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-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua84
1 files changed, 0 insertions, 84 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua b/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua
deleted file mode 100644
index 2c8a5a2c9..000000000
--- a/MCServer/Plugins/APIDump/Hooks/OnPluginsLoaded.lua
+++ /dev/null
@@ -1,84 +0,0 @@
-return
-{
- HOOK_PLUGINS_LOADED =
- {
- CalledWhen = "All the enabled plugins have been loaded",
- DefaultFnName = "OnPluginsLoaded", -- also used as pagename
- Desc = [[
- This callback gets called when the server finishes loading and initializing plugins. This is the
- perfect occasion for a plugin to query other plugins through {{cPluginManager}}:GetPlugin() and
- possibly start communicating with them using the {{cPlugin}}:Call() function.
- ]],
- Params = {},
- Returns = [[
- The return value is ignored, all registered callbacks are called.
- ]],
- CodeExamples =
- {
- {
- Title = "CoreMessaging",
- Desc = [[
- This example shows how to implement the CoreMessaging functionality - messages to players will be
- sent through the Core plugin, formatted by that plugin. As a fallback for when the Core plugin is
- not present, the messages are sent directly by this code, unformatted.
- ]],
- Code = [[
--- These are the fallback functions used when the Core is not present:
-local function SendMessageFallback(a_Player, a_Message)
- a_Player:SendMessage(a_Message);
-end
-
-local function SendMessageSuccessFallback(a_Player, a_Message)
- a_Player:SendMessage(a_Message);
-end
-
-local function SendMessageFailureFallback(a_Player, a_Message)
- a_Player:SendMessage(a_Message);
-end
-
--- These three "variables" will hold the actual functions to call.
--- By default they are initialized to the Fallback variants,
--- but will be redirected to Core when all plugins load
-SendMessage = SendMessageFallback;
-SendMessageSuccess = SendMessageSuccessFallback;
-SendMessageFailure = SendMessageFailureFallback;
-
--- The callback tries to connect to the Core
--- If successful, overwrites the three functions with Core ones
-local function OnPluginsLoaded()
- local CorePlugin = cPluginManager:Get():GetPlugin("Core");
- if (CorePlugin == nil) then
- -- The Core is not loaded, keep the Fallback functions
- return;
- end
-
- -- Overwrite the three functions with Core functionality:
- SendMessage = function(a_Player, a_Message)
- CorePlugin:Call("SendMessage", a_Player, a_Message);
- end
- SendMessageSuccess = function(a_Player, a_Message)
- CorePlugin:Call("SendMessageSuccess", a_Player, a_Message);
- end
- SendMessageFailure = function(a_Player, a_Message)
- CorePlugin:Call("SendMessageFailure", a_Player, a_Message);
- end
-end
-
--- Global scope, register the callback:
-cPluginManager.AddHook(cPluginManager.HOOK_PLUGINS_LOADED, CoreMessagingPluginsLoaded);
-
-
--- Usage, anywhere else in the plugin:
-SendMessageFailure(
- a_Player,
- "Cannot teleport to player, the destination player " .. PlayerName .. " was not found"
-);
- ]],
- },
- } , -- CodeExamples
- }, -- HOOK_PLUGINS_LOADED
-}
-
-
-
-