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-rw-r--r--src/ChunkMap.cpp117
-rw-r--r--src/ChunkMap.h6
2 files changed, 61 insertions, 62 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 7dd937eb0..02666eaf6 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -51,24 +51,10 @@ cChunkMap::cChunkMap(cWorld * a_World) :
-cChunkMap::~cChunkMap()
-{
- cCSLock Lock(m_CSLayers);
- while (!m_Layers.empty())
- {
- delete m_Layers.back();
- m_Layers.pop_back(); // Must pop, because further chunk deletions query the chunkmap for entities and that would touch deleted data
- }
-}
-
-
-
-
-
void cChunkMap::RemoveLayer(cChunkLayer * a_Layer)
{
cCSLock Lock(m_CSLayers);
- m_Layers.remove(a_Layer);
+ m_Layers.erase(std::pair<int, int>(a_Layer->GetX(), a_Layer->GetZ()));
}
@@ -78,23 +64,26 @@ void cChunkMap::RemoveLayer(cChunkLayer * a_Layer)
cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
{
cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ auto it = m_Layers.find(std::pair<int, int>(a_LayerX, a_LayerZ));
+ if (it !=m_Layers.end())
{
- if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
- {
- return *itr;
- }
+ cChunkLayer & Layer = it->second;
+ return &Layer;
}
// Not found, create new:
- cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this, *m_Pool);
- if (Layer == nullptr)
- {
- LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
- return nullptr;
- }
- m_Layers.push_back(Layer);
- return Layer;
+ auto EmplaceResult = m_Layers.emplace(std::piecewise_construct,
+ std::forward_as_tuple(a_LayerX, a_LayerZ),
+ std::forward_as_tuple(a_LayerX, a_LayerZ, this, *m_Pool));
+
+ // EmplaceResult.second = a bool, if false, then the item is already there.
+ // EmplaceResult.first = an iterator pointing to the inserted item
+ // EmplaceResult.first->second = the inserted chunk layer
+ // EmplaceResult.first->first = the item's key (an std::pair if chunk X and chunk Z) - we don't need this
+
+ ASSERT (EmplaceResult.second == true); // Make sure the element did not exist prior to the insertion
+ cChunkLayer & Layer = (EmplaceResult.first->second);
+ return &Layer;
}
@@ -116,13 +105,12 @@ cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ)
{
ASSERT(m_CSLayers.IsLockedByCurrentThread());
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ auto it = m_Layers.find(std::pair<int, int>(a_LayerX, a_LayerZ));
+ if (it != m_Layers.end())
{
- if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
- {
- return *itr;
- }
- } // for itr - m_Layers[]
+ cChunkLayer & Layer = it->second;
+ return &Layer;
+ }
// Not found
return nullptr;
@@ -1591,9 +1579,10 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
{
cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ for (auto & itr : m_Layers)
{
- (*itr)->RemoveClient(a_Client);
+ cChunkLayer & Layer = itr.second;
+ Layer.RemoveClient(a_Client);
} // for itr - m_Layers[]
}
@@ -1643,9 +1632,10 @@ void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity)
bool cChunkMap::HasEntity(UInt32 a_UniqueID)
{
cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ for (auto & itr : m_Layers)
{
- if ((*itr)->HasEntity(a_UniqueID))
+ cChunkLayer & Layer = itr.second;
+ if (Layer.HasEntity(a_UniqueID))
{
return true;
}
@@ -1677,9 +1667,10 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity)
bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ for (auto & itr : m_Layers)
{
- if (!(*itr)->ForEachEntity(a_Callback))
+ cChunkLayer & Layer = itr.second;
+ if (!Layer.ForEachEntity(a_Callback))
{
return false;
}
@@ -1938,9 +1929,10 @@ bool cChunkMap::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback & a_Callback
{
cCSLock Lock(m_CSLayers);
bool res = false;
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ for (auto & itr : m_Layers)
{
- if ((*itr)->DoWithEntityByID(a_UniqueID, a_Callback, res))
+ cChunkLayer & Layer = itr.second;
+ if (Layer.DoWithEntityByID(a_UniqueID, a_Callback, res))
{
return res;
}
@@ -2494,14 +2486,14 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
bool cChunkMap::ForEachLoadedChunk(std::function<bool(int, int)> a_Callback)
{
cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) // iterate over ALL loaded layers
+ for (auto & itr: m_Layers)
{
- cChunkLayer * layer = *itr;
+ cChunkLayer & Layer = itr.second;
for (int x = 0; x < LAYER_SIZE; x++)
{
for (int z = 0; z < LAYER_SIZE; z++)
{
- cChunkPtr p = layer->FindChunk(layer->GetX() * LAYER_SIZE + x, layer->GetZ() * LAYER_SIZE + z);
+ cChunkPtr p = Layer.FindChunk(Layer.GetX() * LAYER_SIZE + x, Layer.GetZ() * LAYER_SIZE + z);
if ((p != nullptr) && p->IsValid()) // if chunk is loaded
{
if (a_Callback(p->GetPosX(), p->GetPosZ()))
@@ -2562,10 +2554,11 @@ void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
a_NumChunksValid = 0;
a_NumChunksDirty = 0;
cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ for (auto & itr : m_Layers)
{
+ cChunkLayer & Layer = itr.second;
int NumValid = 0, NumDirty = 0;
- (*itr)->GetChunkStats(NumValid, NumDirty);
+ Layer.GetChunkStats(NumValid, NumDirty);
a_NumChunksValid += NumValid;
a_NumChunksDirty += NumDirty;
} // for itr - m_Layers[]
@@ -2645,9 +2638,10 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
{
cCSLock Lock(m_CSLayers);
- for (auto && layer: m_Layers)
+ for (auto & itr: m_Layers)
{
- layer->CollectMobCensus(a_ToFill);
+ cChunkLayer & Layer = itr.second;
+ Layer.CollectMobCensus(a_ToFill);
} // for itr - m_Layers
}
@@ -2659,9 +2653,10 @@ void cChunkMap::CollectMobCensus(cMobCensus & a_ToFill)
void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
{
cCSLock Lock(m_CSLayers);
- for (auto && layer: m_Layers)
+ for (auto & itr: m_Layers)
{
- layer->SpawnMobs(a_MobSpawner);
+ cChunkLayer & Layer = itr.second;
+ Layer.SpawnMobs(a_MobSpawner);
} // for itr - m_Layers
}
@@ -2672,9 +2667,10 @@ void cChunkMap::SpawnMobs(cMobSpawner & a_MobSpawner)
void cChunkMap::Tick(std::chrono::milliseconds a_Dt)
{
cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ for (auto & itr: m_Layers)
{
- (*itr)->Tick(a_Dt);
+ cChunkLayer & Layer = itr.second;
+ Layer.Tick(a_Dt);
} // for itr - m_Layers
}
@@ -2702,9 +2698,10 @@ void cChunkMap::TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
void cChunkMap::UnloadUnusedChunks(void)
{
cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ for (auto & itr: m_Layers)
{
- (*itr)->UnloadUnusedChunks();
+ cChunkLayer & Layer = itr.second;
+ Layer.UnloadUnusedChunks();
} // for itr - m_Layers
}
@@ -2715,9 +2712,10 @@ void cChunkMap::UnloadUnusedChunks(void)
void cChunkMap::SaveAllChunks(void)
{
cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ for (auto & itr: m_Layers)
{
- (*itr)->Save();
+ cChunkLayer & Layer = itr.second;
+ Layer.Save();
} // for itr - m_Layers[]
}
@@ -2729,9 +2727,10 @@ int cChunkMap::GetNumChunks(void)
{
cCSLock Lock(m_CSLayers);
int NumChunks = 0;
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ for (auto & itr: m_Layers)
{
- NumChunks += (*itr)->GetNumChunksLoaded();
+ cChunkLayer & Layer = itr.second;
+ NumChunks += Layer.GetNumChunksLoaded();
}
return NumChunks;
}
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index 4f49572c6..8df76bde6 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -12,7 +12,6 @@
-
class cWorld;
class cWorldInterface;
class cItem;
@@ -68,7 +67,6 @@ public:
static const int LAYER_SIZE = 32;
cChunkMap(cWorld * a_World);
- ~cChunkMap();
// Broadcast respective packets to all clients of the chunk where the event is taking place
// (Please keep these alpha-sorted)
@@ -424,6 +422,8 @@ private:
);
~cChunkLayer();
+ cChunkLayer(const cChunkLayer & a_That) = delete;
+
/** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */
cChunkPtr GetChunk( int a_ChunkX, int a_ChunkZ);
@@ -506,7 +506,7 @@ private:
void RemoveLayer(cChunkLayer * a_Layer);
cCriticalSection m_CSLayers;
- cChunkLayerList m_Layers;
+ std::map<std::pair<int, int>, cChunkLayer> m_Layers;
cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated()
cWorld * m_World;