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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-27 00:23:05 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-27 00:23:05 +0100
commit0d8ecbeca1a93acab395326db3e90f444c8bbc18 (patch)
tree529ef281ab20829534f272157edede9d7cb087d4 /source/cWorldGenerator_Test.h
parentPlayers can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() (diff)
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Diffstat (limited to 'source/cWorldGenerator_Test.h')
-rw-r--r--source/cWorldGenerator_Test.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/cWorldGenerator_Test.h b/source/cWorldGenerator_Test.h
new file mode 100644
index 000000000..cb08cf97c
--- /dev/null
+++ b/source/cWorldGenerator_Test.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include "cWorldGenerator.h"
+
+class cWorldGenerator_Test : public cWorldGenerator
+{
+protected:
+ virtual void GenerateTerrain( cChunk* a_Chunk );
+ virtual void GenerateFoliage( cChunk* a_Chunk );
+}; \ No newline at end of file