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author | 12xx12 <44411062+12xx12@users.noreply.github.com> | 2021-04-08 12:18:18 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-08 12:18:18 +0200 |
commit | d78bcac15035ddd096df6187a36e630071cba5c4 (patch) | |
tree | e7100a5f13c94b36cccdcaeb149e72ca8c6f41b9 /src/Generating | |
parent | Teleport off of mount when throwing enderpearl (#5179) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Generating/ComposableGenerator.cpp | 16 | ||||
-rw-r--r-- | src/Generating/EnderDragonFightStructuresGen.cpp | 285 | ||||
-rw-r--r-- | src/Generating/EnderDragonFightStructuresGen.h | 38 |
4 files changed, 340 insertions, 1 deletions
diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index bf539d6c2..e299c97d7 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -11,6 +11,7 @@ target_sources( DistortedHeightmap.cpp DungeonRoomsFinisher.cpp EndGen.cpp + EnderDragonFightStructuresGen.cpp FinishGen.cpp GridStructGen.cpp HeiGen.cpp @@ -43,6 +44,7 @@ target_sources( DistortedHeightmap.h DungeonRoomsFinisher.h EndGen.h + EnderDragonFightStructuresGen.h FinishGen.h GridStructGen.h HeiGen.h diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index d5c64e4c4..9b170ecc8 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -23,6 +23,7 @@ #include "DistortedHeightmap.h" #include "DungeonRoomsFinisher.h" #include "EndGen.h" +#include "EnderDragonFightStructuresGen.h" #include "MineShafts.h" #include "Noise3DGenerator.h" #include "Ravines.h" @@ -262,7 +263,7 @@ void cComposableGenerator::InitializeGeneratorDefaults(cIniFile & a_IniFile, eDi a_IniFile.GetValueSet("Generator", "ConstantBiome", "End"); a_IniFile.GetValueSet("Generator", "ShapeGen", "End"); a_IniFile.GetValueSet("Generator", "CompositionGen", "End"); - a_IniFile.GetValueSet("Generator", "Finishers", ""); + a_IniFile.GetValueSet("Generator", "Finishers", "EnderDragonFightStructures"); break; } // dimEnd @@ -450,6 +451,19 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1"); m_FinishGens.push_back(std::make_unique<cDungeonRoomsFinisher>(*m_ShapeGen, m_Seed, GridSize, MaxSize, MinSize, HeightDistrib)); } + else if (NoCaseCompare(finisher, "EnderDragonFightStructures") == 0) + { + AString Pillars = a_IniFile.GetValueSet("Generator", "ObsidianPillars", + "76|3|false; 79|3|true; 82|3|true; " + "85|4|false; 88|4|false; 91|4|false; " + "94|5|false; 97|5|false; 100|5|false; " + "103|6|false"); + int Radius = a_IniFile.GetValueSetI("Generator", "ObsidianPillarsRadius", 43); + // The init method is called manually because the linker can't access the cChunkDef::Width in the constructor + auto Gen = new cEnderDragonFightStructuresGen(m_Seed); + Gen->Init(Pillars, Radius); + m_FinishGens.push_back(cFinishGenPtr(Gen)); + } else if (NoCaseCompare(finisher, "GlowStone") == 0) { m_FinishGens.push_back(std::make_unique<cFinishGenGlowStone>(m_Seed)); diff --git a/src/Generating/EnderDragonFightStructuresGen.cpp b/src/Generating/EnderDragonFightStructuresGen.cpp new file mode 100644 index 000000000..8e6bf30ce --- /dev/null +++ b/src/Generating/EnderDragonFightStructuresGen.cpp @@ -0,0 +1,285 @@ + +#include "Globals.h" + +#include "EnderDragonFightStructuresGen.h" +#include "../Chunk.h" +#include "../Entities/EnderCrystal.h" +#include "../WorldStorage/SchematicFileSerializer.h" + +const std::array<Vector3i, 48> cEnderDragonFightStructuresGen::m_CagePos = +{ + { + // First layer + {-2, -1, -2}, {-2, -1, -1}, {-2, -1, 0}, {-2, -1, 1}, {-2, -1, 2}, + {2, -1, -2}, {2, -1, -1}, {2, -1, 0}, {2, -1, 1}, {2, -1, 2}, + {-1, -1, -2}, {0, -1, -2}, {1, -1, -2}, + {-1, -1, 2}, {0, -1, 2}, {1, -1, 2}, + + // Second layer + {-2, 0, -2}, {-2, 0, -1}, {-2, 0, 0}, {-2, 0, 1}, {-2, 0, 2}, + {2, 0, -2}, {2, 0, -1}, {2, 0, 0}, {2, 0, 1}, {2, 0, 2}, + {-1, 0, -2}, {0, 0, -2}, {1, 0, -2}, + {-1, 0, 2}, {0, 0, 2}, {1, 0, 2}, + + // Third layer + {-2, 1, -2}, {-2, 1, -1}, {-2, 1, 0}, {-2, 1, 1}, {-2, 1, 2}, + {2, 1, -2}, {2, 1, -1}, {2, 1, 0}, {2, 1, 1}, {2, 1, 2}, + {-1, 1, -2}, {0, 1, -2}, {1, 1, -2}, + {-1, 1, 2}, {0, 1, 2}, {1, 1, 2}, + } +}; + + + + + +const std::array<Vector3i, 26> cEnderDragonFightStructuresGen::m_CageAir = +{ + { + // First layer + {-1, -1, -1}, {0, -1, -1}, {1, -1, -1}, + {-1, -1, 1}, {0, -1, 1}, {1, -1, 1}, + {-1, -1, 0}, {1, -1, 0}, + + // Second layer + {-1, 0, -1}, {0, 0, -1}, {1, 0, -1}, + {-1, 0, 1}, {0, 0, 1}, {1, 0, 1}, + {-1, 0, 0}, {1, 0, 0}, {0, 0, 0}, + + // Third layer + {-1, 1, -1}, {0, 1, -1}, {1, 1, -1}, + {-1, 1, 1}, {0, 1, 1}, {1, 1, 1}, + {-1, 1, 0}, {1, 1, 0}, {0, 1, 0}, + } +}; + + + + + +cEnderDragonFightStructuresGen::cEnderDragonFightStructuresGen(int a_Seed) : + m_Noise(a_Seed) +{ +} + + + + + +void cEnderDragonFightStructuresGen::Init(const AString & a_TowerProperties, int a_Radius) +{ + const auto ChunkWidth = cChunkDef::Width; + // Loads the fountain schematic + if (!cFile::IsFile(AString("Prefabs") + cFile::GetPathSeparator() + "SinglePieceStructures" + cFile::GetPathSeparator() + "EndFountain.schematic")) + { + LOGWARNING("EnderDragonFightStructuresGen is missing its end fountain prefab, please update your Cuberite server files! There will be no end fountain!"); + } + else + { + cSchematicFileSerializer::LoadFromSchematicFile(m_Fountain, AString("Prefabs") + cFile::GetPathSeparator() + "SinglePieceStructures" + cFile::GetPathSeparator() + "EndFountain.schematic"); + } + + // Reads the given tower properties + const auto TowerPropertiesVector = StringSplitAndTrim(a_TowerProperties, ";"); + std::vector<sTowerProperties> TowerProperties; + for (const auto & TowerProperty : TowerPropertiesVector) + { + const auto TowerPropertyVector = StringSplitAndTrim(TowerProperty, "|"); + if (TowerPropertyVector.size() != 3) + { + LOGWARNING("Got unknown parameters on generating obsidian pillars: %s, Please use \"Height|Radius|HasCage\"; ...", TowerProperty); + continue; + } + int Height = std::min(std::stoi(TowerPropertyVector[0]), cChunkDef::Height - 2); // The highest block placed is two blocks above the given height (the cage above some towers) + int Radius = std::stoi(TowerPropertyVector[1]); + bool HasCage; + if (NoCaseCompare(TowerPropertyVector[2], "true") == 0) + { + HasCage = true; + } + else if (NoCaseCompare(TowerPropertyVector[2], "false") == 0) + { + HasCage = false; + } + else + { + LOGWARNING("Got unknown value for boolean of the tower: %s should have a cage! %s. Tower will not be generated!", TowerProperty, TowerPropertyVector[2]); + continue; + } + TowerProperties.push_back({Vector3d(), Height, Radius, HasCage}); + } + // A random angle in radian + double Angle = m_Noise.IntNoise1D(m_Noise.GetSeed()) * M_PI + M_PI; + // Shuffles the order of the towers + std::shuffle(TowerProperties.begin(), TowerProperties.end(), std::default_random_engine(static_cast<size_t>(m_Noise.GetSeed()))); + // Generate Positions in a circle + for (size_t I = 0; I < TowerProperties.size(); I++) + { + auto TowerPos = Vector3i(FloorC(a_Radius * cos(Angle)), 0, FloorC(a_Radius * sin(Angle))); + TowerProperties[I].m_Pos = TowerPos; + + // Check all crossed chunks + for (int X = -TowerProperties[I].m_Radius - ChunkWidth; X <= TowerProperties[I].m_Radius + ChunkWidth; X+=std::min(TowerProperties[I].m_Radius, ChunkWidth)) + { + for (int Z = -TowerProperties[I].m_Radius - ChunkWidth; Z <= TowerProperties[I].m_Radius + ChunkWidth; Z+=std::min(TowerProperties[I].m_Radius, ChunkWidth)) + { + auto Chunk = cChunkDef::BlockToChunk({TowerPos.x + X, 0, TowerPos.z + Z}); + // Update limits + m_MinX = std::min(Chunk.m_ChunkX, m_MinX); + m_MinZ = std::min(Chunk.m_ChunkZ, m_MinZ); + + m_MaxX = std::max(Chunk.m_ChunkX, m_MaxX); + m_MaxZ = std::max(Chunk.m_ChunkZ, m_MaxZ); + // If the tower is not in chunk put it in + bool ShouldPlace = true; + for (const auto & Property : m_TowerPos[Chunk]) + { + ShouldPlace &= !(TowerPos == Property.m_Pos); + } + if (ShouldPlace) + { + m_TowerPos[Chunk].emplace_back(TowerProperties[I]); + } + } + } + // Generate angle of next tower + Angle = fmod(Angle + (2.0 * M_PI / static_cast<double>(TowerProperties.size())), 2.0 * M_PI); + } +} + + + + + +void cEnderDragonFightStructuresGen::GenFinish(cChunkDesc &a_ChunkDesc) +{ + auto Coords = a_ChunkDesc.GetChunkCoords(); + // If not in the chunks to write + if ((Coords.m_ChunkX > m_MaxX) || + (Coords.m_ChunkX < m_MinX) || + (Coords.m_ChunkZ > m_MaxZ) || + (Coords.m_ChunkZ < m_MinZ)) + { + return; + } + // Places the exit portal + if (Coords == cChunkCoords({0, 0})) + { + /* + auto EnderDragon = std::make_unique<cEnderDragon>(); + EnderDragon->SetPosition({0.0, static_cast<double>(a_ChunkDesc.GetHeight(0, 0) + 20), 0.0}); // Spawns the dragon 20 blocks above the terrain at (0, 0) + a_ChunkDesc.GetEntities().emplace_back(std::move(EnderDragon)); + */ // Todo: 25.10.20 - Add the ender dragon spawning when the dragon behaves properly - 12xx12 + a_ChunkDesc.WriteBlockArea(m_Fountain, + static_cast<int>(FloorC(-m_Fountain.GetSizeX() / 2)), + 62, + static_cast<int>(FloorC(-m_Fountain.GetSizeX() / 2)), + cBlockArea::msSpongePrint + ); + } + else if (Coords == cChunkCoords({-1, 0})) + { + a_ChunkDesc.WriteBlockArea(m_Fountain, + cChunkDef::Width - static_cast<int>(FloorC(m_Fountain.GetSizeX() / 2)), + 62, + static_cast<int>(FloorC(-m_Fountain.GetSizeZ() / 2)), + cBlockArea::msSpongePrint + ); + } + else if (Coords == cChunkCoords({0, -1})) + { + a_ChunkDesc.WriteBlockArea(m_Fountain, + static_cast<int>(FloorC(-m_Fountain.GetSizeX() / 2)), + 62, + cChunkDef::Width - static_cast<int>(FloorC(m_Fountain.GetSizeZ() / 2)), + cBlockArea::msSpongePrint); + } + else if (Coords == cChunkCoords({-1, -1})) + { + a_ChunkDesc.WriteBlockArea(m_Fountain, + cChunkDef::Width - static_cast<int>(FloorC(m_Fountain.GetSizeX() / 2)), + 62, + cChunkDef::Width - static_cast<int>(FloorC(m_Fountain.GetSizeZ() / 2)), + cBlockArea::msSpongePrint); + } + auto It = m_TowerPos.find(Coords); + if (It == m_TowerPos.end()) + { + return; + } + for (const auto & Property : It->second) + { + PlaceTower(a_ChunkDesc, Property); + } +} + + + + + +void cEnderDragonFightStructuresGen::PlaceTower(cChunkDesc &a_ChunkDesc, const sTowerProperties & a_Properties) +{ + auto Pos = cChunkDef::AbsoluteToRelative(a_Properties.m_Pos, a_ChunkDesc.GetChunkCoords()); + // Place obsidian pillar + for (int X = -a_Properties.m_Radius; X < a_Properties.m_Radius; X++) + { + for (int Z = -a_Properties.m_Radius; Z < a_Properties.m_Radius; Z++) + { + Vector3i NewPos = {Pos.x + X, 1, Pos.z + Z}; + if (cChunkDef::IsValidRelPos(NewPos)) + { + // The 3 was achieved by trial and error till the shape matched the notchian implementation + if ((NewPos - Vector3i(Pos.x, 1, Pos.z)).SqrLength() < a_Properties.m_Radius * a_Properties.m_Radius - 3) + { + for (int Y = 0; Y <= a_Properties.m_Height - 2; Y++) + { + a_ChunkDesc.SetBlockType(NewPos.x, Y, NewPos.z, E_BLOCK_OBSIDIAN); + } + } + } + } + } + + // Spawn the iron bars if there are some + if (a_Properties.m_HasCage) + { + // Place walls + for (const auto & Offset : m_CagePos) + { + if (cChunkDef::IsValidRelPos(Vector3d(Pos.x, a_Properties.m_Height, Pos.z) + Offset)) + { + a_ChunkDesc.SetBlockType(Pos.x + Offset.x, a_Properties.m_Height + Offset.y, Pos.z + Offset.z, E_BLOCK_IRON_BARS); + } + } + // Remove any block that may generate inside the cage + for (const auto & Offset : m_CageAir) + { + if (cChunkDef::IsValidRelPos(Pos + Offset)) + { + a_ChunkDesc.SetBlockType(Pos.x + Offset.x, a_Properties.m_Height + Offset.y, Pos.z + Offset.z, E_BLOCK_AIR); + } + } + // Place roof + for (int X = -2; X <= 2; ++X) + { + for (int Z = -2; Z <= 2; ++Z) + { + if (cChunkDef::IsValidRelPos({Pos.x + X, 1, Pos.z + Z})) + { + a_ChunkDesc.SetBlockType(Pos.x + X, a_Properties.m_Height + 2, Pos.z + Z, E_BLOCK_IRON_BARS); + } + } + } + } + // Place the top decoration if the origin is in this chunk + if (cChunkDef::IsValidRelPos(Pos)) + { + // Spawn the bedrock + a_ChunkDesc.SetBlockType(Pos.x, a_Properties.m_Height - 1, Pos.z, E_BLOCK_BEDROCK); + // Spawn the fire + a_ChunkDesc.SetBlockType(Pos.x, a_Properties.m_Height, Pos.z, E_BLOCK_FIRE); + // Spawn the ender crystal of the origin position is in this chunk + auto EnderCrystal = std::make_unique<cEnderCrystal>(Vector3d(0.5, a_Properties.m_Height, 0.5) + a_Properties.m_Pos, true); + a_ChunkDesc.GetEntities().emplace_back(std::move(EnderCrystal)); + } +} diff --git a/src/Generating/EnderDragonFightStructuresGen.h b/src/Generating/EnderDragonFightStructuresGen.h new file mode 100644 index 000000000..be6b2506e --- /dev/null +++ b/src/Generating/EnderDragonFightStructuresGen.h @@ -0,0 +1,38 @@ + +#pragma once + +/* +https://minecraft.gamepedia.com/End_spike +https://minecraft.gamepedia.com/End_Crystal +https://minecraft.gamepedia.com/Ender_Dragon +*/ + +#include "FinishGen.h" + +class cEnderDragonFightStructuresGen : + public cFinishGen +{ +public: + cEnderDragonFightStructuresGen(int a_Seed); + void Init(const AString & a_TowerProperties, int a_Radius); + +protected: + struct sTowerProperties + { + Vector3i m_Pos; + int m_Height; + int m_Radius; + bool m_HasCage; + }; + + cNoise m_Noise; + std::map<cChunkCoords, std::vector<sTowerProperties>> m_TowerPos; + static const std::array<Vector3i, 48> m_CagePos; + static const std::array<Vector3i, 26> m_CageAir; + cBlockArea m_Fountain; + + int m_MinX = -1, m_MaxX = 1, m_MinZ = -1, m_MaxZ = 1; + + void GenFinish(cChunkDesc &a_ChunkDesc) override; + void PlaceTower(cChunkDesc & a_ChunkDesc, const sTowerProperties & a_TowerProperties); +}; |