diff options
Diffstat (limited to '')
-rw-r--r-- | source/cChunkMap.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp index 5adc8f2c1..cbfbe1cf9 100644 --- a/source/cChunkMap.cpp +++ b/source/cChunkMap.cpp @@ -294,6 +294,114 @@ void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotN + +void cChunkMap::BroadcastRelEntMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastRelEntMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); +} + + + + + + +void cChunkMap::BroadcastRelEntMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastRelEntMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); +} + + + + + + +void cChunkMap::BroadcastEntLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastEntLook(a_Entity, a_Exclude); +} + + + + + + +void cChunkMap::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastEntHeadLook(a_Entity, a_Exclude); +} + + + + + + +void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + int x, y, z, ChunkX, ChunkZ; + x = a_BlockX; + y = a_BlockY; + z = a_BlockZ; + cChunkDef::BlockToChunk(x, y, z, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_Exclude); +} + + + + + + +void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + if (Chunk == NULL) + { + return; + } + // It's perfectly legal to broadcast packets even to invalid chunks! + Chunk->BroadcastDestroyEntity(a_Entity, a_Exclude); +} + + + + + + void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { // a_Player rclked block entity at the coords specified, handle it |