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authorSTRWarrior <niels.breuker@hotmail.nl>2013-12-15 10:51:46 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-12-15 10:51:46 +0100
commitc56af9a214fad89b5d6e119fa830cbdc6c6f5456 (patch)
treea352db7c045e11e45a4420897b3eebeda58f88a2 /src/ChunkMap.h
parentMerge pull request #431 from mc-server/Entity_Effects (diff)
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Diffstat (limited to 'src/ChunkMap.h')
-rw-r--r--src/ChunkMap.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index f079c9a1b..dcc6abdc3 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -64,6 +64,7 @@ public:
void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL);
void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
@@ -73,6 +74,7 @@ public:
void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
+ void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);