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-rw-r--r--source/BoundingBox.cpp60
1 files changed, 51 insertions, 9 deletions
diff --git a/source/BoundingBox.cpp b/source/BoundingBox.cpp
index bf53f3c6a..e2b8c313e 100644
--- a/source/BoundingBox.cpp
+++ b/source/BoundingBox.cpp
@@ -11,6 +11,48 @@
+#if 0
+
+/// A simple self-test that is executed on program start, used to verify bbox functionality
+class SelfTest
+{
+public:
+ SelfTest(void)
+ {
+ Vector3d Min(1, 1, 1);
+ Vector3d Max(2, 2, 2);
+ Vector3d LineDefs[] =
+ {
+ Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP)
+ Vector3d(1.5, 0, 1.5), Vector3d(1.5, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
+ Vector3d(0, 0, 0), Vector3d(2, 2, 2), // Should intersect at 0.5, face 0, 3 or 5 (anyM)
+ Vector3d(0.999, 0, 1.5), Vector3d(0.999, 4, 1.5), // Should not intersect
+ Vector3d(1.999, 0, 1.5), Vector3d(1.999, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
+ Vector3d(2.001, 0, 1.5), Vector3d(2.001, 4, 1.5), // Should not intersect
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(LineDefs) / 2; i++)
+ {
+ double LineCoeff;
+ char Face;
+ Vector3d Line1 = LineDefs[2 * i];
+ Vector3d Line2 = LineDefs[2 * i + 1];
+ bool res = cBoundingBox::CalcLineIntersection(Min, Max, Line1, Line2, LineCoeff, Face);
+ printf("LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n",
+ Line1.x, Line1.y, Line1.z,
+ Line2.x, Line2.y, Line2.z,
+ res ? 1 : 0, LineCoeff, Face
+ );
+ } // for i - LineDefs[]
+ printf("BoundingBox selftest complete.");
+ }
+} Test;
+
+#endif
+
+
+
+
+
cBoundingBox::cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a_MaxY, double a_MinZ, double a_MaxZ) :
m_Min(a_MinX, a_MinY, a_MinZ),
m_Max(a_MaxX, a_MaxY, a_MaxZ)
@@ -96,9 +138,9 @@ void cBoundingBox::Expand(double a_ExpandX, double a_ExpandY, double a_ExpandZ)
bool cBoundingBox::DoesIntersect(const cBoundingBox & a_Other)
{
return (
- ((a_Other.m_Min.x < m_Max.x) && (a_Other.m_Max.x > m_Min.x)) && // X coords intersect
- ((a_Other.m_Min.y < m_Max.y) && (a_Other.m_Max.y > m_Min.y)) && // Y coords intersect
- ((a_Other.m_Min.z < m_Max.z) && (a_Other.m_Max.z > m_Min.z)) // Z coords intersect
+ ((a_Other.m_Min.x <= m_Max.x) && (a_Other.m_Max.x >= m_Min.x)) && // X coords intersect
+ ((a_Other.m_Min.y <= m_Max.y) && (a_Other.m_Max.y >= m_Min.y)) && // Y coords intersect
+ ((a_Other.m_Min.z <= m_Max.z) && (a_Other.m_Max.z >= m_Min.z)) // Z coords intersect
);
}
@@ -163,9 +205,9 @@ bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max)
bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point)
{
return (
- ((a_Point.x >= a_Min.x) && (a_Point.x < a_Max.x)) &&
- ((a_Point.y >= a_Min.y) && (a_Point.y < a_Max.y)) &&
- ((a_Point.z >= a_Min.z) && (a_Point.z < a_Max.z))
+ ((a_Point.x >= a_Min.x) && (a_Point.x <= a_Max.x)) &&
+ ((a_Point.y >= a_Min.y) && (a_Point.y <= a_Max.y)) &&
+ ((a_Point.z >= a_Min.z) && (a_Point.z <= a_Max.z))
);
}
@@ -176,9 +218,9 @@ bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, cons
bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z)
{
return (
- ((a_X >= a_Min.x) && (a_X < a_Max.x)) &&
- ((a_Y >= a_Min.y) && (a_Y < a_Max.y)) &&
- ((a_Z >= a_Min.z) && (a_Z < a_Max.z))
+ ((a_X >= a_Min.x) && (a_X <= a_Max.x)) &&
+ ((a_Y >= a_Min.y) && (a_Y <= a_Max.y)) &&
+ ((a_Z >= a_Min.z) && (a_Z <= a_Max.z))
);
}