diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/ArrowEntity.h | 1 | ||||
-rw-r--r-- | src/Entities/Boat.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 15 | ||||
-rw-r--r-- | src/Entities/ExpOrb.cpp | 4 | ||||
-rw-r--r-- | src/Entities/ItemFrame.cpp | 1 | ||||
-rw-r--r-- | src/Entities/LeashKnot.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Minecart.cpp | 4 | ||||
-rw-r--r-- | src/Entities/Painting.cpp | 1 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 5 | ||||
-rw-r--r-- | src/Entities/TNTEntity.cpp | 1 |
10 files changed, 27 insertions, 9 deletions
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 6e4644190..4d4891ce4 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -15,7 +15,6 @@ - // tolua_begin class cArrowEntity : diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 20947dc44..7a6d0d620 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -29,6 +29,7 @@ cBoat::cBoat(Vector3d a_Pos, eMaterial a_Material) : + void cBoat::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnVehicle(*this, 1); @@ -153,6 +154,7 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways) + void cBoat::SetLastDamage(int TimeSinceLastHit) { m_LastDamage = TimeSinceLastHit; diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index a71c68708..b8ec005bd 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -185,6 +185,7 @@ void cEntity::WrapHeadYaw(void) + void cEntity::WrapRotation(void) { m_Rot.x = NormalizeAngleDegrees(m_Rot.x); @@ -194,6 +195,7 @@ void cEntity::WrapRotation(void) + void cEntity::WrapSpeed(void) { m_Speed.x = Clamp(m_Speed.x, -78.0, 78.0); @@ -264,7 +266,6 @@ void cEntity::DestroyNoScheduling(bool a_ShouldBroadcast) - void cEntity::TakeDamage(cEntity & a_Attacker) { int RawDamage = a_Attacker.GetRawDamageAgainst(*this); @@ -590,6 +591,7 @@ int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver) + void cEntity::ApplyArmorDamage(int DamageBlocked) { // cEntities don't necessarily have armor to damage. @@ -681,7 +683,6 @@ int cEntity::GetEnchantmentCoverAgainst(const cEntity * a_Attacker, eDamageType - float cEntity::GetEnchantmentBlastKnockbackReduction() { UInt32 MaxLevel = 0; @@ -707,7 +708,6 @@ float cEntity::GetEnchantmentBlastKnockbackReduction() - int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage) { // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover @@ -1323,6 +1323,7 @@ void cEntity::DetectCacti(void) + void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown, bool a_ShouldSendRespawn) { m_NewWorld = a_World; @@ -1335,6 +1336,7 @@ void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool + bool cEntity::DetectPortal() { // If somebody scheduled a world change with ScheduleMoveToWorld, change worlds now. @@ -1961,6 +1963,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) + cEntity * cEntity::GetAttached() { return m_AttachedTo; @@ -2107,6 +2110,7 @@ void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) + void cEntity::SetSpeedX(double a_SpeedX) { SetSpeed(a_SpeedX, m_Speed.y, m_Speed.z); @@ -2115,6 +2119,7 @@ void cEntity::SetSpeedX(double a_SpeedX) + void cEntity::SetSpeedY(double a_SpeedY) { SetSpeed(m_Speed.x, a_SpeedY, m_Speed.z); @@ -2123,6 +2128,7 @@ void cEntity::SetSpeedY(double a_SpeedY) + void cEntity::SetSpeedZ(double a_SpeedZ) { SetSpeed(m_Speed.x, m_Speed.y, a_SpeedZ); @@ -2140,6 +2146,7 @@ void cEntity::SetWidth(double a_Width) + void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ) { DoSetSpeed(m_Speed.x + a_AddSpeedX, m_Speed.y + a_AddSpeedY, m_Speed.z + a_AddSpeedZ); @@ -2248,6 +2255,7 @@ void cEntity::AddLeashedMob(cMonster * a_Monster) + void cEntity::RemoveLeashedMob(cMonster * a_Monster) { ASSERT(a_Monster->GetLeashedTo() == this); @@ -2262,7 +2270,6 @@ void cEntity::RemoveLeashedMob(cMonster * a_Monster) - float cEntity::GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower) { double EntitySize = m_Width * m_Width * m_Height; diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index dd16a4762..ecc2860b0 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -82,6 +82,10 @@ void cExpOrb::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } } + + + + bool cExpOrb::DoTakeDamage(TakeDamageInfo & a_TDI) { if (a_TDI.DamageType == dtCactusContact) diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 6317eba85..a231ebaa3 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -52,7 +52,6 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player) - void cItemFrame::KilledBy(TakeDamageInfo & a_TDI) { if (m_Item.IsEmpty()) diff --git a/src/Entities/LeashKnot.cpp b/src/Entities/LeashKnot.cpp index 971032329..59f08d271 100644 --- a/src/Entities/LeashKnot.cpp +++ b/src/Entities/LeashKnot.cpp @@ -80,7 +80,6 @@ void cLeashKnot::TiePlayersLeashedMobs(cPlayer & a_Player, bool a_ShouldBroadcas - void cLeashKnot::KilledBy(TakeDamageInfo & a_TDI) { super::KilledBy(a_TDI); @@ -115,6 +114,7 @@ void cLeashKnot::SpawnOn(cClientHandle & a_ClientHandle) + void cLeashKnot::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { m_TicksAlive++; diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 4de53d716..1c1cc484e 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -109,6 +109,7 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) : + void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnVehicle(*this, 10, static_cast<char>(m_Payload)); // 10 = Minecarts @@ -403,6 +404,7 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::millisecon + void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) { // If the rail is powered set to speed up else slow down. @@ -580,6 +582,7 @@ void cMinecart::HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::mi + void cMinecart::HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt) { HandleRailPhysics(a_RailMeta & 0x07, a_Dt); @@ -869,6 +872,7 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) + bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) { cMinecartCollisionCallback MinecartCollisionCallback( diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp index d73c2a245..507c911af 100644 --- a/src/Entities/Painting.cpp +++ b/src/Entities/Painting.cpp @@ -20,7 +20,6 @@ cPainting::cPainting(const AString & a_Name, eBlockFace a_Direction, double a_X, - void cPainting::SpawnOn(cClientHandle & a_Client) { super::SpawnOn(a_Client); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 0f18ebe66..a24b9d94c 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -984,6 +984,7 @@ void cPlayer::SetFlying(bool a_IsFlying) + void cPlayer::ApplyArmorDamage(int a_DamageBlocked) { short ArmorDamage = static_cast<short>(std::max(a_DamageBlocked / 4, 1)); @@ -1247,6 +1248,7 @@ double cPlayer::GetEyeHeight(void) const + Vector3d cPlayer::GetEyePosition(void) const { return Vector3d( GetPosX(), m_Stance, GetPosZ()); @@ -1282,6 +1284,7 @@ bool cPlayer::IsGameModeAdventure(void) const + bool cPlayer::IsGameModeSpectator(void) const { return (GetEffectiveGameMode() == gmSpectator); @@ -2979,6 +2982,7 @@ void cPlayer::FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen) + float cPlayer::GetLiquidHeightPercent(NIBBLETYPE a_Meta) { if (a_Meta >= 8) @@ -3073,7 +3077,6 @@ float cPlayer::GetPlayerRelativeBlockHardness(BLOCKTYPE a_Block) - float cPlayer::GetExplosionExposureRate(Vector3d a_ExplosionPosition, float a_ExlosionPower) { if ( diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index 26217cfcd..f83384649 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -19,6 +19,7 @@ cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) : + void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT |