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authormadmaxoft <github@xoft.cz>2013-10-15 08:03:46 +0200
committermadmaxoft <github@xoft.cz>2013-10-15 08:03:46 +0200
commit5e71b3011623a47167e555259259cde026817099 (patch)
tree4095a9457ca77369941dfcfcd4d4599953b8cf82 /MCServer
parentAPIDump: Documented HOOK_PLAYER_ANIMATION. (diff)
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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua30
1 files changed, 30 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index e7ed25cdc..af4818755 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2632,6 +2632,36 @@ end;
callback is called for this event and the packet is not broadcasted.
]],
}, -- HOOK_PLAYER_ANIMATION
+
+ HOOK_PLAYER_BREAKING_BLOCK =
+ {
+ CalledWhen = "Just before a player breaks a block. Plugin may override / refuse. ",
+ DefaultFnName = "OnPlayerBreakingBlock", -- also used as pagename
+ Desc = [[
+ This hook is called when a {{cPlayer|player}} breaks a block, before the block is actually broken in
+ the {{cWorld|World}}. Plugins may refuse the breaking.
+
+ See also the {{OnPlayerBrokenBlock|HOOK_PLAYER_BROKEN_BLOCK}} hook for a similar hook called after
+ the block is broken.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is digging the block" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
+ { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player is acting. One of the BLOCK_FACE_ constants" },
+ { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block being broken" },
+ { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block being broken " },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called, and then the block
+ is broken. If the function returns true, no other plugin's callback is called and the block breaking
+ is cancelled. The server re-sends the block back to the player to replace it (the player's client
+ already thinks the block was broken).
+ ]],
+ }, -- HOOK_PLAYER_BREAKING_BLOCK
+
}, -- Hooks[]