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authormathiascode <mathiascode@users.noreply.github.com>2017-02-26 01:31:08 +0100
committerJulian Laubstein <contact@julianlaubstein.de>2017-02-26 01:31:08 +0100
commit65ee749013795eb70f9069537ce0767b673755c8 (patch)
tree69048928a6dee45048da76918025fa0233cbd59a /src/Protocol/Protocol_1_8.cpp
parentFixed cactus detection and zombie pigman sword (#3584) (diff)
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Diffstat (limited to 'src/Protocol/Protocol_1_8.cpp')
-rw-r--r--src/Protocol/Protocol_1_8.cpp22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index b7310adb8..d55855c41 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -1707,9 +1707,8 @@ bool cProtocol_1_8_0::CompressPacket(const AString & a_Packet, AString & a_Compr
int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
{
- static bool IsInitialized = false;
static std::map<AString, int> ParticleMap;
- if (!IsInitialized)
+ if (ParticleMap.empty())
{
// Initialize the ParticleMap:
ParticleMap["explode"] = 0;
@@ -1733,7 +1732,7 @@ int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
ParticleMap["dripwater"] = 18;
ParticleMap["driplava"] = 19;
ParticleMap["angryvillager"] = 20;
- ParticleMap["happyVillager"] = 21;
+ ParticleMap["happyvillager"] = 21;
ParticleMap["townaura"] = 22;
ParticleMap["note"] = 23;
ParticleMap["portal"] = 24;
@@ -1754,16 +1753,13 @@ int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
ParticleMap["droplet"] = 39;
ParticleMap["take"] = 40;
ParticleMap["mobappearance"] = 41;
- ParticleMap["ironcrack"] = 42;
- ParticleMap["blockcrack"] = 43;
- ParticleMap["blockdust"] = 44;
- ParticleMap["endRod"] = 45;
- ParticleMap["dragonbreath"] = 46;
- ParticleMap["damageIndicator"] = 47;
- ParticleMap["sweepAttack"] = 48;
- ParticleMap["fallingdust"] = 49;
- ParticleMap["spit"] = 50;
- ParticleMap["totem"] = 51;
+ ParticleMap["dragonbreath"] = 42;
+ ParticleMap["endrod"] = 43;
+ ParticleMap["damageindicator"] = 44;
+ ParticleMap["sweepattack"] = 45;
+ ParticleMap["fallingdust"] = 46;
+ ParticleMap["totem"] = 47;
+ ParticleMap["spit"] = 48;
}
AString ParticleName = StrToLower(a_ParticleName);