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-rw-r--r--src/Protocol/ChunkDataSerializer.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp
index 80a94d024..4d4b98374 100644
--- a/src/Protocol/ChunkDataSerializer.cpp
+++ b/src/Protocol/ChunkDataSerializer.cpp
@@ -21,7 +21,7 @@ namespace
size_t Present = 0;
UInt16 Mask = 0;
- ChunkDef::ForEachSection(a_BlockData, a_LightData, [&Present, &Mask](const auto Y, auto, auto, auto, auto)
+ ChunkDef_ForEachSection(a_BlockData, a_LightData,
{
Present++;
Mask |= (1 << Y);
@@ -206,7 +206,7 @@ inline void cChunkDataSerializer::Serialize47(const int a_ChunkX, const int a_Ch
// each array stores all present sections of the same kind packed together
// Write the block types to the packet:
- ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, auto, auto)
+ ChunkDef_ForEachSection(a_BlockData, a_LightData,
{
const bool BlocksExist = Blocks != nullptr;
const bool MetasExist = Metas != nullptr;
@@ -221,7 +221,7 @@ inline void cChunkDataSerializer::Serialize47(const int a_ChunkX, const int a_Ch
});
// Write the block lights:
- ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, auto, auto, const auto BlockLights, auto)
+ ChunkDef_ForEachSection(a_BlockData, a_LightData,
{
if (BlockLights == nullptr)
{
@@ -234,7 +234,7 @@ inline void cChunkDataSerializer::Serialize47(const int a_ChunkX, const int a_Ch
});
// Write the sky lights:
- ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, auto, auto, auto, const auto SkyLights)
+ ChunkDef_ForEachSection(a_BlockData, a_LightData,
{
if (SkyLights == nullptr)
{
@@ -295,7 +295,7 @@ inline void cChunkDataSerializer::Serialize107(const int a_ChunkX, const int a_C
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section...
- ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights)
+ ChunkDef_ForEachSection(a_BlockData, a_LightData,
{
m_Packet.WriteBEUInt8(BitsPerEntry);
m_Packet.WriteVarInt32(0); // Palette length is 0
@@ -353,7 +353,7 @@ inline void cChunkDataSerializer::Serialize110(const int a_ChunkX, const int a_C
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section...
- ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights)
+ ChunkDef_ForEachSection(a_BlockData, a_LightData,
{
m_Packet.WriteBEUInt8(BitsPerEntry);
m_Packet.WriteVarInt32(0); // Palette length is 0
@@ -414,7 +414,7 @@ inline void cChunkDataSerializer::Serialize393(const int a_ChunkX, const int a_C
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section...
- ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights)
+ ChunkDef_ForEachSection(a_BlockData, a_LightData,
{
m_Packet.WriteBEUInt8(BitsPerEntry);
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
@@ -479,7 +479,7 @@ inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_C
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
// Write each chunk section...
- ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, auto, auto)
+ ChunkDef_ForEachSection(a_BlockData, a_LightData,
{
m_Packet.WriteBEInt16(-1);
m_Packet.WriteBEUInt8(BitsPerEntry);