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-rw-r--r--src/Mobs/AggressiveMonster.cpp6
-rw-r--r--src/Mobs/Horse.h2
-rw-r--r--src/Mobs/Wolf.h4
3 files changed, 7 insertions, 5 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index 055ff47d2..648599999 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -76,9 +76,11 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
cTracer LineOfSight(GetWorld());
- Vector3d AttackDirection(m_Target->GetPosition() - GetPosition());
+ Vector3d MyHeadPosition = GetPosition() + Vector3d(0, GetHeight(), 0);
+ Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition);
- if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length()))
+
+ if (ReachedFinalDestination() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())))
{
// Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
Attack(a_Dt);
diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h
index be283705e..27168ebae 100644
--- a/src/Mobs/Horse.h
+++ b/src/Mobs/Horse.h
@@ -26,7 +26,7 @@ public:
bool IsEating (void) const {return m_bIsEating; }
bool IsRearing (void) const {return m_bIsRearing; }
bool IsMthOpen (void) const {return m_bIsMouthOpen; }
- bool IsTame (void) const {return m_bIsTame; }
+ bool IsTame (void) const override {return m_bIsTame; }
int GetHorseType (void) const {return m_Type; }
int GetHorseColor (void) const {return m_Color; }
int GetHorseStyle (void) const {return m_Style; }
diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h
index 73ffb55c2..5de83acd8 100644
--- a/src/Mobs/Wolf.h
+++ b/src/Mobs/Wolf.h
@@ -25,8 +25,8 @@ public:
virtual void Attack(std::chrono::milliseconds a_Dt) override;
// Get functions
- bool IsSitting (void) const { return m_IsSitting; }
- bool IsTame (void) const { return m_IsTame; }
+ bool IsSitting (void) const override { return m_IsSitting; }
+ bool IsTame (void) const override { return m_IsTame; }
bool IsBegging (void) const { return m_IsBegging; }
bool IsAngry (void) const { return m_IsAngry; }
AString GetOwnerName (void) const { return m_OwnerName; }