diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.cpp | 1 | ||||
-rw-r--r-- | src/Entities/Player.h | 2 |
2 files changed, 1 insertions, 2 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 51cee248e..b87cf51a6 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -247,7 +247,6 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R if (a_Attacker != nullptr) { Heading = a_Attacker->GetLookVector() * (a_Attacker->IsSprinting() ? 16 : 11); - Heading.y = 1.6; } TDI.Knockback = Heading * a_KnockbackAmount; diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 8cce4e202..4b8c01dc4 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -122,7 +122,7 @@ public: double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export virtual bool IsOnGround(void) const override { return m_bTouchGround; } - inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. + inline double GetStance(void) const { return m_Stance; } // tolua_export inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } |