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-rw-r--r--src/Generating/Caves.cpp36
-rw-r--r--src/Generating/Ravines.cpp15
2 files changed, 28 insertions, 23 deletions
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
index 98b7c8681..5cad11d2a 100644
--- a/src/Generating/Caves.cpp
+++ b/src/Generating/Caves.cpp
@@ -200,13 +200,14 @@ void cCaveTunnel::Randomize(cNoise & a_Noise)
for (int i = 0; i < 4; i++)
{
// For each already present point, insert a point in between it and its predecessor, shifted randomly.
- int PrevX = m_Points.front().m_BlockX;
- int PrevY = m_Points.front().m_BlockY;
- int PrevZ = m_Points.front().m_BlockZ;
- int PrevR = m_Points.front().m_Radius;
+ cCaveDefPoint & Point = m_Points.front();
+ int PrevX = Point.m_BlockX;
+ int PrevY = Point.m_BlockY;
+ int PrevZ = Point.m_BlockZ;
+ int PrevR = Point.m_Radius;
cCaveDefPoints Pts;
Pts.reserve(m_Points.size() * 2 + 1);
- Pts.push_back(m_Points.front());
+ Pts.push_back(Point);
for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr)
{
int Random = a_Noise.IntNoise3DInt(PrevX, PrevY, PrevZ + i) / 11;
@@ -244,11 +245,12 @@ bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints &
a_Dst.clear();
a_Dst.reserve(Num * 2 + 2);
cCaveDefPoints::const_iterator itr = a_Src.begin() + 1;
- a_Dst.push_back(a_Src.front());
- int PrevX = a_Src.front().m_BlockX;
- int PrevY = a_Src.front().m_BlockY;
- int PrevZ = a_Src.front().m_BlockZ;
- int PrevR = a_Src.front().m_Radius;
+ const cCaveDefPoint & Source = a_Src.front();
+ a_Dst.push_back(Source);
+ int PrevX = Source.m_BlockX;
+ int PrevY = Source.m_BlockY;
+ int PrevZ = Source.m_BlockZ;
+ int PrevR = Source.m_Radius;
for (int i = 0; i <= Num; ++i, ++itr)
{
int dx = itr->m_BlockX - PrevX;
@@ -310,9 +312,10 @@ void cCaveTunnel::FinishLinear(void)
std::swap(Pts, m_Points);
m_Points.reserve(Pts.size() * 3);
- int PrevX = Pts.front().m_BlockX;
- int PrevY = Pts.front().m_BlockY;
- int PrevZ = Pts.front().m_BlockZ;
+ cCaveDefPoint & PrevPoint = Pts.front();
+ int PrevX = PrevPoint.m_BlockX;
+ int PrevY = PrevPoint.m_BlockY;
+ int PrevZ = PrevPoint.m_BlockZ;
for (cCaveDefPoints::const_iterator itr = Pts.begin() + 1, end = Pts.end(); itr != end; ++itr)
{
int x1 = itr->m_BlockX;
@@ -433,9 +436,10 @@ void cCaveTunnel::FinishLinear(void)
void cCaveTunnel::CalcBoundingBox(void)
{
- m_MinBlockX = m_MaxBlockX = m_Points.front().m_BlockX;
- m_MinBlockY = m_MaxBlockY = m_Points.front().m_BlockY;
- m_MinBlockZ = m_MaxBlockZ = m_Points.front().m_BlockZ;
+ cCaveDefPoint & Point = m_Points.front();
+ m_MinBlockX = m_MaxBlockX = Point.m_BlockX;
+ m_MinBlockY = m_MaxBlockY = Point.m_BlockY;
+ m_MinBlockZ = m_MaxBlockZ = Point.m_BlockZ;
for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr)
{
m_MinBlockX = std::min(m_MinBlockX, itr->m_BlockX - itr->m_Radius);
diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp
index e64f55214..267dcbbf9 100644
--- a/src/Generating/Ravines.cpp
+++ b/src/Generating/Ravines.cpp
@@ -269,7 +269,7 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block
int CenterZ = a_BlockZ + OffsetZ;
// Get the base angle in which the ravine "axis" goes:
- float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * 3.141592653);
+ float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI);
float xc = sin(Angle);
float zc = cos(Angle);
@@ -311,12 +311,13 @@ void cStructGenRavines::cRavine::RefineDefPoints(const cRavDefPoints & a_Src, cR
a_Dst.clear();
a_Dst.reserve(Num * 2 + 2);
cRavDefPoints::const_iterator itr = a_Src.begin() + 1;
- a_Dst.push_back(a_Src.front());
- int PrevX = a_Src.front().m_BlockX;
- int PrevZ = a_Src.front().m_BlockZ;
- int PrevR = a_Src.front().m_Radius;
- int PrevT = a_Src.front().m_Top;
- int PrevB = a_Src.front().m_Bottom;
+ const cRavDefPoint & Source = a_Src.front();
+ a_Dst.push_back(Source);
+ int PrevX = Source.m_BlockX;
+ int PrevZ = Source.m_BlockZ;
+ int PrevR = Source.m_Radius;
+ int PrevT = Source.m_Top;
+ int PrevB = Source.m_Bottom;
for (int i = 0; i <= Num; ++i, ++itr)
{
int dx = itr->m_BlockX - PrevX;