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author | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-01 21:09:13 +0100 |
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committer | admin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-11-01 21:09:13 +0100 |
commit | f849b664e085034a5c1e09bbb9a4ceb4127c05ae (patch) | |
tree | 35054d7ba1e231d71c1280eb5be26b7b0ab97f07 /source/cPlayer.h | |
parent | Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cPlayer.h | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/source/cPlayer.h b/source/cPlayer.h index d5ad6abac..1bb349a40 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -29,6 +29,11 @@ public: virtual void TeleportTo( cEntity* a_Entity ); //tolua_export
virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
+ int GetGameMode() { return m_GameMode; } //return GameMode for player.
+ float GetLastBlockActionTime() { return m_LastBlockActionTime; } //return LastBlockActionTime for player.
+ void SetLastBlockActionTime();
+ void SetGameMode( int a_GameMode );
+
// Tries to move to a new position, with collision checks and stuff
virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export
@@ -65,13 +70,13 @@ public: bool SaveToDisk();
bool LoadFromDisk();
-
+
//Burning logic
bool m_bBurnable;
enum PMetaState{NORMAL,BURNING,CROUCHED,RIDING} e_EPMetaState;
virtual void CheckMetaDataBurn();
virtual void InStateBurning(float a_Dt);
-
+
protected:
struct sPlayerState;
sPlayerState* m_pState;
@@ -93,5 +98,8 @@ protected: float m_FireDamageInterval;
float m_BurnPeriod;
+ float m_LastBlockActionTime;
+ int m_GameMode;
+
cClientHandle* m_ClientHandle;
}; //tolua_export
|