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authorTycho <work.tycho+git@gmail.com>2014-05-01 20:50:40 +0200
committerTycho <work.tycho+git@gmail.com>2014-05-01 20:50:40 +0200
commit8780b324ff075f17358b01bc3615da0397fbe8be (patch)
treed448ab665fd50cca3861e06654f8668a89c8d953 /src/Entities/ProjectileEntity.cpp
parentAdded Testing capability (diff)
parentFixed MSVC2013 compilation. (diff)
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Diffstat (limited to 'src/Entities/ProjectileEntity.cpp')
-rw-r--r--src/Entities/ProjectileEntity.cpp554
1 files changed, 10 insertions, 544 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index fd3e80e5f..3e48d310c 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -4,15 +4,24 @@
// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
#include "Globals.h"
+
#include "../Bindings/PluginManager.h"
#include "ProjectileEntity.h"
#include "../ClientHandle.h"
-#include "Player.h"
#include "../LineBlockTracer.h"
#include "../BoundingBox.h"
#include "../ChunkMap.h"
#include "../Chunk.h"
+#include "ArrowEntity.h"
+#include "ThrownEggEntity.h"
+#include "ThrownEnderPearlEntity.h"
+#include "ExpBottleEntity.h"
+#include "ThrownSnowballEntity.h"
+#include "FireChargeEntity.h"
+#include "FireworkEntity.h"
+#include "GhastFireballEntity.h"
+
@@ -401,546 +410,3 @@ void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
// Overriden in arrow
UNUSED(a_Dest);
}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cArrowEntity:
-
-cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
- m_PickupState(psNoPickup),
- m_DamageCoeff(2),
- m_IsCritical(false),
- m_Timer(0),
- m_HitGroundTimer(0),
- m_bIsCollected(false),
- m_HitBlockPos(Vector3i(0, 0, 0))
-{
- SetSpeed(a_Speed);
- SetMass(0.1);
- SetYawFromSpeed();
- SetPitchFromSpeed();
- LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
- m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetYaw(), GetPitch()
- );
-}
-
-
-
-
-
-cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
- super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
- m_PickupState(psInSurvivalOrCreative),
- m_DamageCoeff(2),
- m_IsCritical((a_Force >= 1)),
- m_Timer(0),
- m_HitGroundTimer(0),
- m_HasTeleported(false),
- m_bIsCollected(false),
- m_HitBlockPos(0, 0, 0)
-{
-}
-
-
-
-
-
-bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
-{
- switch (m_PickupState)
- {
- case psNoPickup: return false;
- case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
- case psInCreative: return a_Player.IsGameModeCreative();
- }
- ASSERT(!"Unhandled pickup state");
- return false;
-}
-
-
-
-
-
-void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- if (a_HitFace == BLOCK_FACE_NONE) { return; }
-
- super::OnHitSolidBlock(a_HitPos, a_HitFace);
- int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
-
- switch (a_HitFace)
- {
- case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
- case BLOCK_FACE_YM:
- {
- break;
- }
- default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
- }
-
- m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
-
- // Broadcast arrow hit sound
- m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
-}
-
-
-
-
-
-void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
- {
- // Not an entity that interacts with an arrow
- return;
- }
-
- int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
- if (m_IsCritical)
- {
- Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
- }
- a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
-
- // Broadcast successful hit sound
- m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
-
- Destroy();
-}
-
-
-
-
-
-void cArrowEntity::CollectedBy(cPlayer * a_Dest)
-{
- if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
- {
- int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
- if (NumAdded > 0) // Only play effects if there was space in inventory
- {
- m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
- // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
- m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
- m_bIsCollected = true;
- }
- }
-}
-
-
-
-
-
-void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
- m_Timer += a_Dt;
-
- if (m_bIsCollected)
- {
- if (m_Timer > 500.f) // 0.5 seconds
- {
- Destroy();
- return;
- }
- }
- else if (m_Timer > 1000 * 60 * 5) // 5 minutes
- {
- Destroy();
- return;
- }
-
- if (m_IsInGround)
- {
- // When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
- // Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
- // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
- // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
-
- if (!m_HasTeleported) // Sent a teleport already, don't do again
- {
- if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
- {
- m_World->BroadcastTeleportEntity(*this);
- m_HasTeleported = true;
- }
- else
- {
- m_HitGroundTimer += a_Dt;
- }
- }
-
- int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
- cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
-
- if (Chunk == NULL)
- {
- // Inside an unloaded chunk, abort
- return;
- }
-
- if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
- {
- m_IsInGround = false; // Yes, begin simulating physics again
- }
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownEggEntity:
-
-cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- TrySpawnChicken(a_HitPos);
-
- Destroy();
-}
-
-
-
-
-
-void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- int TotalDamage = 0;
- // TODO: If entity is Ender Crystal, destroy it
-
- TrySpawnChicken(a_HitPos);
- a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
-
- Destroy(true);
-}
-
-
-
-
-
-void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
-{
- if (m_World->GetTickRandomNumber(7) == 1)
- {
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- }
- else if (m_World->GetTickRandomNumber(32) == 1)
- {
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownEnderPearlEntity :
-
-cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- // TODO: Tweak a_HitPos based on block face.
- TeleportCreator(a_HitPos);
-
- Destroy();
-}
-
-
-
-
-
-void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- int TotalDamage = 0;
- // TODO: If entity is Ender Crystal, destroy it
-
- TeleportCreator(a_HitPos);
- a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
-
- Destroy(true);
-}
-
-
-
-
-
-void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
-{
- // Teleport the creator here, make them take 5 damage:
- if (m_Creator != NULL)
- {
- m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
- m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cThrownSnowballEntity :
-
-cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- Destroy();
-}
-
-
-
-
-
-void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- int TotalDamage = 0;
- if (a_EntityHit.IsMob())
- {
- cMonster::eType MobType = ((cMonster &) a_EntityHit).GetMobType();
- if (MobType == cMonster::mtBlaze)
- {
- TotalDamage = 3;
- }
- else if (MobType == cMonster::mtEnderDragon)
- {
- TotalDamage = 1;
- }
- }
- // TODO: If entity is Ender Crystal, destroy it
- a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
-
- Destroy(true);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBottleOEnchantingEntity :
-
-cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
-super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
-{
- SetSpeed(a_Speed);
-}
-
-
-
-
-
-void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- // Spawn an experience orb with a reward between 3 and 11.
- m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
- m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
-
- Destroy();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFireworkEntity :
-
-cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
-super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
- m_ExplodeTimer(0),
- m_FireworkItem(a_Item)
-{
-}
-
-
-
-
-
-void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
-{
- int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
- int PosY = POSY_TOINT;
-
- if ((PosY < 0) || (PosY >= cChunkDef::Height))
- {
- goto setspeed;
- }
-
- if (m_IsInGround)
- {
- if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) == E_BLOCK_AIR)
- {
- m_IsInGround = false;
- }
- else
- {
- return;
- }
- }
- else
- {
- if (a_Chunk.GetBlock(RelX, POSY_TOINT + 1, RelZ) != E_BLOCK_AIR)
- {
- OnHitSolidBlock(GetPosition(), BLOCK_FACE_YM);
- return;
- }
- }
-
-setspeed:
- AddSpeedY(1);
- AddPosition(GetSpeed() * (a_Dt / 1000));
-}
-
-
-
-
-
-void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
- {
- m_World->BroadcastEntityStatus(*this, esFireworkExploding);
- Destroy();
- }
-
- m_ExplodeTimer++;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cGhastFireballEntity :
-
-cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1)
-{
- SetSpeed(a_Speed);
- SetGravity(0);
-}
-
-
-
-
-
-void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this);
-}
-
-
-
-
-
-void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFireChargeEntity :
-
-cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
- super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
-{
- SetSpeed(a_Speed);
- SetGravity(0);
-}
-
-
-
-
-
-void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
- {
- m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
- }
-}
-
-
-
-
-
-void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-}
-
-
-
-
-
-void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
- Destroy();
- Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
-
- // TODO: Some entities are immune to hits
- a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
-}
-
-
-
-