client sends some data: */ + virtual void DataReceived(const char * a_Data, size_t a_Size) override; + + /** Sending stuff to clients (alphabetically sorted): */ + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendCameraSetTo (const cEntity & a_Entity) override; + virtual void SendChat (const AString & a_Message, eChatType a_Type) override; + virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override; + virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override; + virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override; + virtual void SendDisconnect (const AString & a_Reason) override; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendEntityHeadLook (const cEntity & a_Entity) override; + virtual void SendEntityLook (const cEntity & a_Entity) override; + virtual void SendEntityMetadata (const cEntity & a_Entity) override; + virtual void SendEntityProperties (const cEntity & a_Entity) override; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; + virtual void SendEntityVelocity (const cEntity & a_Entity) override; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; + virtual void SendGameMode (eGameMode a_GameMode) override; + virtual void SendHealth (void) override; + virtual void SendHideTitle (void) override; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; + virtual void SendKeepAlive (UInt32 a_PingID) override; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendLoginSuccess (void) override; + virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; + virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override; + virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; + virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; + virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override; + virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; + virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override; + virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override; + virtual void SendPlayerMaxSpeed (void) override; + virtual void SendPlayerMoveLook (void) override; + virtual void SendPlayerPosition (void) override; + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; + virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; + virtual void SendResetTitle (void) override; + virtual void SendRespawn (eDimension a_Dimension) override; + virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; + virtual void SendExperience (void) override; + virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; + virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; + virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; + virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; + virtual void SendSetSubTitle (const cCompositeChat & a_SubTitle) override; + virtual void SendSetRawSubTitle (const AString & a_SubTitle) override; + virtual void SendSetTitle (const cCompositeChat & a_Title) override; + virtual void SendSetRawTitle (const AString & a_Title) override; + virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; + virtual void SendSpawnMob (const cMonster & a_Mob) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; + virtual void SendStatistics (const cStatManager & a_Manager) override; + virtual void SendTabCompletionResults (const AStringVector & a_Results) override; + virtual void SendTeleportEntity (const cEntity & a_Entity) override; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; + virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendWeather (eWeather a_Weather) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; + + virtual AString GetAuthServerID(void) override { return m_AuthServerID; } + + /** Compress the packet. a_Packet must be without packet length. + a_Compressed will be set to the compressed packet includes packet length and data length. + If compression fails, the function returns false. */ + static bool CompressPacket(const AString & a_Packet, AString & a_Compressed); + + /** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name is incorrect, it returns 0. */ + static int GetParticleID(const AString & a_ParticleName); + + /** Minecraft 1.8 use other locations to spawn the item frame. This function converts the 1.7 positions to 1.8 positions. */ + static void FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw); + +protected: + + AString m_ServerAddress; + + UInt16 m_ServerPort; + + AString m_AuthServerID; + + /** State of the protocol. 1 = status, 2 = login, 3 = game */ + UInt32 m_State; + + /** Buffer for the received data */ + cByteBuffer m_ReceivedData; + + bool m_IsEncrypted; + + cAesCfb128Decryptor m_Decryptor; + cAesCfb128Encryptor m_Encryptor; + + /** The logfile where the comm is logged, when g_ShouldLogComm is true */ + cFile m_CommLogFile; + + /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */ + void AddReceivedData(const char * a_Data, size_t a_Size); + + /** Reads and handles the packet. The packet length and type have already been read. + Returns true if the packet was understood, false if it was an unknown packet. */ + virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType); + + // Packet handlers while in the Status state (m_State == 1): + virtual void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); + + // Packet handlers while in the Login state (m_State == 2): + virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer); + + // Packet handlers while in the Game state (m_State == 3): + virtual void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketBoatSteer (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); + virtual void HandleConfirmTeleport (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); + virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayer (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketSpectate (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketUseItem (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketVehicleMove (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); + virtual void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); + + /** Parses Vanilla plugin messages into specific ClientHandle calls. + The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */ + virtual void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel); + + + /** Sends the data to the client, encrypting them if needed. */ + virtual void SendData(const char * a_Data, size_t a_Size) override; + + /** Sends the packet to the client. Called by the cPacketizer's destructor. */ + virtual void SendPacket(cPacketizer & a_Packet) override; + + void SendCompass(const cWorld & a_World); + + /** Reads an item out of the received data, sets a_Item to the values read. + Returns false if not enough received data. + a_KeepRemainingBytes tells the function to keep that many bytes at the end of the buffer. */ + virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes = 0); + + /** Parses item metadata as read by ReadItem(), into the item enchantments. */ + void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); + + void StartEncryption(const Byte * a_Key); + + /** Converts the BlockFace received by the protocol into eBlockFace constants. + If the received value doesn't match any of our eBlockFace constants, BLOCK_FACE_NONE is returned. */ + eBlockFace FaceIntToBlockFace(Int32 a_FaceInt); + + /** Writes the item data into a packet. */ + void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item); + + /** Writes the metadata for the specified entity, not including the terminating 0xff. */ + virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity); + + /** Writes the mob-specific metadata for the specified mob */ + virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob); + + /** Writes the entity properties for the specified entity, including the Count field. */ + void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity); + + /** Writes the block entity data for the specified block entity into the packet. */ + void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity); + + /** Types used within metadata */ + enum eMetadataType + { + METADATA_TYPE_BYTE = 0, + METADATA_TYPE_VARINT = 1, + METADATA_TYPE_FLOAT = 2, + METADATA_TYPE_STRING = 3, + METADATA_TYPE_CHAT = 4, + METADATA_TYPE_ITEM = 5, + METADATA_TYPE_BOOL = 6, + METADATA_TYPE_ROTATION = 7, + METADATA_TYPE_POSITION = 8, + METADATA_TYPE_OPTIONAL_POSITION = 9, + METADATA_TYPE_DIRECTION = 10, + METADATA_TYPE_OPTIONAL_UUID = 11, + METADATA_TYPE_BLOCKID = 12 + } ; +} ; + + + + + +/** The version 108 protocol, used by 1.9.1. Uses an int rather than a byte for dimension in join game. */ +class cProtocol_1_9_1 : + public cProtocol_1_9_0 +{ + typedef cProtocol_1_9_0 super; + +public: + cProtocol_1_9_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + + // cProtocol_1_9_0 overrides: + virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override; + virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; + +} ; + + + + + +/** The version 109 protocol, used by 1.9.2. Same as 1.9.1, except the server list ping version number changed with the protocol number. */ +class cProtocol_1_9_2 : + public cProtocol_1_9_1 +{ + typedef cProtocol_1_9_1 super; + +public: + cProtocol_1_9_2(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + + // cProtocol_1_9_1 overrides: + virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; + +} ; + + + + + +/** The version 110 protocol, used by 1.9.3 and 1.9.4. */ +class cProtocol_1_9_4 : + public cProtocol_1_9_2 +{ + typedef cProtocol_1_9_2 super; + +public: + cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + + // cProtocol_1_9_2 overrides: + virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; + virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; + virtual void SendEntityProperties(const cEntity & a_Entity) override; + virtual void SendPlayerMaxSpeed (void) override; + virtual void SendTeleportEntity (const cEntity & a_Entity) override; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + + virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override; + +} ; + + + + |