diff options
Diffstat (limited to 'source/NoteEntity.cpp')
-rw-r--r-- | source/NoteEntity.cpp | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/source/NoteEntity.cpp b/source/NoteEntity.cpp new file mode 100644 index 000000000..6dc32ddd5 --- /dev/null +++ b/source/NoteEntity.cpp @@ -0,0 +1,159 @@ +
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "NoteEntity.h"
+#include "World.h"
+#include <json/json.h>
+
+
+cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+ : cBlockEntity(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World)
+ , m_Pitch( 0 )
+{
+}
+
+
+
+
+
+cNoteEntity::~cNoteEntity()
+{
+}
+
+
+
+
+
+void cNoteEntity::UsedBy( cPlayer * a_Player )
+{
+ IncrementPitch();
+ MakeSound();
+}
+
+
+
+
+
+void cNoteEntity::MakeSound( void )
+{
+ char instrument;
+ AString sampleName;
+
+ switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ))
+ {
+ case E_BLOCK_PLANKS:
+ case E_BLOCK_LOG:
+ case E_BLOCK_NOTE_BLOCK:
+ {
+ // TODO: add other wood-based blocks if needed
+ instrument = E_INST_DOUBLE_BASS;
+ sampleName = "note.db";
+ break;
+ }
+
+ case E_BLOCK_SAND:
+ case E_BLOCK_GRAVEL:
+ case E_BLOCK_SOULSAND:
+ {
+ instrument = E_INST_SNARE_DRUM;
+ sampleName = "note.snare";
+ break;
+ }
+
+ case E_BLOCK_GLASS:
+ case E_BLOCK_GLASS_PANE:
+ case E_BLOCK_GLOWSTONE:
+ {
+ instrument = E_INST_CLICKS;
+ sampleName = "note.hat";
+ break;
+ }
+
+ case E_BLOCK_STONE:
+ case E_BLOCK_STONE_BRICKS:
+ case E_BLOCK_COBBLESTONE:
+ case E_BLOCK_OBSIDIAN:
+ case E_BLOCK_NETHERRACK:
+ case E_BLOCK_BRICK:
+ case E_BLOCK_NETHER_BRICK:
+ {
+ // TODO: add other stone-based blocks if needed
+ instrument = E_INST_BASS_DRUM;
+ sampleName = "note.bassattack";
+ break;
+ }
+
+ default:
+ {
+ instrument = E_INST_HARP_PIANO;
+ sampleName = "note.harp";
+ break;
+ }
+ }
+
+ m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK);
+
+ // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
+ float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f);
+ m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch);
+}
+
+
+
+
+
+char cNoteEntity::GetPitch( void )
+{
+ return m_Pitch;
+}
+
+
+
+
+
+void cNoteEntity::SetPitch( char a_Pitch )
+{
+ m_Pitch = a_Pitch % 25;
+}
+
+
+
+
+
+void cNoteEntity::IncrementPitch( void )
+{
+ SetPitch( m_Pitch + 1 );
+}
+
+
+
+
+
+bool cNoteEntity::LoadFromJson( const Json::Value & a_Value )
+{
+
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Pitch = (char)a_Value.get("p", 0).asInt();
+
+ return true;
+}
+
+
+
+
+
+void cNoteEntity::SaveToJson( Json::Value & a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["p"] = m_Pitch;
+}
+
+
+
+
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