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authorMattes D <github@xoft.cz>2014-01-11 20:26:09 +0100
committerMattes D <github@xoft.cz>2014-01-11 20:26:09 +0100
commit5417f7bd2dc4a98ca4cd06070fd08d9ce41c8a9c (patch)
tree3ebc08f938e5a16c3dd6342f638f6384bc203fe6 /src/World.cpp
parentMerge pull request #531 from xdot/master (diff)
parentDecoupled cChunkGenerator from cWorld and cRoot. (diff)
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Diffstat (limited to 'src/World.cpp')
-rw-r--r--src/World.cpp78
1 files changed, 77 insertions, 1 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 39300d419..1cf82d641 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -10,6 +10,7 @@
#include "Root.h"
#include "inifile/iniFile.h"
#include "ChunkMap.h"
+#include "Generating/ChunkDesc.h"
#include "OSSupport/Timer.h"
// Entities (except mobs):
@@ -238,6 +239,7 @@ cWorld::cWorld(const AString & a_WorldName) :
m_SkyDarkness(0),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
+ m_GeneratorCallbacks(*this),
m_TickThread(*this)
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
@@ -583,7 +585,7 @@ void cWorld::Start(void)
m_Lighting.Start(this);
m_Storage.Start(this, m_StorageSchema);
- m_Generator.Start(this, IniFile);
+ m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile);
m_ChunkSender.Start(this);
m_TickThread.Start();
@@ -2843,3 +2845,77 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorld::cChunkGeneratorCallbacks:
+
+cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) :
+ m_World(&a_World)
+{
+}
+
+
+
+
+
+void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc)
+{
+ cChunkDef::BlockNibbles BlockMetas;
+ a_ChunkDesc.CompressBlockMetas(BlockMetas);
+
+ m_World->SetChunkData(
+ a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(),
+ a_ChunkDesc.GetBlockTypes(), BlockMetas,
+ NULL, NULL, // We don't have lighting, chunk will be lighted when needed
+ &a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(),
+ a_ChunkDesc.GetEntities(), a_ChunkDesc.GetBlockEntities(),
+ true
+ );
+
+ // Save the chunk right after generating, so that we don't have to generate it again on next run
+ m_World->GetStorage().QueueSaveChunk(a_ChunkDesc.GetChunkX(), 0, a_ChunkDesc.GetChunkZ());
+}
+
+
+
+
+
+bool cWorld::cChunkGeneratorCallbacks::IsChunkValid(int a_ChunkX, int a_ChunkZ)
+{
+ return m_World->IsChunkValid(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+bool cWorld::cChunkGeneratorCallbacks::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ)
+{
+ return m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerating(cChunkDesc & a_ChunkDesc)
+{
+ cPluginManager::Get()->CallHookChunkGenerating(
+ m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
+ );
+}
+
+
+
+
+
+void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_ChunkDesc)
+{
+ cPluginManager::Get()->CallHookChunkGenerated(
+ m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
+ );
+}
+
+
+
+
+