diff options
Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemPainting.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h index b85098221..a2a77ce21 100644 --- a/src/Items/ItemPainting.h +++ b/src/Items/ItemPainting.h @@ -27,9 +27,9 @@ public: return false; } - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again if (Block == E_BLOCK_AIR) { @@ -38,14 +38,14 @@ public: // The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces switch (a_Dir) { - case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZP: break; // Initialised to zero case BLOCK_FACE_ZM: Dir = 2; break; case BLOCK_FACE_XM: Dir = 1; break; case BLOCK_FACE_XP: Dir = 3; break; default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false; } - static const struct // Define all the possible painting titles + static const struct // Define all the possible painting titles { AString Title; } gPaintingTitlesList[] = @@ -79,7 +79,7 @@ public: }; cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ); - Painting->Initialize(a_World); + Painting->Initialize(*a_World); if (!a_Player->IsGameModeCreative()) { |