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authorarchshift <admin@archshift.com>2014-06-11 08:16:38 +0200
committerarchshift <admin@archshift.com>2014-06-11 16:52:34 +0200
commitaa7c82580f2493052d119b1f27d5255c1609aa19 (patch)
treed2e21478c29b8d126593778f44b6975cdac77356 /src/Entities/Player.h
parentAdded doxy-comments (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 0f4773893..0fcf767e9 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -191,14 +191,14 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
- /** Forces the player to move in the given direction. DEPRECATED! Use SetSpeed instead */
+ /** Forces the player to move in the given direction.
+ * @deprecated Use SetSpeed instead.
+ */
void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
/** Sets the speed of the player and moves them in the given speed. */
void SetSpeed (const Vector3d & a_Speed);
virtual void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
-
- /** Sets the speed for the X, Y or Z axis */
virtual void SetSpeedX (double a_SpeedX) override;
virtual void SetSpeedY (double a_SpeedY) override;
virtual void SetSpeedZ (double a_SpeedZ) override;