summaryrefslogtreecommitdiffstats
path: root/source
diff options
context:
space:
mode:
Diffstat (limited to 'source')
-rw-r--r--source/Simulator/RedstoneSimulator.cpp251
1 files changed, 144 insertions, 107 deletions
diff --git a/source/Simulator/RedstoneSimulator.cpp b/source/Simulator/RedstoneSimulator.cpp
index 976c2a978..cfbc3fb1f 100644
--- a/source/Simulator/RedstoneSimulator.cpp
+++ b/source/Simulator/RedstoneSimulator.cpp
@@ -7,12 +7,13 @@
#include "../World.h"
#include "../BlockID.h"
#include "../Torch.h"
+#include "../Chunk.h"
-cRedstoneSimulator::cRedstoneSimulator(cWorld & a_World )
+cRedstoneSimulator::cRedstoneSimulator(cWorld & a_World)
: super(a_World)
{
}
@@ -31,26 +32,62 @@ cRedstoneSimulator::~cRedstoneSimulator()
void cRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
- m_Blocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+ if (a_Chunk == NULL)
+ {
+ return;
+ }
+ int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+
+ // Check if any close neighbor is redstone-related:
+ int MinY = (a_BlockY > 0) ? -1 : 0;
+ int MaxY = (a_BlockY < cChunkDef::Height - 1) ? 1 : 0;
+ for (int y = MinY; y <= MaxY; y++) for (int x = -1; x < 2; x++) for (int z = -1; z < 2; z++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (!a_Chunk->UnboundedRelGetBlock(RelX + x, a_BlockY + y, RelZ + z, BlockType, BlockMeta))
+ {
+ continue;
+ }
+ switch (BlockType)
+ {
+ case E_BLOCK_REDSTONE_LAMP_OFF:
+ case E_BLOCK_REDSTONE_LAMP_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_WIRE:
+ case E_BLOCK_LEVER:
+ case E_BLOCK_STONE_BUTTON:
+ case E_BLOCK_WOODEN_BUTTON:
+ case E_BLOCK_TRIPWIRE_HOOK:
+ {
+ m_Blocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+ return;
+ }
+ } // switch (BlockType)
+ } // for y, x, z - neighbors
}
-void cRedstoneSimulator::Simulate( float a_Dt )
+void cRedstoneSimulator::Simulate(float a_Dt)
{
// Toggle torches on/off
- while( !m_RefreshTorchesAround.empty() )
+ while (!m_RefreshTorchesAround.empty())
{
Vector3i pos = m_RefreshTorchesAround.front();
m_RefreshTorchesAround.pop_front();
- RefreshTorchesAround( pos );
+ RefreshTorchesAround(pos);
}
// Set repeaters to correct values, and decrement ticks
- for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); )
+ for (RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end();)
{
if (--itr->Ticks > 0)
{
@@ -87,7 +124,7 @@ void cRedstoneSimulator::Simulate( float a_Dt )
// Handle changed blocks
{
- cCSLock Lock( m_CS );
+ cCSLock Lock(m_CS);
std::swap(m_Blocks, m_BlocksBuffer);
}
for (BlockList::iterator itr = m_BlocksBuffer.begin(); itr != m_BlocksBuffer.end(); ++itr)
@@ -101,35 +138,35 @@ void cRedstoneSimulator::Simulate( float a_Dt )
-void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
+void cRedstoneSimulator::RefreshTorchesAround(const Vector3i & a_BlockPos)
{
static Vector3i Surroundings [] = {
Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0,-1),
- Vector3i( 0, 0, 1),
- Vector3i( 0, 1, 0), // Also toggle torch on top
+ Vector3i(1, 0, 0),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 0, 1),
+ Vector3i(0, 1, 0), // Also toggle torch on top
};
BLOCKTYPE TargetBlockType = E_BLOCK_REDSTONE_TORCH_ON;
BLOCKTYPE TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_OFF;
- if( IsPowered( a_BlockPos, true ) )
+ if (IsPowered(a_BlockPos, true))
{
TargetBlockType = E_BLOCK_REDSTONE_TORCH_OFF;
TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_ON;
- //if( m_World.GetBlock( a_BlockPos ) == E_BLOCK_DIRT )
+ //if (m_World.GetBlock(a_BlockPos) == E_BLOCK_DIRT)
//{
- // m_World.FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 );
+ // m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0);
//}
}
else
{
- //if( m_World.GetBlock( a_BlockPos ) == E_BLOCK_STONE )
+ //if (m_World.GetBlock(a_BlockPos) == E_BLOCK_STONE)
//{
- // m_World.FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 );
+ // m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0);
//}
}
- for (unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i)
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
{
Vector3i TorchPos = a_BlockPos + Surroundings[i];
BLOCKTYPE BlockType;
@@ -167,24 +204,24 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
-void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
+void cRedstoneSimulator::HandleChange(const Vector3i & a_BlockPos)
{
std::deque< Vector3i > SpreadStack;
static const Vector3i Surroundings[] = {
- Vector3i( 1, 0, 0 ),
- Vector3i( 1, 1, 0 ),
- Vector3i( 1,-1, 0 ),
- Vector3i(-1, 0, 0 ),
- Vector3i(-1, 1, 0 ),
- Vector3i(-1,-1, 0 ),
- Vector3i( 0, 0, 1 ),
- Vector3i( 0, 1, 1 ),
- Vector3i( 0,-1, 1 ),
- Vector3i( 0, 0,-1 ),
- Vector3i( 0, 1,-1 ),
- Vector3i( 0,-1,-1 ),
- Vector3i( 0,-1, 0 ),
+ Vector3i(1, 0, 0),
+ Vector3i(1, 1, 0),
+ Vector3i(1,-1, 0),
+ Vector3i(-1, 0, 0),
+ Vector3i(-1, 1, 0),
+ Vector3i(-1,-1, 0),
+ Vector3i(0, 0, 1),
+ Vector3i(0, 1, 1),
+ Vector3i(0,-1, 1),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 1,-1),
+ Vector3i(0,-1,-1),
+ Vector3i(0,-1, 0),
};
BLOCKTYPE BlockType;
@@ -199,22 +236,22 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
{
static const Vector3i Surroundings [] = {
Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0,-1),
- Vector3i( 0, 0, 1),
- Vector3i( 0,-1, 0),
+ Vector3i(1, 0, 0),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 0, 1),
+ Vector3i(0,-1, 0),
};
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
{
Vector3i pos = a_BlockPos + Surroundings[i];
- BLOCKTYPE OtherBlock = m_World.GetBlock( pos );
+ BLOCKTYPE OtherBlock = m_World.GetBlock(pos);
if (
(OtherBlock != E_BLOCK_AIR) &&
(OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) &&
(OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF)
)
{
- RefreshTorchesAround( pos );
+ RefreshTorchesAround(pos);
}
}
m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
@@ -235,7 +272,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
(OtherBlock != E_BLOCK_REDSTONE_WIRE)
)
{
- RefreshTorchesAround( pos );
+ RefreshTorchesAround(pos);
}
else
{
@@ -260,16 +297,16 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
{
// Repeater only spreads charge right in front, and up to one block up:
static const Vector3i Surroundings [] = {
- Vector3i( 0, 0, 0),
- Vector3i( 0, 1, 0),
+ Vector3i(0, 0, 0),
+ Vector3i(0, 1, 0),
};
Vector3i Direction = GetRepeaterDirection(BlockMeta);
- for (unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i)
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
{
Vector3i pos = a_BlockPos + Direction + Surroundings[i];
if (PowerBlock(pos, a_BlockPos, 0xf))
{
- SpreadStack.push_back( pos );
+ SpreadStack.push_back(pos);
}
}
break;
@@ -290,8 +327,8 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
if (BlockType != E_BLOCK_REDSTONE_REPEATER_ON)
{
BlockList NewSources = RemoveCurrent(a_BlockPos);
- Sources.insert( Sources.end(), NewSources.begin(), NewSources.end() );
- while(!Sources.empty())
+ Sources.insert(Sources.end(), NewSources.begin(), NewSources.end());
+ while (!Sources.empty())
{
Vector3i SourcePos = Sources.back();
Sources.pop_back();
@@ -307,9 +344,9 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
{
static Vector3i Surroundings [] = {
Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0,-1),
- Vector3i( 0, 0, 1),
+ Vector3i(1, 0, 0),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 0, 1),
};
for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
{
@@ -326,8 +363,8 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
case E_BLOCK_REDSTONE_REPEATER_ON:
{
static Vector3i Surroundings [] = {
- Vector3i( 0, 0, 0),
- Vector3i( 0, 1, 0),
+ Vector3i(0, 0, 0),
+ Vector3i(0, 1, 0),
};
Vector3i Direction = GetRepeaterDirection(BlockMeta);
for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
@@ -458,7 +495,7 @@ bool cRedstoneSimulator::PowerBlock(const Vector3i & a_BlockPos, const Vector3i
{
if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
{
- SetRepeater( a_BlockPos, 10, true );
+ SetRepeater(a_BlockPos, 10, true);
}
break;
}
@@ -488,7 +525,7 @@ bool cRedstoneSimulator::PowerBlock(const Vector3i & a_BlockPos, const Vector3i
-int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock)
+int cRedstoneSimulator::UnPowerBlock(const Vector3i & a_BlockPos, const Vector3i & a_FromBlock)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
@@ -501,7 +538,7 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
{
case E_BLOCK_REDSTONE_WIRE:
{
- if (BlockMeta > 0 )
+ if (BlockMeta > 0)
{
m_World.SetBlockMeta(a_BlockPos, 0);
return 1;
@@ -535,7 +572,7 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
case E_BLOCK_REDSTONE_REPEATER_ON:
{
if (
- IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock ) || // Repeater is next to wire
+ IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock) || // Repeater is next to wire
IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire
)
{
@@ -584,7 +621,7 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
// Removes current from all powered redstone wires until it reaches an energy source.
// Also returns all energy sources it encountered
-cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i & a_BlockPos )
+cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent(const Vector3i & a_BlockPos)
{
@@ -592,19 +629,19 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
std::deque< Vector3i > FoundSources;
Vector3i Surroundings[] = {
- Vector3i( 1, 0, 0 ),
- Vector3i( 1, 1, 0 ),
- Vector3i( 1,-1, 0 ),
- Vector3i(-1, 0, 0 ),
- Vector3i(-1, 1, 0 ),
- Vector3i(-1,-1, 0 ),
- Vector3i( 0, 0, 1 ),
- Vector3i( 0, 1, 1 ),
- Vector3i( 0,-1, 1 ),
- Vector3i( 0, 0,-1 ),
- Vector3i( 0, 1,-1 ),
- Vector3i( 0,-1,-1 ),
- Vector3i( 0,-1, 0 ),
+ Vector3i(1, 0, 0),
+ Vector3i(1, 1, 0),
+ Vector3i(1,-1, 0),
+ Vector3i(-1, 0, 0),
+ Vector3i(-1, 1, 0),
+ Vector3i(-1,-1, 0),
+ Vector3i(0, 0, 1),
+ Vector3i(0, 1, 1),
+ Vector3i(0,-1, 1),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 1,-1),
+ Vector3i(0,-1,-1),
+ Vector3i(0,-1, 0),
};
BLOCKTYPE BlockType;
@@ -617,8 +654,8 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
{
// Repeaters only spread to their front front and 0 or 1 block up
static Vector3i Surroundings [] = {
- Vector3i( 0, 0, 0),
- Vector3i( 0, 1, 0),
+ Vector3i(0, 0, 0),
+ Vector3i(0, 1, 0),
};
Vector3i Direction = GetRepeaterDirection(BlockMeta);
for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
@@ -644,22 +681,22 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
{
static Vector3i Surroundings [] = { // Torches only spread on the same level
Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0,-1),
- Vector3i( 0, 0, 1),
+ Vector3i(1, 0, 0),
+ Vector3i(0, 0,-1),
+ Vector3i(0, 0, 1),
};
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
{
- Vector3i pos = Vector3i( a_BlockPos ) + Surroundings[i];
- int RetVal = UnPowerBlock( pos, a_BlockPos );
- if( RetVal == 1 )
+ Vector3i pos = Vector3i(a_BlockPos) + Surroundings[i];
+ int RetVal = UnPowerBlock(pos, a_BlockPos);
+ if (RetVal == 1)
{
- SpreadStack.push_back( pos ); // Changed, so add to stack
+ SpreadStack.push_back(pos); // Changed, so add to stack
}
- else if( RetVal == 2 )
+ else if (RetVal == 2)
{
- FoundSources.push_back( pos );
+ FoundSources.push_back(pos);
}
}
break;
@@ -667,28 +704,28 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
default:
{
- SpreadStack.push_back( a_BlockPos );
+ SpreadStack.push_back(a_BlockPos);
break;
}
} // switch (BlockType)
- while( !SpreadStack.empty() )
+ while (!SpreadStack.empty())
{
Vector3i pos = SpreadStack.back();
SpreadStack.pop_back();
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
{
Vector3i OtherPos = pos + Surroundings[i];
- int RetVal = UnPowerBlock( OtherPos, pos );
- if( RetVal == 1 )
+ int RetVal = UnPowerBlock(OtherPos, pos);
+ if (RetVal == 1)
{
- SpreadStack.push_back( OtherPos ); // Changed, so add to stack
+ SpreadStack.push_back(OtherPos); // Changed, so add to stack
}
- else if( RetVal == 2 )
+ else if (RetVal == 2)
{
- FoundSources.push_back( OtherPos );
+ FoundSources.push_back(OtherPos);
}
}
}
@@ -749,7 +786,7 @@ bool cRedstoneSimulator::IsPowering(const Vector3i & a_PowerPos, const Vector3i
-bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ )
+bool cRedstoneSimulator::IsPowered(const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
@@ -869,7 +906,7 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetWireDirection(int
Dir ^= REDSTONE_X_POS;
Dir |= REDSTONE_X_NEG;
}
- if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
+ if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
{
Dir ^= REDSTONE_X_NEG;
Dir |= REDSTONE_X_POS;
@@ -890,7 +927,7 @@ bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, ch
{
case 0x0:
{
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0, 1)))
{
return true;
}
@@ -899,7 +936,7 @@ bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, ch
case 0x1:
{
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)))
{
return true;
}
@@ -908,7 +945,7 @@ bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, ch
case 0x2:
{
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0,-1)))
{
return true;
}
@@ -917,7 +954,7 @@ bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, ch
case 0x3:
{
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(1, 0, 0)))
{
return true;
}
@@ -931,13 +968,13 @@ bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, ch
-bool cRedstoneSimulator::IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
+bool cRedstoneSimulator::IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos)
{
switch (a_MetaData & 0x3)
{
case 0x0:
{
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0,-1)))
{
return true;
}
@@ -946,7 +983,7 @@ bool cRedstoneSimulator::IsRepeaterPointingAway( const Vector3i & a_RepeaterPos,
case 0x1:
{
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(1, 0, 0)))
{
return true;
}
@@ -955,7 +992,7 @@ bool cRedstoneSimulator::IsRepeaterPointingAway( const Vector3i & a_RepeaterPos,
case 0x2:
{
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0, 1)))
{
return true;
}
@@ -964,7 +1001,7 @@ bool cRedstoneSimulator::IsRepeaterPointingAway( const Vector3i & a_RepeaterPos,
case 0x3:
{
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
+ if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)))
{
return true;
}
@@ -1012,9 +1049,9 @@ Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData & 0x3)
{
- case 0x0: return Vector3i( 0, 0,-1);
- case 0x1: return Vector3i( 1, 0, 0);
- case 0x2: return Vector3i( 0, 0, 1);
+ case 0x0: return Vector3i(0, 0,-1);
+ case 0x1: return Vector3i(1, 0, 0);
+ case 0x2: return Vector3i(0, 0, 1);
case 0x3: return Vector3i(-1, 0, 0);
}
return Vector3i();
@@ -1063,12 +1100,12 @@ bool cRedstoneSimulator::IsLeverOn(NIBBLETYPE a_BlockMeta)
-void cRedstoneSimulator::SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
+void cRedstoneSimulator::SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn)
{
- for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
+ for (RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr)
{
sRepeaterChange & Change = *itr;
- if( Change.Position.Equals( a_Position ) )
+ if (Change.Position.Equals(a_Position))
{
if (Change.bPowerOn && !a_bPowerOn)
{
@@ -1088,7 +1125,7 @@ void cRedstoneSimulator::SetRepeater( const Vector3i & a_Position, int a_Ticks,
RC.Ticks = a_Ticks;
RC.bPowerOn = a_bPowerOn;
RC.bPowerOffNextTime = false;
- m_SetRepeaters.push_back( RC );
+ m_SetRepeaters.push_back(RC);
}