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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
commitecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch)
tree898e37fe747f0fdcefeb88f833557fd45db3347c /source/cInventory.h
parentSource files cleanup: ChunkDataSerializer is Protocol-related (diff)
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Diffstat (limited to 'source/cInventory.h')
-rw-r--r--source/cInventory.h88
1 files changed, 0 insertions, 88 deletions
diff --git a/source/cInventory.h b/source/cInventory.h
deleted file mode 100644
index bce485852..000000000
--- a/source/cInventory.h
+++ /dev/null
@@ -1,88 +0,0 @@
-
-#pragma once
-
-#include "cItem.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cClientHandle;
-class cPlayer;
-
-
-
-
-
-class cInventory //tolua_export
-{ //tolua_export
-public:
- cInventory(cPlayer & a_Owner);
- ~cInventory();
-
- void Clear(); //tolua_export
-
- cItem* GetSlotsForType( int a_Type );
- int GetSlotCountForType( int a_Type );
-
- bool AddItem( cItem & a_Item ); //tolua_export
- bool RemoveItem( cItem & a_Item ); //tolua_export
-
- void SaveToJson(Json::Value & a_Value);
- bool LoadFromJson(Json::Value & a_Value);
-
- void SendWholeInventory(cClientHandle & a_Client);
-
- cItem * GetSlot(int a_SlotNum ); //tolua_export
- cItem * GetSlots(void) { return m_Slots; }
- const cItem * GetSlots(void) const { return m_Slots; }
- cItem * GetFromHotBar(int a_HotBarSlotNum); //tolua_export
-
- cItem & GetEquippedItem(void); //tolua_export
- const cItem & GetEquippedItem(void) const;
- void SetEquippedSlot(int a_SlotNum); //tolua_export
- short GetEquippedSlot(void) { return m_EquippedSlot; } //tolua_export
-
- void SendSlot( int a_SlotNum ); //tolua_export
-
- /// Returns how many items of the specified type would fit into the slot range specified
- int HowManyCanFit(short a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot);
-
- /// Moves items, fitting them into the slot range specified, up to a_Count items. Returns the number of items moved
- int MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot);
-
- static const unsigned int c_NumSlots = 45;
- static const unsigned int c_MainSlots = 27;
- static const unsigned int c_HotSlots = 9;
- static const unsigned int c_CraftSlots = 4;
- static const unsigned int c_ArmorSlots = 4;
-
- static const unsigned int c_CraftOffset = 0;
- static const unsigned int c_ArmorOffset = 5;
- static const unsigned int c_MainOffset = 9;
- static const unsigned int c_HotOffset = 36;
-
-protected:
- bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
-
- cItem m_Slots[c_NumSlots];
-
- cItem * m_MainSlots;
- cItem * m_CraftSlots;
- cItem * m_ArmorSlots;
- cItem * m_HotSlots;
-
- cItem * m_EquippedItem;
- short m_EquippedSlot;
-
- cPlayer & m_Owner;
-}; //tolua_export
-
-
-
-