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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-11 21:54:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-11 21:54:57 +0200
commit18b04ab93f31e4701351dc35f847f2763d75c5e0 (patch)
tree577ee0332b3ae8778443dc6af4ee0f24c7ca1011 /source
parentUpdated Bindings to match the new armor categories and torch metas (diff)
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Diffstat (limited to 'source')
-rw-r--r--source/cInventory.cpp104
-rw-r--r--source/cInventory.h7
-rw-r--r--source/cSurvivalInventory.cpp177
-rw-r--r--source/cSurvivalInventory.h28
-rw-r--r--source/cWindow.cpp72
-rw-r--r--source/cWindow.h8
-rw-r--r--source/packets/cPacket_WindowClick.cpp12
-rw-r--r--source/packets/cPacket_WindowClick.h8
8 files changed, 366 insertions, 50 deletions
diff --git a/source/cInventory.cpp b/source/cInventory.cpp
index 8a0c06472..1f4405470 100644
--- a/source/cInventory.cpp
+++ b/source/cInventory.cpp
@@ -14,6 +14,8 @@
#include "packets/cPacket_WholeInventory.h"
#include "packets/cPacket_InventorySlot.h"
+#include "items/Item.h"
+
@@ -46,10 +48,11 @@ cInventory::cInventory(cPlayer* a_Owner)
m_EquippedItem = new cItem();
m_EquippedSlot = 0;
- if( !GetWindow() )
+ if (GetWindow() == NULL)
{
- cWindow* Window = new cWindow( this, false, cWindow::Inventory, 0);
+ cWindow * Window = new cWindow( this, false, cWindow::Inventory, 0);
Window->SetSlots(m_Slots, c_NumSlots);
+ Window->Open(*a_Owner);
OpenWindow(Window);
}
}
@@ -180,6 +183,7 @@ cItem * cInventory::GetSlotsForType( int a_Type )
+/*
int cInventory::GetSlotCountForType( int a_Type )
{
switch (a_Type)
@@ -192,6 +196,7 @@ int cInventory::GetSlotCountForType( int a_Type )
}
return 0;
}
+*/
@@ -249,10 +254,37 @@ cItem & cInventory::GetEquippedItem()
-void cInventory::SendWholeInventory( cClientHandle* a_Client )
+void cInventory::SendWholeInventory(cClientHandle * a_Client)
+{
+ cPacket_WholeInventory Inventory(this);
+ a_Client->Send(Inventory);
+}
+
+
+
+
+
+void cInventory::SendWholeInventoryToAll(void)
{
- cPacket_WholeInventory Inventory( this );
- a_Client->Send( Inventory );
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ return;
+ }
+
+ class cSender :
+ public cItemCallback<cClientHandle>
+ {
+ cInventory * m_Inventory;
+ public:
+ cSender(cInventory * a_Inventory) : m_Inventory(a_Inventory) {}
+ virtual bool Item(cClientHandle * a_Client) override
+ {
+ m_Inventory->SendWholeInventory(a_Client);
+ return false;
+ }
+ } Sender(this);
+ Window->ForEachClient(Sender);
}
@@ -262,8 +294,12 @@ void cInventory::SendWholeInventory( cClientHandle* a_Client )
void cInventory::SendSlot( int a_SlotNum )
{
cItem* Item = GetSlot( a_SlotNum );
- if( Item )
+ if (Item != NULL)
{
+ if (Item->IsEmpty())
+ {
+ Item->Empty();
+ }
cPacket_InventorySlot InventorySlot;
InventorySlot.m_ItemCount = Item->m_ItemCount;
InventorySlot.m_ItemID = (short) Item->m_ItemID;
@@ -278,6 +314,62 @@ void cInventory::SendSlot( int a_SlotNum )
+int cInventory::HowManyCanFit(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot)
+{
+ int res = 0;
+ for (int i = a_BeginSlot; i <= a_EndSlot; i++)
+ {
+ if (
+ m_Slots[i].IsEmpty() ||
+ ((m_Slots[i].m_ItemID == a_ItemType) && (m_Slots[i].m_ItemHealth == a_ItemDamage))
+ )
+ {
+ int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize();
+ ASSERT(m_Slots[i].m_ItemCount <= MaxCount);
+ res += MaxCount - m_Slots[i].m_ItemCount;
+ }
+ } // for i - m_Slots[]
+ return res;
+}
+
+
+
+
+
+int cInventory::MoveItem(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot)
+{
+ int res = 0;
+ for (int i = a_BeginSlot; i <= a_EndSlot; i++)
+ {
+ if (
+ m_Slots[i].IsEmpty() ||
+ ((m_Slots[i].m_ItemID == a_ItemType) && (m_Slots[i].m_ItemHealth == a_ItemDamage))
+ )
+ {
+ int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize();
+ ASSERT(m_Slots[i].m_ItemCount <= MaxCount);
+ int NumToMove = std::min(a_Count, MaxCount);
+ m_Slots[i].m_ItemCount += NumToMove;
+ m_Slots[i].m_ItemHealth = a_ItemDamage;
+ m_Slots[i].m_ItemID = a_ItemType;
+ SendSlot(i);
+ res += NumToMove;
+ a_Count -= NumToMove;
+ if (a_Count <= 0)
+ {
+ // No more items to distribute
+ return res;
+ }
+ }
+ } // for i - m_Slots[]
+ // No more space to distribute to
+ return res;
+}
+
+
+
+
+
bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
{
// Fill already present stacks
diff --git a/source/cInventory.h b/source/cInventory.h
index 2336df57f..6f824f0f5 100644
--- a/source/cInventory.h
+++ b/source/cInventory.h
@@ -41,6 +41,7 @@ public:
bool LoadFromJson(Json::Value & a_Value);
void SendWholeInventory( cClientHandle* a_Client );
+ void SendWholeInventoryToAll(void);
cItem* GetSlot( int a_SlotNum ); //tolua_export
cItem* GetSlots() { return m_Slots; }
@@ -53,6 +54,12 @@ public:
virtual void Clicked( cPacket* a_ClickPacket ) = 0;
void SendSlot( int a_SlotNum ); //tolua_export
+
+ /// Returns how many items of the specified type would fit into the slot range specified
+ int HowManyCanFit(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot);
+
+ /// Moves items, fitting them into the slot range specified, up to a_Count items. Returns the number of items moved
+ int MoveItem(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot);
static const unsigned int c_NumSlots = 45;
static const unsigned int c_MainSlots = 27;
diff --git a/source/cSurvivalInventory.cpp b/source/cSurvivalInventory.cpp
index 5ed91cf70..62808a17d 100644
--- a/source/cSurvivalInventory.cpp
+++ b/source/cSurvivalInventory.cpp
@@ -14,36 +14,53 @@
-cSurvivalInventory::~cSurvivalInventory()
+cSurvivalInventory::cSurvivalInventory(cPlayer* a_Owner)
+ : cInventory(a_Owner)
{
-
}
-cSurvivalInventory::cSurvivalInventory(cPlayer* a_Owner)
- : cInventory(a_Owner)
+
+
+
+
+cSurvivalInventory::~cSurvivalInventory()
{
-
}
+
+
+
+
void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
{
- cPacket_WindowClick *Packet = reinterpret_cast<cPacket_WindowClick *>(a_ClickPacket);
+ cPacket_WindowClick * Packet = reinterpret_cast<cPacket_WindowClick *>(a_ClickPacket);
+
+ if (
+ Packet->m_IsShiftPressed && // Shift pressed
+ (GetWindow() != NULL) && // Window is valid
+ (GetWindow()->GetDraggingItem()->IsEmpty()) // Not dragging anything
+ )
+ {
+ ShiftClicked(Packet);
+ return;
+ }
+
bool bDontCook = false;
- if( GetWindow() )
+ if (GetWindow())
{
// Override for craft result slot
- if( Packet->m_SlotNum == (short)c_CraftOffset )
+ if (Packet->m_SlotNum == (short)c_CraftOffset)
{
- LOG("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
- cItem* DraggingItem = GetWindow()->GetDraggingItem();
- if( DraggingItem->IsEmpty() )
+ LOGD("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
+ cItem * DraggingItem = GetWindow()->GetDraggingItem();
+ if (DraggingItem->IsEmpty())
{
*DraggingItem = m_Slots[c_CraftOffset];
m_Slots[c_CraftOffset].Empty();
}
- else if( DraggingItem->Equals( m_Slots[c_CraftOffset] ) )
+ else if (DraggingItem->Equals(m_Slots[c_CraftOffset]))
{
- if( DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64 )
+ if (DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64)
{
DraggingItem->m_ItemCount += m_Slots[c_CraftOffset].m_ItemCount;
m_Slots[0].Empty();
@@ -57,7 +74,7 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
{
bDontCook = true;
}
- LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
+ LOGD("Dragging Dish %i", DraggingItem->m_ItemCount );
}
else
{
@@ -66,6 +83,7 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
}
else
{
+ ASSERT(!"No inventory window! WTF?");
LOG("No Inventory window! WTF");
}
@@ -91,5 +109,134 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
LOGD("%s cooked: %i x %i !!", m_Owner->GetName().c_str(), m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
SendWholeInventory( m_Owner->GetClientHandle() );
}
- SendSlot( 0 );
+ SendSlot(0);
}
+
+
+
+
+
+void cSurvivalInventory::ShiftClicked(cPacket_WindowClick * a_ClickPacket)
+{
+ ASSERT((GetWindow() == NULL) || (GetWindow()->GetDraggingItem()->IsEmpty())); // Cannot handle shift-click if dragging something
+
+ short Slot = a_ClickPacket->m_SlotNum;
+ if (Slot == SLOT_CRAFTING_RESULT)
+ {
+ ShiftClickedCraftingResult(Slot);
+ }
+ else if ((Slot >= SLOT_CRAFTING_MIN) && (Slot <= SLOT_CRAFTING_MAX))
+ {
+ ShiftClickedCraftingGrid(Slot);
+ }
+ else if ((Slot >= SLOT_ARMOR_MIN) && (Slot <= SLOT_ARMOR_MAX))
+ {
+ ShiftClickedArmor(Slot);
+ }
+ else if ((Slot >= SLOT_HOTBAR_MIN) && (Slot <= SLOT_HOTBAR_MAX))
+ {
+ ShiftClickedHotbar(Slot);
+ }
+ else
+ {
+ ShiftClickedInventory(Slot);
+ }
+ // Because the client tries to guess our actions, not always right, send the whole inventory:
+ SendWholeInventoryToAll();
+}
+
+
+
+
+
+void cSurvivalInventory::ShiftClickedCraftingResult(short a_Slot)
+{
+ // TODO
+}
+
+
+
+
+
+void cSurvivalInventory::ShiftClickedCraftingGrid(short a_Slot)
+{
+ // Move the item from the crafting grid into the main inventory:
+ cItem * Item = GetSlot(a_Slot);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ return;
+ }
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_INVENTORY_MIN, SLOT_INVENTORY_MAX);
+ SendSlot(a_Slot);
+}
+
+
+
+
+
+void cSurvivalInventory::ShiftClickedArmor(short a_Slot)
+{
+ // Move the item from the armor slot into the main inventory:
+ cItem * Item = GetSlot(a_Slot);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ return;
+ }
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_INVENTORY_MIN, SLOT_INVENTORY_MAX);
+ SendSlot(a_Slot);
+}
+
+
+
+
+
+void cSurvivalInventory::ShiftClickedHotbar(short a_Slot)
+{
+ // Move the item from the hotbar into the main inventory:
+ cItem * Item = GetSlot(a_Slot);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ return;
+ }
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_INVENTORY_MIN, SLOT_INVENTORY_MAX);
+ SendSlot(a_Slot);
+}
+
+
+
+
+
+void cSurvivalInventory::ShiftClickedInventory(short a_Slot)
+{
+ // Move the item from the main inventory into armor slot if it is armor, or the hotbar otherwise:
+ cItem * Item = GetSlot(a_Slot);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ return;
+ }
+ if (ItemCategory::IsHelmet(Item->m_ItemID))
+ {
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_ARMOR_HELMET, SLOT_ARMOR_HELMET);
+ }
+ else if (ItemCategory::IsChestPlate(Item->m_ItemID))
+ {
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_ARMOR_CHESTPLATE, SLOT_ARMOR_CHESTPLATE);
+ }
+ else if (ItemCategory::IsLeggings(Item->m_ItemID))
+ {
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_ARMOR_LEGGINGS, SLOT_ARMOR_LEGGINGS);
+ }
+ else if (ItemCategory::IsBoots(Item->m_ItemID))
+ {
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_ARMOR_BOOTS, SLOT_ARMOR_BOOTS);
+ }
+ else
+ {
+ Item->m_ItemCount -= MoveItem(Item->m_ItemID, Item->m_ItemHealth, Item->m_ItemCount, SLOT_HOTBAR_MIN, SLOT_HOTBAR_MAX);
+ }
+ SendSlot(a_Slot);
+}
+
+
+
+
diff --git a/source/cSurvivalInventory.h b/source/cSurvivalInventory.h
index 2061de2b0..cdab62e93 100644
--- a/source/cSurvivalInventory.h
+++ b/source/cSurvivalInventory.h
@@ -10,11 +10,37 @@
class cSurvivalInventory //tolua_export
: public cInventory
{ //tolua_export
+
+ enum
+ {
+ SLOT_CRAFTING_RESULT = 0,
+ SLOT_CRAFTING_MIN = 1,
+ SLOT_CRAFTING_MAX = 4,
+ SLOT_ARMOR_MIN = 5,
+ SLOT_ARMOR_HELMET = 5,
+ SLOT_ARMOR_CHESTPLATE = 6,
+ SLOT_ARMOR_LEGGINGS = 7,
+ SLOT_ARMOR_BOOTS = 8,
+ SLOT_ARMOR_MAX = 8,
+ SLOT_INVENTORY_MIN = 9,
+ SLOT_INVENTORY_MAX = 35,
+ SLOT_HOTBAR_MIN = 36,
+ SLOT_HOTBAR_MAX = 44,
+ } ;
+
+ void ShiftClickedCraftingResult(short a_Slot);
+ void ShiftClickedCraftingGrid (short a_Slot);
+ void ShiftClickedArmor (short a_Slot);
+ void ShiftClickedHotbar (short a_Slot);
+ void ShiftClickedInventory (short a_Slot);
+
public:
cSurvivalInventory(cPlayer* a_Owner);
~cSurvivalInventory();
- virtual void Clicked( cPacket* a_ClickPacket );
+ virtual void Clicked(cPacket * a_ClickPacket) override;
+
+ void ShiftClicked(cPacket_WindowClick * a_ClickPacket);
}; //tolua_export
diff --git a/source/cWindow.cpp b/source/cWindow.cpp
index f2c66420e..a7eceac27 100644
--- a/source/cWindow.cpp
+++ b/source/cWindow.cpp
@@ -86,36 +86,42 @@ cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ )
void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
{
- if( a_ClickPacket->m_WindowID != m_WindowID )
+ if (a_ClickPacket->m_WindowID != m_WindowID)
{
LOG("WRONG WINDOW ID! (exp %d, got %d)", m_WindowID, a_ClickPacket->m_WindowID);
return;
}
- if( m_bInventoryVisible )
+ if (m_bInventoryVisible)
{
- cWindow* Window = a_Player.GetInventory().GetWindow();
- if( Window )
+ cWindow * Window = a_Player.GetInventory().GetWindow();
+ if (Window != NULL)
{
m_DraggingItem = Window->GetDraggingItem();
}
}
bool bAsync = false;
- if( a_ClickPacket->m_SlotNum == -999 ) // Outside window click
+ if (a_ClickPacket->m_SlotNum == -999) // Outside window click
{
- if( a_ClickPacket->m_RightMouse )
+ if (a_ClickPacket->m_RightMouse)
+ {
a_Player.TossItem( true );
+ }
else
+ {
a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
+ }
}
- else if( GetSlot( a_ClickPacket->m_SlotNum ) != 0 )
+ else if (GetSlot(a_ClickPacket->m_SlotNum) != NULL)
{
- cItem* Item = GetSlot( a_ClickPacket->m_SlotNum );
- if( a_ClickPacket->m_ItemID != Item->m_ItemID
- || a_ClickPacket->m_ItemCount != Item->m_ItemCount
- || a_ClickPacket->m_ItemUses != Item->m_ItemHealth )
+ cItem * Item = GetSlot(a_ClickPacket->m_SlotNum);
+ if (
+ (a_ClickPacket->m_ItemID != Item->m_ItemID) ||
+ (a_ClickPacket->m_ItemCount != Item->m_ItemCount) ||
+ (a_ClickPacket->m_ItemUses != Item->m_ItemHealth)
+ )
{
- if( !((a_ClickPacket->m_ItemID == -1 || a_ClickPacket->m_ItemID == 0) && (Item->m_ItemID == -1 || Item->m_ItemID == 0 )) )
+ if (!((a_ClickPacket->m_ItemID == -1 || a_ClickPacket->m_ItemID == 0) && (Item->m_ItemID == -1 || Item->m_ItemID == 0 )) )
{
LOGD("My ID: %i Their ID: %i", Item->m_ItemID, a_ClickPacket->m_ItemID );
LOGD("My Count: %i Their Count: %i", Item->m_ItemCount, a_ClickPacket->m_ItemCount );
@@ -124,13 +130,13 @@ void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
}
}
}
- if( m_DraggingItem && a_ClickPacket->m_SlotNum > -1 && a_ClickPacket->m_SlotNum < m_NumSlots )
+ if (m_DraggingItem && (a_ClickPacket->m_SlotNum > -1) && (a_ClickPacket->m_SlotNum < m_NumSlots))
{
- if( a_ClickPacket->m_RightMouse == 0 )
+ if (a_ClickPacket->m_RightMouse == 0)
{
- if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
+ if (!m_DraggingItem->Equals(m_Slots[a_ClickPacket->m_SlotNum]))
{
- cItem tmp( *m_DraggingItem );
+ cItem tmp(*m_DraggingItem);
*m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
}
@@ -283,6 +289,40 @@ void cWindow::OwnerDestroyed()
+bool cWindow::ForEachPlayer(cItemCallback<cPlayer> & a_Callback)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
+ {
+ if (a_Callback.Item(*itr))
+ {
+ return false;
+ }
+ } // for itr - m_OpenedBy[]
+ return true;
+}
+
+
+
+
+
+bool cWindow::ForEachClient(cItemCallback<cClientHandle> & a_Callback)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
+ {
+ if (a_Callback.Item((*itr)->GetClientHandle()))
+ {
+ return false;
+ }
+ } // for itr - m_OpenedBy[]
+ return true;
+}
+
+
+
+
+
void cWindow::Destroy()
{
LOGD("Destroying window %p (type %d)", this, m_WindowType);
diff --git a/source/cWindow.h b/source/cWindow.h
index 9d62dc43a..303c9e503 100644
--- a/source/cWindow.h
+++ b/source/cWindow.h
@@ -78,7 +78,13 @@ public:
const AString & GetWindowTitle() const { return m_WindowTitle; }
void SetWindowTitle( const std::string & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
- void OwnerDestroyed();
+ void OwnerDestroyed(void);
+
+ /// Calls the callback safely for each player that has this window open; returns true if all players have been enumerated
+ bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback);
+
+ /// Calls the callback safely for each client that has this window open; returns true if all clients have been enumerated
+ bool ForEachClient(cItemCallback<cClientHandle> & a_Callback);
private:
diff --git a/source/packets/cPacket_WindowClick.cpp b/source/packets/cPacket_WindowClick.cpp
index ac3191c28..05be3c53c 100644
--- a/source/packets/cPacket_WindowClick.cpp
+++ b/source/packets/cPacket_WindowClick.cpp
@@ -12,13 +12,11 @@
int cPacket_WindowClick::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadByte, m_WindowID, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_SlotNum, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_RightMouse, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_NumClicks, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_Bool, TotalBytes);
-
- // LOG("WindowClick: WindowID: %i; FromSlot: %i; Right/Le: %i; NumClick: %i", m_Type, m_SlotNum, m_RightMouse, m_NumClicks );
+ HANDLE_PACKET_READ(ReadByte, m_WindowID, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_SlotNum, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_RightMouse, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_NumClicks, TotalBytes);
+ HANDLE_PACKET_READ(ReadBool, m_IsShiftPressed, TotalBytes);
cPacket_ItemData Item;
diff --git a/source/packets/cPacket_WindowClick.h b/source/packets/cPacket_WindowClick.h
index e9abd80df..93dc5dc2e 100644
--- a/source/packets/cPacket_WindowClick.h
+++ b/source/packets/cPacket_WindowClick.h
@@ -15,7 +15,7 @@ public:
, m_SlotNum( 0 )
, m_RightMouse( 0 )
, m_NumClicks( 0 )
- , m_Bool( false )
+ , m_IsShiftPressed( false )
, m_ItemID( 0 )
, m_ItemCount( 0 )
, m_ItemUses( 0 )
@@ -33,9 +33,9 @@ public:
// 9-35 = inventory
// 36-44 = Hot bar
- char m_RightMouse; // 0 = Left 1 = Right mb
- short m_NumClicks; // Num clicks
- bool m_Bool; // Shift pressed when clicked?
+ char m_RightMouse; // 0 = Left 1 = Right mb
+ short m_NumClicks; // Num clicks
+ bool m_IsShiftPressed; // Shift pressed when clicked?
// Below = item
short m_ItemID; // if this is -1 the next stuff dont exist