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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-10 22:34:47 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-10 22:34:47 +0100 |
commit | e7731242c1315df230bffbf0593e1a608aa791a3 (patch) | |
tree | 803b09ea2e4485d979f2ed13b231e62237191861 /source/cServer.cpp | |
parent | Fixed mob spawn packet for 1.2 client, now client doesn't bail out when mobs are turned on (diff) | |
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Diffstat (limited to 'source/cServer.cpp')
-rw-r--r-- | source/cServer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cServer.cpp b/source/cServer.cpp index 5412e4be5..b36d353cb 100644 --- a/source/cServer.cpp +++ b/source/cServer.cpp @@ -285,7 +285,7 @@ cServer::~cServer() // TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
-void cServer::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude /* = 0 */ )
+void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
{
cCSLock Lock(m_CSClients);
for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
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