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authorTiger Wang <ziwei.tiger@outlook.com>2022-07-16 13:04:14 +0200
committerGitHub <noreply@github.com>2022-07-16 13:04:14 +0200
commit64a24a4c79ace77ff111f0b555ff1d9d942bf56e (patch)
tree9ab668e5ac829c7b09e7e9f457de2c0b73a8d903 /src/ClientHandle.cpp
parentItemHandler: Fix torch handler not being called (#5433) (diff)
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r--src/ClientHandle.cpp56
1 files changed, 23 insertions, 33 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index ef596baf0..5a2e1d620 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1117,17 +1117,15 @@ void cClientHandle::HandleLeftClick(Vector3i a_BlockPos, eBlockFace a_BlockFace,
/* Check for clickthrough-blocks:
When the user breaks a fire block, the client send the wrong block location.
We must find the right block with the face direction. */
-
- Vector3i BlockPos = a_BlockPos;
- AddFaceDirection(BlockPos, a_BlockFace);
-
- if (cChunkDef::IsValidHeight(BlockPos) && cBlockInfo::IsClickedThrough(m_Player->GetWorld()->GetBlock(BlockPos)))
+ if (
+ const auto InterferingPosition = AddFaceDirection(a_BlockPos, a_BlockFace);
+ cChunkDef::IsValidHeight(InterferingPosition) && cBlockInfo::IsClickedThrough(m_Player->GetWorld()->GetBlock(InterferingPosition))
+ )
{
- a_BlockPos = BlockPos;
+ a_BlockPos = InterferingPosition;
}
- constexpr double MaxBlockDistance = 6.0;
- if (!cBoundingBox(m_Player->GetPosition(), MaxBlockDistance).IsInside(a_BlockPos))
+ if (!IsWithinReach(a_BlockPos))
{
m_Player->SendBlocksAround(a_BlockPos, 2);
return;
@@ -1270,13 +1268,6 @@ void cClientHandle::HandleBlockDigStarted(Vector3i a_BlockPos, eBlockFace a_Bloc
return;
}
- constexpr double MaxBlockDistance = 6.0;
- if (!cBoundingBox(m_Player->GetPosition(), MaxBlockDistance).IsInside(a_BlockPos))
- {
- m_Player->SendBlocksAround(a_BlockPos, 2);
- return;
- }
-
// Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig / aim bug in the client:
m_HasStartedDigging = true;
m_LastDigBlockPos = a_BlockPos;
@@ -1439,27 +1430,13 @@ void cClientHandle::HandleRightClick(Vector3i a_BlockPos, eBlockFace a_BlockFace
// TODO: We are still consuming the items in main hand. Remove this override when the off-hand consumption is handled correctly.
a_UsedMainHand = true;
- const cItem & HeldItem = a_UsedMainHand ? m_Player->GetEquippedItem() : m_Player->GetInventory().GetShieldSlot();
-
- // Distance from the block's center to the player's eye height.
- const double Dist = (Vector3d(0.5, 0.5, 0.5) + a_BlockPos - m_Player->GetEyePosition()).SqrLength();
-
- // Check the reach distance:
- // _X 2014-11-25: I've maxed at 5.26 with a Survival client and 5.78 with a Creative client in my tests
- double MaxDist = m_Player->IsGameModeCreative() ? 33.4084 : 27.6676;
- bool IsWithinReach = (Dist <= MaxDist);
-
- FLOGD("HandleRightClick: {0}, face {1}, Cursor {2}, Hand: {3}, HeldItem: {4}; Dist: {5:.02f}",
- a_BlockPos, a_BlockFace, a_CursorPos, a_UsedMainHand, ItemToFullString(HeldItem), Dist
- );
-
cWorld * World = m_Player->GetWorld();
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
+ const cItem & HeldItem = a_UsedMainHand ? m_Player->GetEquippedItem() : m_Player->GetInventory().GetShieldSlot();
- if (
- !PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockPos, a_BlockFace, a_CursorPos) &&
- IsWithinReach && !m_Player->IsFrozen()
- )
+ FLOGD("HandleRightClick: {0}, face {1}, Cursor {2}, Hand: {3}, HeldItem: {4}", a_BlockPos, a_BlockFace, a_CursorPos, a_UsedMainHand, ItemToFullString(HeldItem));
+
+ if (!PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockPos, a_BlockFace, a_CursorPos) && IsWithinReach(a_BlockPos) && !m_Player->IsFrozen())
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
@@ -2101,6 +2078,19 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
+bool cClientHandle::IsWithinReach(const Vector3i a_Position) const
+{
+ // Distance from the block's center to the player's eye height.
+ const double Distance = (Vector3d(0.5, 0.5, 0.5) + a_Position - m_Player->GetEyePosition()).SqrLength();
+
+ // _X 2014-11-25: I've maxed at 5.26 with a Survival client and 5.78 with a Creative client in my tests.
+ return Distance <= (m_Player->IsGameModeCreative() ? 33.4084 : 27.6676);
+}
+
+
+
+
+
void cClientHandle::Tick(std::chrono::milliseconds a_Dt)
{
using namespace std::chrono_literals;