diff options
Diffstat (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua')
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua deleted file mode 100644 index dcd16ed00..000000000 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua +++ /dev/null @@ -1,29 +0,0 @@ -return -{ - HOOK_PLAYER_JOINED = - { - CalledWhen = "After Login and before Spawned, before being added to world. ", - DefaultFnName = "OnPlayerJoined", -- also used as pagename - Desc = [[ - This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is - enabled, this function is called after their name has been authenticated. It is called after - {{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's - entity is created, but not added to the world yet. The player is not yet visible to other players. - Returning true will block a join message from being broadcast, but otherwise, the player is still allowed to join. - Plugins wishing to refuse player's entry should kick the player using the {{cPlayer}}:Kick() function. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called and a join message is broadcast. If the function - returns true, no other callbacks are called for this event and a join message is not sent. Either way the player is let in. - ]], - }, -- HOOK_PLAYER_JOINED -} - - - - - |