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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-15 15:22:44 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-15 15:22:44 +0100
commit1aebcea095e92572a39cb6555cba8517234b156c (patch)
treebbef44ce857aa49b2171ef43bedc2e802fbd5dd8 /source/cChunk.cpp
parentCan now pass any argument to cWorld:ForEachPlayer in Lua! But I'm not even using it.. lol (diff)
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Diffstat (limited to 'source/cChunk.cpp')
-rw-r--r--source/cChunk.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index fec06e947..d1800c053 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -835,6 +835,19 @@ cBlockEntity * cChunk::GetBlockEntity(int a_X, int a_Y, int a_Z)
+void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
+{
+ cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z);
+ if (be != NULL)
+ {
+ be->UsedBy(a_Player);
+ }
+}
+
+
+
+
+
void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
{
cCSLock Lock(m_CSEntities);