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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-14 21:03:42 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-14 21:03:42 +0100 |
commit | 68b1aa23b0493ac5964fca88234f374b5f8a7db5 (patch) | |
tree | 0a976c9151be2fea43be0174432b0600714522d3 /source/World.cpp | |
parent | Fix for the Vaporize fluid simulator when loading chunks. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/World.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/World.cpp b/source/World.cpp index a82b4078b..81aa2e6f7 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -19,6 +19,7 @@ #include "Simulator/FloodyFluidSimulator.h" #include "Simulator/FluidSimulator.h" #include "Simulator/FireSimulator.h" +#include "Simulator/NoopFluidSimulator.h" #include "Simulator/SandSimulator.h" #include "Simulator/RedstoneSimulator.h" #include "Simulator/VaporizeFluidSimulator.h" @@ -2252,6 +2253,15 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c { res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); } + else if ( + (NoCaseCompare(SimulatorName, "noop") == 0) || + (NoCaseCompare(SimulatorName, "nop") == 0) || + (NoCaseCompare(SimulatorName, "null") == 0) || + (NoCaseCompare(SimulatorName, "nil") == 0) + ) + { + res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); + } else { if (NoCaseCompare(SimulatorName, "classic") != 0) |