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-rw-r--r--source/Blocks/BlockSlab.h58
1 files changed, 48 insertions, 10 deletions
diff --git a/source/Blocks/BlockSlab.h b/source/Blocks/BlockSlab.h
index 44e1962b9..881a85615 100644
--- a/source/Blocks/BlockSlab.h
+++ b/source/Blocks/BlockSlab.h
@@ -6,7 +6,6 @@
-
class cBlockSlabHandler :
public cBlockHandler
{
@@ -19,7 +18,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- char Count = ((m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? 2 : 1;
+ char Count = ((m_BlockType == E_BLOCK_STONE_SLAB) || (m_BlockType == E_BLOCK_WOODEN_SLAB)) ? 1 : 1;
a_Pickups.push_back(cItem(m_BlockType, Count, a_BlockMeta));
}
@@ -32,22 +31,46 @@ public:
) override
{
a_BlockType = m_BlockType;
+ BLOCKTYPE Type = (BLOCKTYPE)(a_Player->GetEquippedItem().m_ItemType);
NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07);
+
+ int DoubleType;
+ if (Type == E_BLOCK_STONE_SLAB)
+ {
+ DoubleType = 43; //Make it a double slab (with old type wood)
+ }
+ else
+ {
+ DoubleType = 125; //Make it a wooden double slab (new type)
+ }
+ cItemHandler * ItemHandler = cItemHandler::GetItemHandler(DoubleType);
+
switch (a_BlockFace)
{
case BLOCK_FACE_TOP:
{
- if (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_STONE_SLAB)
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
{
- a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_DOUBLE_STONE_SLAB, Meta); //Set it to a slabby block
- a_BlockType = E_BLOCK_AIR; //Stop the server trying to place another slab on top
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
}
else
{
a_BlockMeta = Meta & 0x7; break; //Bottom half if on top of non slab block
}
}
- case BLOCK_FACE_BOTTOM: a_BlockMeta = Meta | 0x8; break; //Always top when placing on bottom of something
+ case BLOCK_FACE_BOTTOM:
+ {
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
+ {
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
+ }
+ else
+ {
+ a_BlockMeta = Meta | 0x8; break; //Bottom half if on top of non slab block
+ }
+ }
case BLOCK_FACE_EAST:
case BLOCK_FACE_NORTH:
case BLOCK_FACE_SOUTH:
@@ -56,14 +79,29 @@ public:
if (a_CursorY > 7)
{
// Cursor at the top half of the face, place a top half of slab
- a_BlockMeta = Meta | 0x8;
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
+ {
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
+ }
+ else
+ {
+ a_BlockMeta = Meta | 0x8; break;
+ }
}
else
{
// Cursor at the bottom half of the face, place a bottom half of slab:
- a_BlockMeta = Meta & 0x7;
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
+ {
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
+ }
+ else
+ {
+ a_BlockMeta = Meta & 0x7; break;
+ }
}
- break;
}
} // switch (a_BlockFace)
return true;
@@ -72,7 +110,7 @@ public:
virtual const char * GetStepSound(void) override
{
- return ((m_BlockType == E_BLOCK_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
+ return ((m_BlockType == E_BLOCK_WOODEN_SLAB) || (m_BlockType == E_BLOCK_STONE_SLAB)) ? "step.wood" : "step.stone";
}
} ;